ForeverKing
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All 3 variations of Goro are weaker than all these lolIMO weakest variations -could be wrong
Hat trick
Unstoppable
Spectral - potentially
Mystic
Lasher
High tech
All 3 variations of Goro are weaker than all these lolIMO weakest variations -could be wrong
Hat trick
Unstoppable
Spectral - potentially
Mystic
Lasher
High tech
I play kenshi and I think they all suck, I think possessed is the only decent one just because it's safe pressure. When I say "decent" that doesn't mean it's good. It just means I won't get punished every single time I touch kung lao or Cassie or reptile...... Or pretty much every single character in the game. Just my opinion of courseKinda hard to explain since on paper it doesn't look the best, but when you play him his space control with grab and push combined with his overheads(any character with a decent overhead is instantly not bad) make him a better character.
A shitty explanation I know but I've played hundreds of games against Kenshi and it goes Kenjutsu>=Possessed>>Balanced.
I didn't know if the buffs propelled himAll 3 variations of Goro are weaker than all these lol
LoL he joins Mileena and Scorpion as the characters who's match up numbers get better with less bars hahaBut Kenshi is annoying to play online so he must be good
If you can go ahead and not steal my word "cheeks" plsHe takes too much time to learn in time for Season 2 xD
Besides, that character is straight CHEEKS. I've done my basement tier bidding with Nightwolf already. No thanks.
lasher is still bootyI didn't know if the buffs propelled him
So I didn't list him
What I'm hearing is lasher is good now so I didn't know about that either
People should wake up from the dream where MK 9 Kenshi would be broke in MK X.No problem with these type of threads even though I hate the term bottom or top 5 as it can make a chat seem worst or better than they actually are
But I would like to hear what buffs you think he needs without making him MK9 Kenshi broke?
Is it the recovery frames that's hurting him? The lack of plus frames?
I love reading this stuff
Face it, you are just too coolIf you can go ahead and not steal my word "cheeks" pls
Cheers dudePeople should wake up from the dream where MK 9 Kenshi would be broke in MK X.
For BALANCED changes to make him viable are pretty straight forward:
- TF should have at very worst around 20 recovery frames
- SC should be like -10 on block at worst, EX SC +2 (it leads to nothing)
- EX RK which is his only special launcher should be +6 to +8 on block so you can have so some sort of weak pressure after it like many better characters
- TKS should have less startup frames so you wont be able to run under it on reaction. Also it should be like +5 or something ON HIT (now its -1 LOL)
This would made Balanced viable but nowhere near broke.
This is actually generous compared to some of the foolishness in the game. You may be aiming too low lol.People should wake up from the dream where MK 9 Kenshi would be broke in MK X.
For BALANCED changes to make him viable are pretty straight forward:
- TF should have at very worst around 20 recovery frames
- SC should be like -10 on block at worst, EX SC +2 (it leads to nothing and currently is -3 which is meh)
- EX RK which is his only special launcher should be +6 to +8 on block so you can have so some sort of weak pressure after it like many better characters
- TKS should have less startup frames so you wont be able to run under it on reaction. Also it should be like +5 or something ON HIT (now its -1 LOL)
This would make Balanced viable but nowhere near broke.
This is NRS we're talking about here. Im going to be happy if they give me what i wrote above (which is really nothing big) but it's more likely im gonna see something like this in the next patch notes:This is actually generous compared to some of the foolishness in the game. You may be aiming too low lol.
Ex RK should not be plus, no armored launcher should be plus, also I would say TF should be more around -30 than -20 for recovery.People should wake up from the dream where MK 9 Kenshi would be broke in MK X.
For BALANCED changes to make him viable are pretty straight forward:
- TF should have at very worst around 20 recovery frames
- SC should be like -10 on block at worst, EX SC +2 (it leads to nothing and currently is -3 which is meh)
- EX RK which is his only special launcher should be +6 to +8 on block so you can have so some sort of weak pressure after it like many better characters have (thou they get often 50/50 after it so this would be really nothing special but okay for a zoner).
- TKS should have less startup frames so you wont be able to run under it on reaction. Also it should be like +5 or something ON HIT (now its -1 LOL)
This would make Balanced viable but nowhere near broke.
Since they're not gonna universally remove + on block EX (even armored) moves - then yes EX RK needs to be +6 to +8 on block. He needs to have an option to get out of pressure and do something.Ex RK should not be plus, no armored launcher should be plus, also I would say TF should be more around -30 than -20 for recovery.
Otherwise those changes look fine, I would also give a slight boost to a few of his normals since they are pretty mediocre in Balanced, and possibly change SC(not sure what I'd change exactly but giving it more pushback or better frames would be good choices)
This would be good but I feel they should literally just start over with this character, its just the same thing over and over and over and EX SC should have faster startup and go 3/4 screenPeople should wake up from the dream where MK 9 Kenshi would be broke in MK X.
For BALANCED changes to make him viable are pretty straight forward:
- TF should have at very worst around 20 recovery frames
- SC should be like -10 on block at worst, EX SC +2 (it leads to nothing and currently is -3 which is meh)
- EX RK which is his only special launcher should be +6 to +8 on block so you can have so some sort of weak pressure after it like many better characters have (thou they get often 50/50 after it so this would be really nothing special but okay for a zoner).
- TKS should have less startup frames so you wont be able to run under it on reaction. Also it should be like +5 or something ON HIT (now its -1 LOL)
This would make Balanced viable but nowhere near broke.
It's better but it's not crazy better you're still talking about a character that is an insane level of meter hungry.Play possessed
No offence, but I am really enjoying your salt right now. It reminds me of a tamer version of my saltier selfBro you have no idea, no idea at all lol.
i am not sure if this was you trollingPeople should wake up from the dream where MK 9 Kenshi would be broke in MK X.
For BALANCED changes to make him viable are pretty straight forward:
- TF should have at very worst around 20 recovery frames
- SC should be like -10 on block at worst, EX SC +2 (it leads to nothing and currently is -3 which is meh)
- EX RK which is his only special launcher should be +6 to +8 on block so you can have some sort of weak pressure after it like many better characters have (thou they get often 50/50 after it so this would be really nothing special but okay for a zoner).
- TKS should have less startup frames so you wont be able to run under it on reaction. Also it should be like +5 or something ON HIT (now its -1 LOL)
This would make Balanced viable but nowhere near broke.
Elaborate.i am not sure if this was you trolling
some of your suggestion were find but others are kind of "broken" like making ex Rk +6 on blockElaborate.
Explain....Do you have any idea how much characters in this game break armor like its nothing? Here's a hint; Cassie, Kung Jin, Tremor, Predator, Tanya, Raiden, Erron Black, Scorpion, Kitana, Kung Lao, Liu Kang, Sonya, Johnny, D'Vorah, Goro, Mileena, etc.
You want a 14 frame tracking HKD to have the recovery of a standing jab?Since they're not gonna universally remove + on block EX (even armored) moves - then yes EX RK needs to be +6 to +8 on block. He needs to have an option to get out of pressure and do something.
TF at -30 would be still bad (it was -32 before stealth nerf so i tested this before), this means free pressure from 3/4 screen from anybody, and full combo punish from 3/4 to 1/2 screen from many characters. This is 9% hdk move which leads to nothing, risk / reward ratio cannot be that bad. 20 recovery frames at worst. Still gives you free pressure from 1/2 screen and even full combo punish from several characters (like Cassie).
I really thought out my suggestions.