Fun fact: For those complaining about moves that are both armored AND plus on block, there's actually one move in the entire game with that distinction....
Guess who it belongs to....
Explain....
Once again. I am a Scorpion main, my main training partner offline has been a Kenshi main until VSFighting last month. I want some cold hard facts about these armor breaking moves that can only be abused against Kenshi.
You want a 14 frame tracking HKD to have the recovery of a standing jab?
You want an armored STARTER to be advantage on block?!
Just to prevent being ran in on and punished by a stamina hungry character?
Come on man, some characters not only don't have a safe armored move, but don't have an armored starter at all in any variation.
With all due respect, these suggestions have not been thought through, I was the voice of reason of behind the problems with Kenshi's frames in May or so, but I really don't think it's surprising that NRS haven't gone through with these ideas.