What's new

1st Post MKXL Balance Patch?

i think personally they should focus less on unreactible 50/50's and more on pressure to open up the opponent... id even be happy if every mixup move in the game changed to 25frame startup.. and they add plus on block strings, or other methods of opening up opponent then, guess work strings. i miss the old mk's where 50/50's where not a thing. now every damn character has them... and some are built around them.. its sad imo
I agree.. I'd prefer a more traditional approach with frame traps, staggers, footsies and so forth instead of instant offense but it seems they're straying away from that more and more.. I don't mind unreactable overheads but do I really have to hold 40% because I thought I was going to hold 35% for not blocking the low?