you have to cancel the f3 into db2u.That combo seems impossible. There is so much gravity after the f3 that I can barely connect a f1 which is 7 frames, let alone a db2u which is 22 frames.
you have to cancel the f3 into db2u.That combo seems impossible. There is so much gravity after the f3 that I can barely connect a f1 which is 7 frames, let alone a db2u which is 22 frames.
Ah, thx. I still can't get it to work, the db2 never hits, but f12 db2u njp f3 db2u 3 db2 does 29% and is really easy.you have to cancel the f3 into db2u.
B32 ~ DB2D ~ B2 ~ DB2U ~ Njp ~ b2 DB2 32% hardknockdown enough time to set shit up 45% with Oki setupAh, thx. I still can't get it to work, the db2 never hits, but f12 db2u njp f3 db2u 3 db2 does 29% and is really easy.
Nice one. That gave me an idea.B32 ~ DB2D ~ B2 ~ DB2U ~ Njp ~ b2 DB2 32% hardknockdown enough time to set shit up 45% with Oki setup
I've corrected all of the frame data on his specials. I haven't looked at the numbers on his normals & strings because I just assume they are mostly correct.-Not news, but the frame data is FUBAR. Flying Krystal definitely doesn't seem like -27. EX db1d doesn't seem like -12, so there may be uses for this...
Just FYI if ya didn't know but in the corner ending with df3 might be a bad idea. Your opponent can use the boulder as a safe wakeup interractable too, they gain all the armor if they MB it.I've been trying to find stuff for df3, but I'll just post my miscellaneous findings:
-Pretty much any combo ending with f121xxdf3 or 123xxdf3 is a safe Krystal setup. There might be decent options from this; you can choose to spend meter mid-combo with EX db1d, post-combo with EX dd4, or save the meter for an EX Krystal throw to blow up wakeups, jumps, buttons, whatever. A combo like b32xxEX db1d, njp, f3, f121xxdf3, Flying Boulder can approximate the damage of an EX dd4 ender, with the bonus of a Krystal onscreen if you decide not to immediately throw it.
-There might be an okay mindgame from an oki Krystal--most reversals blow up the (unarmoured) Flying Krystal, but if they expect you to block and punish them they might sit still and block--which can set up a dd4. They can avoid dd4 by jumping, but a Flying Krystal will catch jumpers.
-Not news, but the frame data is FUBAR. Flying Krystal definitely doesn't seem like -27. EX db1d doesn't seem like -12, so there may be uses for this...
-33 is interesting. Safe mid/overhead, but Crystalline's EX db1d seems safer than it says. With the threat of a low combo starter, 33/3xxEX db1d can make them guess between a low risk/reward overhead with no gaps (that guarantees a Krystal setup?), or a higher risk/reward low with a small gap. Since both options seem safe(?), this might be alright for 1 meter.
-Speaking of gaps, there might be some utility against armoured reversals during the 3xxEX db1d. I've only tested Sub-Zero and Reptile's EX slides so far, but they don't break EX db1d's armour--and enable Tremor to punish. Depending on how much meter you have, this could be really good.
-Whiffing db1u in some way might be useful to build meter, since it eats projectiles? Haven't sunk any time into this yet.
They can. They can also get the brutality if they manage it. Learned that one the hard way.I didn't think the other player could use your summoned intractable?
Yup, they can and I call BS!!!! That's pretty stupid in my eyes, especially when you have ice clone in this game and it's exclusive to it's characterI didn't think the other player could use your summoned intractable?
Just another one of he's rushed out stuff they prob forgot to give it special rights and just made it an interactable summon.Yup, they can and I call BS!!!! That's pretty stupid in my eyes, especially when you have ice clone in this game and it's exclusive to it's character
Yeap. Great thing with ex is its easy to confirm for 30 damage or dd1 setup.So is it know that DB1 in Crystalline is actually roughly plus 1 on block and the EX version roughly plus 14? Because this variations pressure and meterbuilding is absolutely absurd using these, it's the same shit as Tempest Lao hat spin pressure but potentially better. Also D3 is plus 2 on block, and so is F121
Can't believe people said this character has no pressure when he can end everything in a move thats plus for no meter and plus double digits for a hit confirmable launcher for a bar
I don't think specifically he needs an overhead here. I think shaving off startup frames off of some of his moves would make him exceptionally better. That's it. But I suck so I don't think I hold much weight. Also maybe making B3 hit when you're not grinding up against them.Am I the only one who thinks all he needs is B1 to be overhead and he's complete?
I already do this constantly. To be honest this was the first thing I noticed bout this variation. It's awesomeGood grief D4 DB1D got some sick range also I think 2 in 1 from his D4 is gonna be the way to go to set up safe armor and rock throw setups
You're absolutely correct, I forgot to mention that. It's like Reptile FB setups--the closer you get to the corner, the less effective they become. Maybe that's a good opportunity to cancel with dd1 instead?Just FYI if ya didn't know but in the corner ending with df3 might be a bad idea. Your opponent can use the boulder as a safe wakeup interractable too, they gain all the armor if they MB it.
I played a short set with him the other day and felt like his normals were seriously lacking--but I never even considered trying this. Definitely going to give him another chance.Good grief D4 DB1D got some sick range also I think 2 in 1 from his D4 is gonna be the way to go to set up safe armor and rock throw setups
Really great meter gainNoticed you can use db1 cancel to make 21d4u4 and b32 safe and db1 low and mid are safe on block and ex is advantage or could be canceled for mobile armour, some good meter build off 21d4u4 and maybe some decent pressure