Awsumpossm
Noob
I'll seriously be surprised if there isn't any Jason buffs.
Get out.Kitana:
-Make D1 6F of start up and +15 on hit
-Make F1 double hitting and 11F
-Make B1 8F
-Give her the old damage back
-Make booty charge safe on block and give it better recovery
-Give her a new D3/D4
Mileena:
-Give her a sai on her new D1 just like Kitana's
-Make B1 7F of start-up and a true mid so people can actually complain with a true reason to do so
-Make telekick safe on block and 10F of start-up
-Make F1 10F of start-up
-Make F12B4 +2 on block
*Tanya
Tanya is a great character story wise but gameplay wise
I
AM
DONE
WITH
I guess I was lucky, because i rarely in fight against her))
NoAlmost every character in the game needs their jump punches nerfed.
I think you're making some unfair accusations here, pal.Goro does not need buffs!
No, let that character dieBUFF ERRON
You my friend need a swift punch to nuts, Fisticuffs is impossible to use. A-List requires ridiculous execution, and I don't play Stunt Double so take that!!Nerf and destroy johnny cage to oblivion.
Fucking.Normalize jump ins
If he doesn't get buffs I think its official-they literally forgot he is even on the roster.I'll seriously be surprised if there isn't any Jason buffs.
get outta here he got good buffs in the beta, we do not need brainded mk9 kenshi back son. It was literally a 2 move auto win character back then, hell! you could even remove some buttons of the pad and the jump and you would still win jajaja.Kenshi:
Universal:
441 hits Mid, Overhead, Mid
J1 is no longer neutral on block
Keep the new B1 in the beta
Keep the new F211 and F214 strings
Keep MB'd 22 from the beta
B3 hitbox slightly increased.
Keep 7 frame d1
Keep overall special damage increase
Keep new reflect
Balanced:
-Teleflurry all hits come out on block High, mid, low. MB'd ends with an overhead.
-Teleflurry has less whiff recovery, about 10 frames.
-DB4 is plus 5 on hit, MB'd version is armored.
-Spirit Charge has slightly more pushback and Meterburn version is + on block.
Possessed:
-MB'd Demon Beam has longer armor
-Demon Beam can be done in the air
- Demon drop has a hitbox while it comes from the air.
-Improved tracking on Demon Slice
- Bigger hitbox on Demon Sickle
-Keep Beta teleport
Kenjutsu:
-Armor back on Tele-Toss
- both versions of Bladenado are -5 on block
- Force Push is now a hard knockdown
- Able to choose where to place opponent (close, mid, or far) with Tele-drop.
-MB Bladenado recaptures airborne opponents
- 322 Hits mid, mid, OH.
- B2 can be MB'd for a popup.
-Faster startup on F2.
Nerf all female characters to low tier status minus D'Vorah.Kitana:
-Make D1 6F of start up and +15 on hit
-Make F1 double hitting and 11F
-Make B1 8F
-Give her the old damage back
-Make booty charge safe on block and give it better recovery
-Give her a new D3/D4
Mileena:
-Give her a sai on her new D1 just like Kitana's
-Make B1 7F of start-up and a true mid so people can actually complain with a true reason to do so
-Make telekick safe on block and 10F of start-up
-Make F1 10F of start-up
-Make F12B4 +2 on block