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Tech - Quan Chi Quan Chi combos and Reset by Dr Jackal

sIllverback

Lin Kuei Grandmaster
I don't know if this is the combo thread, but it says combos, so I'm gonna post some findings.
Key: ECB = Enhanced Close Blast (DB1B), EB = Enhanced Blast (DB1), Rune = Armor Circle/Purple Circle, Stab = Portal Stab (Warlock Variation, Enhanced DF2)

Sorcerer
Midscreen:
Meterless: B324, B12xTrance, JiP 141, Rune (The rune in these setups doesn't cancel, but only far advancing specials/projecticles can hit you on wakeup, afaik)
F2122, Run, B12xTrance, dash, nj2, F142, Rune (Same as above)

Meter: F212xECBxRun, B12xTrance, JiP 141, Rune
B324, nj2, EBxRun, B1xTrance, 141, Rune

Corner:
Meterless: B324, nj2, B12xTrance, 21xRune (This actually cancels and is a hard knockdown, but due to the slow recovery, opponent can wakeup before you can react. That being said, there's often enough time to at least block. So a viable option may be to train the opponent to wake up, block and punish. Then when they don't wake up, start your pressure after the rune.)
F2122, nj2, B12xTrance, 21xRune (Same as above)

Meter: F2122, nj2, B12xTrance, F2122, Enhanced Throw (into corner, whichever direction, leads to free 50/50)
B324, nj2, B12xTrance, F2122, Enhanced Throw (same as above)


Warlock (haven't had as much time with this or summoner)
Midscreen:
Meter: B324, B12xTrance, JiP F212xStab (As @gibster13 mentioned above, Stab leads into 50/50 with B2xECB and B324)
F2122xRun, B12xTrance, dash, F212xStab
F2122xRun, B12xTrance, dash, 12 1+2enhanced, B1xStab (2 meter, not sure if worth it, but it works)


This is all a result of about, 45mins to an hour in the lab, so nothing serious or mind blowing. But I figured I'd contribute what I've found so far. Also, I tested on Kotal Khan, AI options set to Auto Block, Always Wake Up - Buzz Saw, Always Reversal - Buzz Saw. This helps to eliminate some error in testing.
 

gibster13

A fan of fans
I don't know if this is the combo thread, but it says combos, so I'm gonna post some findings.
Key: ECB = Enhanced Close Blast (DB1B), EB = Enhanced Blast (DB1), Rune = Armor Circle/Purple Circle, Stab = Portal Stab (Warlock Variation, Enhanced DF2)

Sorcerer
Midscreen:
Meterless: B324, B12xTrance, JiP 141, Rune (The rune in these setups doesn't cancel, but only far advancing specials/projecticles can hit you on wakeup, afaik)
F2122, Run, B12xTrance, dash, nj2, F142, Rune (Same as above)

Meter: F212xECBxRun, B12xTrance, JiP 141, Rune
B324, nj2, EBxRun, B1xTrance, 141, Rune

Corner:
Meterless: B324, nj2, B12xTrance, 21xRune (This actually cancels and is a hard knockdown, but due to the slow recovery, opponent can wakeup before you can react. That being said, there's often enough time to at least block. So a viable option may be to train the opponent to wake up, block and punish. Then when they don't wake up, start your pressure after the rune.)
F2122, nj2, B12xTrance, 21xRune (Same as above)

Meter: F2122, nj2, B12xTrance, F2122, Enhanced Throw (into corner, whichever direction, leads to free 50/50)
B324, nj2, B12xTrance, F2122, Enhanced Throw (same as above)


Warlock (haven't had as much time with this or summoner)
Midscreen:
Meter: B324, B12xTrance, JiP F212xStab (As @gibster13 mentioned above, Stab leads into 50/50 with B2xECB and B324)
F2122xRun, B12xTrance, dash, F212xStab
F2122xRun, B12xTrance, dash, 12 1+2enhanced, B1xStab (2 meter, not sure if worth it, but it works)


This is all a result of about, 45mins to an hour in the lab, so nothing serious or mind blowing. But I figured I'd contribute what I've found so far. Also, I tested on Kotal Khan, AI options set to Auto Block, Always Wake Up - Buzz Saw, Always Reversal - Buzz Saw. This helps to eliminate some error in testing.
Nice finds :D I get my copy today I will post what I find