Are you doing F33 Glaive or F33 2 then glaive? You can't connect 2 after 3For some reason I can't connect the f33 2 glaive into 21 glaive
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Are you doing F33 Glaive or F33 2 then glaive? You can't connect 2 after 3For some reason I can't connect the f33 2 glaive into 21 glaive
I do f33 glaive then 2 glaive, but the 2 rarely hits.Are you doing F33 Glaive or F33 2 then glaive? You can't conext 2 after 3
That's just a timing thing I'll post those combos up soon.I do f33 glaive then 2 glaive, but the 2 rarely hits.
Gonna add this to the OP for as long as it stays relevant. It's good meterless damage but damn hard to execute!
Take what you're given, right?Gonna add this to the OP for as long as it stays relevant. It's good meterless damage but damn hard to execute!
you're throwing them too fast after a regular glaiveSo uh, does anyone else have a problem where using mb glaives and they just don't return at times? Having fun with mournful but that's pretty annoying.
It isn't posted probably because it's going to be addressed & taken out of the game eventually within the next patches lol.Should infinite be put under corner combos, or is it a sure thing it's gonna get patched?
I would throw it under corner combos as I actually did a video of corner combos utilizing parts of the infiniteShould infinite be put under corner combos, or is it a sure thing it's gonna get patched?
Happens to me as well, very annoying...So uh, does anyone else have a problem where using mb glaives and they just don't return at times? Having fun with mournful but that's pretty annoying.
It's the only one I use now, unless I want to see a vaI actually like this variation lol
I don't see how it could not get patched seeing how it was found so early. The only way I see it staying is if they can't prevent it from occurring without severely nerfing the character.Should infinite be put under corner combos, or is it a sure thing it's gonna get patched?
I'm starting to think you should have kept this a secret at least until after EVO!I would throw it under corner combos as I actually did a video of corner combos utilizing parts of the infinite
Lol hey I was hoping I'd find some more crazy stuff with more characters but you may be right lol. This is what happens when you give a Marvel player a challenge though lol.I'm starting to think you should have kept this a secret at least until after EVO!
Yeah... And I just figured out how they could fix the infinite. They could just limit the amount of Glaive hits in a combo the same way they limit you to 2 EX Glaives in one combo. That way no normals get nerfed, the infinite is gone, and we have some swag ability in our corner combo game.Lol hey I was hoping I'd find some more crazy stuff with more characters but you may be right lol. This is what happens when you give a Marvel player a challenge though lol.
I was thinking that at first as wellYeah... And I just figured out how they could fix the infinite. They could just limit the amount of Glaive hits in a combo the same way they limit you to 2 EX Glaives in one combo. That way no normals get nerfed, the infinite is gone, and we have some swag ability in our corner combo game.
Perhaps I'm just rusty with Kitana, but I cant land the 21 after the uppercut in the corner combos. They are on the ground before I can do anything it seems.Great thread with lots of good stuff, but I find the OP to be very difficult to read. Listing strings like f43 as f4, 3 with a space and comma makes it seem like they are done separately and can be confusing to new players (and a headache to old).
I have a big list of my BnB Mournful combos I'll list here:
(aa) = Anti-Air
(OS) = Option Select: Example b14~EX Glaive is done by pressing b14, df1+Block~ddd. On hit, the EX Glaive comes out, on block it doesn't and Kitana is even on block (ie:safe)
SS = Same Side: Opponent ends up on the same side they were on when the combo started.
CS = Changed Sides: Opponent changes sides after the combo.
*NOTE* All combos starting with b14 can be substituted (and OS'd) with f33 for the same damage.
Corner NO METER:
*note* All combos put the opponent back in the corner
Corner 1 BAR:
- 212~Lift, JK~Float~NJP, Uppercut, 21~Staff Grab (29%) *Go to string as you can hit confirm Lift or on block use Glaive for safety
- f22u4~Float~NJP, JK, f33~Lift, Uppercut, d1~Staff Grab (29%)
- f22u4~Float~NJP, JK, f33~Lift, Uppercut, 3~Staff Grab (30%) *ThaRawDeal
- 11~Lift, JK~Float~NJP, Uppercut, 21~Staff Grab (29%) *Corner 8f punish
- 111~Lift, JK~Float~NJP, Uppercut, 21~Staff Grab (27%) *Corner 8f punish
- b14~Lift (OS), JK~Float~NJP, Uppercut, 21~Staff Grab (32%)
- f112~Glaive, 21~Lift, JK~Float~NJP, Uppercut, d1~Staff Grab (36%)
- JK(grounded), 3~Lift, JK~Float~NJP, Uppercut, 21~Staff Grab (35%)
*note* All combos put the opponent back in the corner
Midscreen NO METER:
- 11~EX Glaive~B (hold back), step back~f43, f43, f33~Lift, JK~Float~NJP, Uppercut, d1~Staff Grab (40%) *Corner 8f punish
- b14~EX Glaive (OS), f112~Glaive, 21~Lift, JK~Float~NJP, Uppercut, d1~Staff Grab (41%)
- b14~EX Glaive~B (hold back) (OS), step back~f43, f43, f33~Lift, JK~Float~NJP, Uppercut, d1~Staff Grab (42%)
- (aa)ij2, f4~EX Glaive, f33~Lift, JK~Float~NJP, Uppercut, d1~Staff Grab (39%)
- (aa)f4~EX Glaive, run~f33~Lift, JK~Float~NJP, Uppercut, d1~Staff Grab (41%) *Jump distance away from corner or more
- (aa)1, (run~)f4~EX Glaive, f33~Lift, JK~Float~NJP, Uppercut, d1~Staff Grab (41%) *run~f4 dependent on distance aa1 hits
Midscreen 1 BAR:
- 11~Lift, NJP, f43, f33~Staff Grab (27%) SS
- 11~Lift, f43, f43, 21~Staff Grab (28%) CS *ThaRawDeal
- 21~Lift, dash under, f43, f43, 3~Staff Grab (26%) SS
- 21~Lift, f43, f43, 3~Staff Grab (26%) CS
- f22~Lift, NJP, f43, 21~Staff Grab (25%) SS
- f22~Lift, f43, f43, d1~Staff Grab (25%) CS
- f22~Lift, f43, f43, 3~Staff Grab (27%) CS
- b14~Lift (OS), dash under, f43, f43, 21/3~Staff Grab (31%) SS
- b14~Lift (OS), f43, f43, 21/3~Staff Grab (31%) CS
- NJP, f43, f43, 21~Lift, dash under, f33~Staff Grab (32%) SS
- NJP, f43, f43, 21~Lift, f33~Staff Grab (32%) CS
- (aa)ij2, run~21~Lift, f43, 21~Staff Grab (26%) SS
- (aa)ij2, run~21~Lift, dash under, NJP, run~f43, d1~Staff Grab (26%) CS
- (aa)ij2, run~3~Lift, NJP, run~f43, 21/3~Staff Grab (28%) SS
- (aa)ij2, run~3~Lift, dash under, NJP, f43, 21/3~Staff Grab (28%) CS
I didn't list any combos using the Glaive infinite property as I am sure they will be gone soon.
- f112~EX Glaive, run, 21~Lift, dash under, NJP, run~3~Staff Grab (34%) SS *ThaRawDeal
- f112~EX Glaive, run, 21~Lift, NJP, run~3~Staff Grab (34%) CS *ThaRawDeal
- f112~EX Glaive, run, f43, d1~Lift, NJP, run~21/3~Staff Grab (36%) SS *ThaRawDeal
- f112~EX Glaive, run, f43, d1~Lift, dash under, NJP, run~21/3~Staff Grab (36%) CS *ThaRawDeal
- 11~EX Glaive, f43, f43, 21~Lift, dash under, NJP, 21/3~Staff Grab (36%) SS *ThaRawDeal
- 11~EX Glaive, f43, f43, 21~Lift, NJP, 21/3~Staff Grab (36%) CS *ThaRawDeal
- 11~EX Glaive, f43, f43, f43, d1~Lift, dash under, NJP, 21/3~Staff Grab (37%) SS *ThaRawDeal
- 11~EX Glaive, f43, f43, f43, d1~Lift, NJP, run~21/3~Staff Grab (37%) CS *ThaRawDeal
- b14~EX Glaive (OS), f43, f43, 21~Lift, dash under, NJP, 21/3~Staff Grab (39%) SS *ThaRawDeal
- b14~EX Glaive (OS), f43, f43, 21~Lift, NJP, 21/3~Staff Grab (39%) CS *ThaRawDeal
- b14~EX Glaive (OS), f43, f43, f43, d1~Lift, dash under, NJP, 21/3~Staff Grab (40%) SS *ThaRawDeal
- b14~EX Glaive (OS), f43, f43, f43, d1~Lift, NJP, run~21/3~Staff Grab (40%) CS *ThaRawDeal
- NJP, f4~EX Glaive, run~f43, f43, 21~Lift, f33~Staff Grab (35%) SS
- NJP, f4~EX Glaive, run~f43, d1~Lift, dash under, f33~Staff Grab (35%) CS
- (aa)ij2, run~21~EX Glaive, run~21~Lift, dash under, NJP, run~3~Staff Grab (33%) SS
- (aa)ij2, run~21~EX Glaive, run~21~Lift, NJP, run~3~Staff Grab (33%) CS
- (aa)f4~EX Glaive, run~f43, 21~Lift, NJP, run~21/3~Staff Grab (38%) SS *ThaRawDeal
- (aa)f4~EX Glaive, run~f43, 21~Lift, dash under, NJP, run~21/3~Staff Grab (38%) CS *ThaRawDeal
@xWildx @NeoRussell @RunwayMafia @DanCock @Xero_18 @ThaRawDeal @Jimmypotato
Just a note you don't need to do three downs to OS I'm not sure where that first came about but it's not necessaryGreat thread with lots of good stuff, but I find the OP to be very difficult to read. Listing strings like f43 as f4, 3 with a space and comma makes it seem like they are done separately and can be confusing to new players (and a headache to old).
I have a big list of my BnB Mournful combos I'll list here:
(aa) = Anti-Air
(OS) = Option Select: Example b14~EX Glaive is done by pressing b14, df1+Block~ddd. On hit, the EX Glaive comes out, on block it doesn't and Kitana is even on block (ie:safe)
SS = Same Side: Opponent ends up on the same side they were on when the combo started.
CS = Changed Sides: Opponent changes sides after the combo.
*NOTE* All combos starting with b14 can be substituted (and OS'd) with f33 for the same damage.
Corner NO METER:
*note* All combos put the opponent back in the corner
Corner 1 BAR:
- 212~Lift, JK~Float~NJP, Uppercut, 21~Staff Grab (29%) *Go to string as you can hit confirm Lift or on block use Glaive for safety
- f22u4~Float~NJP, JK, f33~Lift, Uppercut, d1~Staff Grab (29%)
- f22u4~Float~NJP, JK, f33~Lift, Uppercut, 3~Staff Grab (30%) *ThaRawDeal
- 11~Lift, JK~Float~NJP, Uppercut, 21~Staff Grab (29%) *Corner 8f punish
- 111~Lift, JK~Float~NJP, Uppercut, 21~Staff Grab (27%) *Corner 8f punish
- b14~Lift (OS), JK~Float~NJP, Uppercut, 21~Staff Grab (32%)
- f112~Glaive, 21~Lift, JK~Float~NJP, Uppercut, d1~Staff Grab (36%)
- JK(grounded), 3~Lift, JK~Float~NJP, Uppercut, 21~Staff Grab (35%)
*note* All combos put the opponent back in the corner
Midscreen NO METER:
- 11~EX Glaive~B (hold back), step back~f43, f43, f33~Lift, JK~Float~NJP, Uppercut, d1~Staff Grab (40%) *Corner 8f punish
- b14~EX Glaive (OS), f112~Glaive, 21~Lift, JK~Float~NJP, Uppercut, d1~Staff Grab (41%)
- b14~EX Glaive~B (hold back) (OS), step back~f43, f43, f33~Lift, JK~Float~NJP, Uppercut, d1~Staff Grab (42%)
- (aa)ij2, f4~EX Glaive, f33~Lift, JK~Float~NJP, Uppercut, d1~Staff Grab (39%)
- (aa)f4~EX Glaive, run~f33~Lift, JK~Float~NJP, Uppercut, d1~Staff Grab (41%) *Jump distance away from corner or more
- (aa)1, (run~)f4~EX Glaive, f33~Lift, JK~Float~NJP, Uppercut, d1~Staff Grab (41%) *run~f4 dependent on distance aa1 hits
Midscreen 1 BAR:
- 11~Lift, NJP, f43, f33~Staff Grab (27%) SS
- 11~Lift, f43, f43, 21~Staff Grab (28%) CS *ThaRawDeal
- 21~Lift, dash under, f43, f43, 3~Staff Grab (26%) SS
- 21~Lift, f43, f43, 3~Staff Grab (26%) CS
- f22~Lift, NJP, f43, 21~Staff Grab (25%) SS
- f22~Lift, f43, f43, d1~Staff Grab (25%) CS
- f22~Lift, f43, f43, 3~Staff Grab (27%) CS
- b14~Lift (OS), dash under, f43, f43, 21/3~Staff Grab (31%) SS
- b14~Lift (OS), f43, f43, 21/3~Staff Grab (31%) CS
- NJP, f43, f43, 21~Lift, dash under, f33~Staff Grab (32%) SS
- NJP, f43, f43, 21~Lift, f33~Staff Grab (32%) CS
- (aa)ij2, run~21~Lift, f43, 21~Staff Grab (26%) SS
- (aa)ij2, run~21~Lift, dash under, NJP, run~f43, d1~Staff Grab (26%) CS
- (aa)ij2, run~3~Lift, NJP, run~f43, 21/3~Staff Grab (28%) SS
- (aa)ij2, run~3~Lift, dash under, NJP, f43, 21/3~Staff Grab (28%) CS
I didn't list any combos using the Glaive infinite property as I am sure they will be gone soon.
- f112~EX Glaive, run, 21~Lift, dash under, NJP, run~3~Staff Grab (34%) SS *ThaRawDeal
- f112~EX Glaive, run, 21~Lift, NJP, run~3~Staff Grab (34%) CS *ThaRawDeal
- f112~EX Glaive, run, f43, d1~Lift, NJP, run~21/3~Staff Grab (36%) SS *ThaRawDeal
- f112~EX Glaive, run, f43, d1~Lift, dash under, NJP, run~21/3~Staff Grab (36%) CS *ThaRawDeal
- 11~EX Glaive, f43, f43, 21~Lift, dash under, NJP, 21/3~Staff Grab (36%) SS *ThaRawDeal
- 11~EX Glaive, f43, f43, 21~Lift, NJP, 21/3~Staff Grab (36%) CS *ThaRawDeal
- 11~EX Glaive, f43, f43, f43, d1~Lift, dash under, NJP, 21/3~Staff Grab (37%) SS *ThaRawDeal
- 11~EX Glaive, f43, f43, f43, d1~Lift, NJP, run~21/3~Staff Grab (37%) CS *ThaRawDeal
- b14~EX Glaive (OS), f43, f43, 21~Lift, dash under, NJP, 21/3~Staff Grab (39%) SS *ThaRawDeal
- b14~EX Glaive (OS), f43, f43, 21~Lift, NJP, 21/3~Staff Grab (39%) CS *ThaRawDeal
- b14~EX Glaive (OS), f43, f43, f43, d1~Lift, dash under, NJP, 21/3~Staff Grab (40%) SS *ThaRawDeal
- b14~EX Glaive (OS), f43, f43, f43, d1~Lift, NJP, run~21/3~Staff Grab (40%) CS *ThaRawDeal
- NJP, f4~EX Glaive, run~f43, f43, 21~Lift, f33~Staff Grab (35%) SS
- NJP, f4~EX Glaive, run~f43, d1~Lift, dash under, f33~Staff Grab (35%) CS
- (aa)ij2, run~21~EX Glaive, run~21~Lift, dash under, NJP, run~3~Staff Grab (33%) SS
- (aa)ij2, run~21~EX Glaive, run~21~Lift, NJP, run~3~Staff Grab (33%) CS
- (aa)f4~EX Glaive, run~f43, 21~Lift, NJP, run~21/3~Staff Grab (38%) SS *ThaRawDeal
- (aa)f4~EX Glaive, run~f43, 21~Lift, dash under, NJP, run~21/3~Staff Grab (38%) CS *ThaRawDeal
@xWildx @NeoRussell @RunwayMafia @DanCock @Xero_18 @ThaRawDeal @Jimmypotato
Thank you for this!Great thread with lots of good stuff, but I find the OP to be very difficult to read. Listing strings like f43 as f4, 3 with a space and comma makes it seem like they are done separately and can be confusing to new players (and a headache to old).
I have a big list of my BnB Mournful combos I'll list here:
(aa) = Anti-Air
(OS) = Option Select: Example b14~EX Glaive is done by pressing b14, df1+Block~ddd. On hit, the EX Glaive comes out, on block it doesn't and Kitana is even on block (ie:safe)
SS = Same Side: Opponent ends up on the same side they were on when the combo started.
CS = Changed Sides: Opponent changes sides after the combo.
*NOTE* All combos starting with b14 can be substituted (and OS'd) with f33 for the same damage.
Corner NO METER:
*note* All combos put the opponent back in the corner
Corner 1 BAR:
- 212~Lift, JK~Float~NJP, Uppercut, 21~Staff Grab (29%) *Go to string as you can hit confirm Lift or on block use Glaive for safety
- f22u4~Float~NJP, JK, f33~Lift, Uppercut, d1~Staff Grab (29%)
- f22u4~Float~NJP, JK, f33~Lift, Uppercut, 3~Staff Grab (30%) *ThaRawDeal
- 11~Lift, JK~Float~NJP, Uppercut, 21~Staff Grab (29%) *Corner 8f punish
- 111~Lift, JK~Float~NJP, Uppercut, 21~Staff Grab (27%) *Corner 8f punish
- b14~Lift (OS), JK~Float~NJP, Uppercut, 21~Staff Grab (32%)
- f112~Glaive, 21~Lift, JK~Float~NJP, Uppercut, d1~Staff Grab (36%)
- JK(grounded), 3~Lift, JK~Float~NJP, Uppercut, 21~Staff Grab (35%)
*note* All combos put the opponent back in the corner
Midscreen NO METER:
- 11~EX Glaive~B (hold back), step back~f43, f43, f33~Lift, JK~Float~NJP, Uppercut, d1~Staff Grab (40%) *Corner 8f punish
- b14~EX Glaive (OS), f112~Glaive, 21~Lift, JK~Float~NJP, Uppercut, d1~Staff Grab (41%)
- b14~EX Glaive~B (hold back) (OS), step back~f43, f43, f33~Lift, JK~Float~NJP, Uppercut, d1~Staff Grab (42%)
- (aa)ij2, f4~EX Glaive, f33~Lift, JK~Float~NJP, Uppercut, d1~Staff Grab (39%)
- (aa)f4~EX Glaive, run~f33~Lift, JK~Float~NJP, Uppercut, d1~Staff Grab (41%) *Jump distance away from corner or more
- (aa)1, (run~)f4~EX Glaive, f33~Lift, JK~Float~NJP, Uppercut, d1~Staff Grab (41%) *run~f4 dependent on distance aa1 hits
Midscreen 1 BAR:
- 11~Lift, NJP, f43, f33~Staff Grab (27%) SS
- 11~Lift, f43, f43, 21~Staff Grab (28%) CS *ThaRawDeal
- 21~Lift, dash under, f43, f43, 3~Staff Grab (26%) SS
- 21~Lift, f43, f43, 3~Staff Grab (26%) CS
- f22~Lift, NJP, f43, 21~Staff Grab (25%) SS
- f22~Lift, f43, f43, d1~Staff Grab (25%) CS
- f22~Lift, f43, f43, 3~Staff Grab (27%) CS
- b14~Lift (OS), dash under, f43, f43, 21/3~Staff Grab (31%) SS
- b14~Lift (OS), f43, f43, 21/3~Staff Grab (31%) CS
- NJP, f43, f43, 21~Lift, dash under, f33~Staff Grab (32%) SS
- NJP, f43, f43, 21~Lift, f33~Staff Grab (32%) CS
- (aa)ij2, run~21~Lift, f43, 21~Staff Grab (26%) SS
- (aa)ij2, run~21~Lift, dash under, NJP, run~f43, d1~Staff Grab (26%) CS
- (aa)ij2, run~3~Lift, NJP, run~f43, 21/3~Staff Grab (28%) SS
- (aa)ij2, run~3~Lift, dash under, NJP, f43, 21/3~Staff Grab (28%) CS
I didn't list any combos using the Glaive infinite property as I am sure they will be gone soon.
- f112~EX Glaive, run, 21~Lift, dash under, NJP, run~3~Staff Grab (34%) SS *ThaRawDeal
- f112~EX Glaive, run, 21~Lift, NJP, run~3~Staff Grab (34%) CS *ThaRawDeal
- f112~EX Glaive, run, f43, d1~Lift, NJP, run~21/3~Staff Grab (36%) SS *ThaRawDeal
- f112~EX Glaive, run, f43, d1~Lift, dash under, NJP, run~21/3~Staff Grab (36%) CS *ThaRawDeal
- 11~EX Glaive, f43, f43, 21~Lift, dash under, NJP, 21/3~Staff Grab (36%) SS *ThaRawDeal
- 11~EX Glaive, f43, f43, 21~Lift, NJP, 21/3~Staff Grab (36%) CS *ThaRawDeal
- 11~EX Glaive, f43, f43, f43, d1~Lift, dash under, NJP, 21/3~Staff Grab (37%) SS *ThaRawDeal
- 11~EX Glaive, f43, f43, f43, d1~Lift, NJP, run~21/3~Staff Grab (37%) CS *ThaRawDeal
- b14~EX Glaive (OS), f43, f43, 21~Lift, dash under, NJP, 21/3~Staff Grab (39%) SS *ThaRawDeal
- b14~EX Glaive (OS), f43, f43, 21~Lift, NJP, 21/3~Staff Grab (39%) CS *ThaRawDeal
- b14~EX Glaive (OS), f43, f43, f43, d1~Lift, dash under, NJP, 21/3~Staff Grab (40%) SS *ThaRawDeal
- b14~EX Glaive (OS), f43, f43, f43, d1~Lift, NJP, run~21/3~Staff Grab (40%) CS *ThaRawDeal
- NJP, f4~EX Glaive, run~f43, f43, 21~Lift, f33~Staff Grab (35%) SS
- NJP, f4~EX Glaive, run~f43, d1~Lift, dash under, f33~Staff Grab (35%) CS
- (aa)ij2, run~21~EX Glaive, run~21~Lift, dash under, NJP, run~3~Staff Grab (33%) SS
- (aa)ij2, run~21~EX Glaive, run~21~Lift, NJP, run~3~Staff Grab (33%) CS
- (aa)f4~EX Glaive, run~f43, 21~Lift, NJP, run~21/3~Staff Grab (38%) SS *ThaRawDeal
- (aa)f4~EX Glaive, run~f43, 21~Lift, dash under, NJP, run~21/3~Staff Grab (38%) CS *ThaRawDeal
There are OS's into Glaive, the OS's are universal. I'm sure I could find one that suits your needsDo you guys really like B1, 4 as an opener? Even though the second hit is a low I try to refrain from using it as a raw opener because the range is so bad on the B1, and anyone familiar with her strings will always block the 4.
And I also don't get the hype over her option selects. I understand why they are useful , but I feel comfortable hit confirming 2 hit strings on my own. Trying to use an option select would just add room for more input error with me. If there was a way to option select Glaive on block or EX Glaive on hit after a F2 I might find use for that!