Sorcerer
Midscreen:
Meterless: B324, B12xTrance, JiP 141, Rune (The rune in these setups doesn't cancel, but only far advancing specials/projecticles can hit you on wakeup, afaik)
F2122, Run, B12xTrance, dash, nj2, F142, Rune (Same as above)
Meter: F212xECBxRun, B12xTrance, JiP 141, Rune
B324, nj2, EBxRun, B1xTrance, 141, Rune
Corner:
Meterless: B324, nj2, B12xTrance, 21xRune (This actually cancels and is a hard knockdown, but due to the slow recovery, opponent can wakeup before you can react. That being said, there's often enough time to at least block. So a viable option may be to train the opponent to wake up, block and punish. Then when they don't wake up, start your pressure after the rune.)
F2122, nj2, B12xTrance, 21xRune (Same as above)
Meter: F2122, nj2, B12xTrance, F2122, Enhanced Throw (into corner, whichever direction, leads to free 50/50)
B324, nj2, B12xTrance, F2122, Enhanced Throw (same as above)
Warlock (haven't had as much time with this or summoner)
Midscreen:
Meter: B324, B12xTrance, JiP F212xStab (As @@gibster13 mentioned above, Stab leads into 50/50 with B2xECB and B324)
F2122xRun, B12xTrance, dash, F212xStab
F2122xRun, B12xTrance, dash, 12 1+2enhanced, B1xStab (2 meter, not sure if worth it, but it works)
Figured I might as well just move my post to this thread as well. And in regards to the playstyle, I think Warlock Quan can be played like MK9 Quan. Basically, you fish for an opening into trance, reset into Stab, into 50/50, into combo into another Stab. Rinse and repeat. Sorcerer I haven't had any real luck with regards to practicality. His recovery on his spells are just so damn slow. Summoner, on the other hand, is stupid fast. That bat is like no joke.