Kakashi
Noob
some video or tips to support that claim? i wanna know.I just wanna let everyone here know....special forces is too damn good lol.
some video or tips to support that claim? i wanna know.I just wanna let everyone here know....special forces is too damn good lol.
just found a frame trap with drone in the corner, you can only get out with armor.some video or tips to support that claim? i wanna know.
pain in the ass trying to reload gernades, she is very good at blowing up wakeups in this variation.Been tinkering around canceling grenades from certain strings on block and hit. Interesting stuff so far.
Anyone playing Demolition? What are your thoughts so far?
I figured that would be an issue. I've been messing around the idea of saving your last grenade in order to replenish. Basically detonating it mid combo would give enough frame advantage to call in the chopper. Obviously hasn't been fleshed out yet. I imagine some wake-ups and some distances would allow them to hit you in time.pain in the ass trying to reload gernades
That's good, but that does not make it better than Spec Ops, in my opinion.just found a frame trap with drone in the corner, you can only get out with armor.
213~block+1, 213~block+1.......you get the idea
Noone said it wasn't but its definitely better in than people give it credit. I will say that I prefer this variation over covert ops in the subzero mu.That's good, but that does not make it better than Spec Ops, in my opinion.
Well SF is safer than MS so you have to consider that....Not only is it safer but it leaves you at positive frames compared to MS where her overhead and low options are punishable on block...So it's a trade off....You can play in MS and get a parry that leads to a full combo if ex'd as well as a low/overhead/throw mixup with good damage....Or you can play drones that gives you a free combo breaker, throw breaker as well as frame advantage blockstrings but lower damage output from what I found....Homing missile does a lot of stuff for you when you really think about it....It tracks hella hard even if the opponent teleports and it starts a combo for youThat's good, but that does not make it better than Spec Ops, in my opinion.
Throw the idea of damage being okJust passing by to say that Check uploaded some neat Sonya combos.
Fucking amazing video. Good job bro.Just passing by to say that Check uploaded some neat Sonya combos.
I was just starting to pick her up and was convinced that the drone shit had some potential.Just passing by to say that Check uploaded some neat Sonya combos.
I will explore a little more this variation.Well SF is safer than MS so you have to consider that....Not only is it safer but it leaves you at positive frames compared to MS where her overhead and low options are punishable on block...So it's a trade off....You can play in MS and get a parry that leads to a full combo if ex'd as well as a low/overhead/throw mixup with good damage....Or you can play drones that gives you a free combo breaker, throw breaker as well as frame advantage blockstrings but lower damage output from what I found....Homing missile does a lot of stuff for you when you really think about it....It tracks hella hard even if the opponent teleports and it starts a combo for you
Is that why if you set the dummy to do a reversal, they can do an armored move in between the b14 string?Can we talk about why her B1 is -4 on HIT?
I think so. Reversal doesn't seem to come out if you're right on then them though. I think it's either distance or move specific.Is that why if you set the dummy to do a reversal, they can do an armored move in between the b14 string?
It means you have to commit atleast a little bit. Even then you are still safe from most things.I get B14 being interupted and B1 being negative on block. This makes sense for such a quick overhead with good range.
Being negative on hit is like you're being punished for landing attacks successfully.