You are deludedKitana:
-Make D1 6F of start up and +15 on hit
-Make F1 double hitting and 11F
-Make B1 8F
-Give her the old damage back
-Make booty charge safe on block and give it better recovery
-Give her a new D3/D4
Mileena:
-Give her a sai on her new D1 just like Kitana's
-Make B1 7F of start-up and a true mid so people can actually complain with a true reason to do so
-Make telekick safe on block and 10F of start-up
-Make F1 10F of start-up
-Make F12B4 +2 on block
I see what you did therewow chill with the buffs there, faster recovery and damage mitigation on normal aura sounds good enough to start already
Haha noKitana:
-Make D1 6F of start up and +15 on hit
-Make F1 double hitting and 11F
-Make B1 8F
-Give her the old damage back
-Make booty charge safe on block and give it better recovery
-Give her a new D3/D4
Mileena:
-Give her a sai on her new D1 just like Kitana's
-Make B1 7F of start-up and a true mid so people can actually complain with a true reason to do so
-Make telekick safe on block and 10F of start-up
-Make F1 10F of start-up
-Make F12B4 +2 on block
He was jokingHaha no
Why on hit?I would like a nerf on jump attacks and pokes more negative on block and less positive on hit.
1 bar and removing a character.....This thread got derailed quick.
For universal changes, I think making Block breakers 1 bar is a good start, keep the beta breakers, nerfing jis, and removing Tanya from the game are all that're n
not gonna happen in a million years Kitana is fine after the demo patch standing 1 looks faster now I can punish another Kitana when she ends a string with a fan, but to be serious give her an actual d3 insted of that crappy slow none ranged d3, or make d1 7 frames. Nerf Mileena shes too good in the demo.Kitana:
-Make D1 6F of start up and +15 on hit
-Make F1 double hitting and 11F
-Make B1 8F
-Give her the old damage back
-Make booty charge safe on block and give it better recovery
-Give her a new D3/D4
Mileena:
-Give her a sai on her new D1 just like Kitana's
-Make B1 7F of start-up and a true mid so people can actually complain with a true reason to do so
-Make telekick safe on block and 10F of start-up
-Make F1 10F of start-up
-Make F12B4 +2 on block
Couldn't tell. Seemed like a pretty normal tym comment to me.He was joking
Yeah tym normally dictates putting one of these :16Bitafter a Kitana related joke, so I could easily understand the confusion. Real talk though, I think that was trolling lol.Couldn't tell. Seemed like a pretty normal tym comment to me.
What combo post counter lands him 30%?i was thinking of smoke's shake in mk9, but that didnt freeze the opponent for a 30% combo so it couldnt be exactly like that, maybe EX is extendable but not normal
Learn how to play the game and you will be happy you meannerf scorp and takeda and I'll be happy.
kitana doesnt need any changesThe only thing I'd change about Kitana is giving her her old damage back. That's it. Basically, decrease damage scaling on Fan Throw/Air Fan.
And just a needless buff, but a buff nonetheless, could they make Fan Toss pushback less on hit? It'sto continuously have to do the run, then d1, then throw a fan.
Something else that bothers me about Kitana is that if you do Fan Toss while your opponent is in the air, you can't do a grounded fan and catch them with it.
KI has ft2 for ranked in killer league and it's absolutely awesome. Especially with the league system making sure you get matched with players at your skill level, plus dat netcode. If mkx were to implement a league system or just an ft2 system for ranked I would be in heaven.Besides character balances I wish NRS would add a ft3 and maybe even ft5 and ft10 options in ranked and player match. I wouldn't mind if that option needed to be accepted by both players or then just make a separate online section for ft's.
B12xxaura, 242, rc, 1, b12 burst does somewhere around 30% off a parryWhat combo post counter lands him 30%?