What's new

General/Other - Takeda Kano B1 abuse vs Takeda

Apex Kano

Kano Commando main MKX
He has no point. The real point that he is a scrub who cannot get in, not even with the run button and 50 teleports in the game.

If you cry about knives in this game, go back to gamefaqs.
I feel like people are trying to get my boy Kano nerf again. If they can't handle a simple normal punch, play Clay Fighters then.
 

TotteryManx

cr. HP Master
He has no point. The real point that he is a scrub who cannot get in, not even with the run button and 50 teleports in the game.

If you cry about knives in this game, go back to gamefaqs.
Ah, Dave, even though I respect your views on zoning your ignorance shines through once more because of assumptions. As stated 1k times in this thread. I do not want any nerfs at all. I'm simply stating Kano is good. Also, you being the best Kano is laughable.
 

BillStickers

Do not touch me again.
So wait, I spent an hour practicing how to combo Kano out of this with Takeda and you fools all want him nerfed anyway? @General M2Dave i demand an explanation.

No offense to Kano players, but his Cybernetic variation is a asshole in this game. I understand your pain with b1. Mileena's pokes aren't great either, so what am I suppose to do? Randomly throw out a ball roll? lol. It's not even the b1. The majority of his strings are safe and knife toss and even freaking eye laser are safe as long as you are not bumping chests with the opponent lol. I'd also like to point out his non EX knife toss shuts down EX tele for Mil.

Cybernetic Kano is flying under the radar imo.

p.s. his knife toss is a mid so you can't just crouch..you have to hold that chip.
You're going to get stomped as a Mileena player if you don't force your opponents to respect your option to roll. In fact, I should make a thread about how good roll is because too many Mileena mains act like it's this trash move. You realize you can use roll to bypass and punish zoning on reaction, right? You can use it as a run without the stamina requirement. It's ridiculously plus on hit and gives you a shitload of setups. Don't sleep on it.
 

M2Dave

Zoning Master
So wait, I spent an hour practicing how to combo Kano out of this with Takeda and you fools all want him nerfed anyway? @General M2Dave i demand an explanation.
Again, I am not against nerfs if they are handled properly. The community does not want to see block infinite combos. Neither do I. But at the same time, b+1 should not be made -15 on block because Zyphox and his group of gamefaqs scrubs are crying about everything Kano does.
 

Immortal Kombat

almost moderate success
Again, I am not against nerfs if they are handled properly. The community does not want to see block infinite combos. Neither do I. But at the same time, b+1 should not be made -15 on block because Zyphox and his group of gamefaqs scrubs are crying about everything Kano does.
I'd rather see them give takeda a faster normal to deal with it. I don't want to see nerfs this early
 

TotteryManx

cr. HP Master
So wait, I spent an hour practicing how to combo Kano out of this with Takeda and you fools all want him nerfed anyway? @General M2Dave i demand an explanation.



You're going to get stomped as a Mileena player if you don't force your opponents to respect your option to roll. In fact, I should make a thread about how good roll is because too many Mileena mains act like it's this trash move. You realize you can use roll to bypass and punish zoning on reaction, right? You can use it as a run without the stamina requirement. It's ridiculously plus on hit and gives you a shitload of setups. Don't sleep on it.
Ball Roll is fantastic. 7 frame start up and a great reversal. A lot of Mileena players throw it out during unsafe situations. However, I will admit I never thought of rolling under a projectile. I've been using d3 and d4 to sneak under them. Thanks for the tip.
 

Nonameformedude

That Yung Big Body
Again, I am not against nerfs if they are handled properly. The community does not want to see block infinite combos. Neither do I. But at the same time, b+1 should not be made -15 on block because Zyphox and his group of gamefaqs scrubs are crying about everything Kano does.
M2Dave the voice of reason? All the other scrubby Kano players trying to make up reasons why Kano needs a block infinite, and m2d is the one that comes in and says "let's make a good choice for the game, and not just my character". That -15 exageration wasn't what anybody had in mind, but I guess it wouldnt be an m2d post without that "heel flare"

No comments on giving some of the cast faster pokes though, wouldn't want Quan to have something after people learn to punish when the bats gone *raises eyebrows*
 

MrInsaynne

PG Coach Steve
I'm not reading through all these comments and replies. But I will say, as a Kano player, B1 is definitely a problem for a large majority of the cast can't stop it easily. I won Next Level Battle Circuit this yesterday without dropping a game because of this move. If they nerf it, fine. I just hope they don't nerf it too bad. But it doesn't need to be the way it it is right now. I want everyone to have fun with the game and keep playing.
 

GuerillaTactix

#bufftakeda
So I'm trying to stay out of this thread, but so many people are making uninformed statements that it's difficult.

Please take the time to read posts and look at matchups before rushing to add your voice to a thread. Zyphox clearly stated that this is a matchup in which he has to work his way in due to knives. The entire match involves him trying to get close, through the zoning, so he can do some damage.

Even if you didn't read the posts, you'd know this if you spent 5 minutes in the lab with both characters or had actually played (or just seen) the matchup.

Saying "lol just play footsies bro, your normals are long" makes absolutely no sense, and it's indicative of the problems with people rushing to jump into threads all over the place.
Thank you!!!! Btw I hate that people are acting as if block breaking and just frame d2s are actual options for a character as meter dependent as Takeda.. Kano can just zone us out. Build some meter. Armor through "safe" kunai pressure, wake up with armor, breaker any combo attempt we string together, spam b1, MAYBE get d2ed, shake it off, rinse and repeat. As kanos get better at this mu they'll always have meter and we never will. If we can't create our own counter pressure to at least get him to respect us, what can we do once we actually get in on him or he on us?

If we do get past his zoning we end up stuck in a b1 block infinite where we have two choices: Throw out a d2 that's -11 on block or block break to get him off us wasting two bars of precious, hard to build, meter. Let's not forget that the stamina meter has something like a 4 sec delay until it starts building again so think of the anti back dash tech people will use after we break? (@Tom Brady correct me if I'm wrong I only skimmed that part in your guide.)

The point is, Takeda mains can see alot of shit eventually happening in this match up-- and many others-- that are directly linked to him having the slowest pokes in the game. Alot of people probably haven't even considered how to exploit it yet but it WILL happen.. We're in there trying to come up with tech that helps us keep people out but six months from now when people are masters at run cancels, how useful will it be in the end? @Zyphox knows that eventually they will and he's just trying to expose Takeda's slow ass pokes for what they are. Bullshit. Take me to downplaying court or whatever but most people who play this character can agree I'm not completely off base.

This is how most arguements on forums, or arguments in general, go. Person A states something, usually incorrect, person B states why it's incorrect, then person A comes back with something completely different, not even addressing that their original point just got blown up. You clearly don't know anything about the character, but let's go ahead and blow up someone who's been using him for day one, because somehow you think you know more. If you know nothing about takeda how can you even begin to form an opinion on his options? It's already confirmed to be a block infinite on some characters. I guess my main my main point is, leave the conversation to those that actually have knowledge of the characters or matchups in question.
I could kiss you for pointing this out because my eyes rolled in the back of my head in laughter when I read @Zyphox blow this up. People were making me look stupid day three by armoring through b21 kunai mixups and I'm over here like, "Safe WHAT!?"

The safest thing to do where Takeda is concerned is to just pick up Kung Jin!
 

GuerillaTactix

#bufftakeda
I dislike exceptions. No character should have to deal with block infinite combos. I suggest that b+1 be -4 on block. You still have the threat of the second hit, which is -1 on block. I hope NRS manages this change appropriately. I think I speak for everybody in the Kano community when I say that we do not condone or support block infinite combos but would like to see that b+1 remain a viable poking tool. I think -4 on block is a fair number.



First of all, I am the best Kano in the world right now. Even if your d+1 had 1 frame of start up, I would still destroy you.

Second of all, your main character in Injustice got in for free and did safe 50/50 mix ups that led to 50%+ combos. You boast about being "all about that rush down". Yet as soon as you encounter the first powerful offensive strategy, you have the audacity to create this thread and complain. You are no different than Sonic Fox who, after getting his ass kicked by Tom's Sub Zero, is whining about the ice clone because his "set play" has to actually be set up.

For your sake, I hope b+1 is nothing else other than -4 on block. If not, I am holding you personally responsible. Tonight, before you go to bed, pray to whatever deity you believe in that Takeda does not end up being a top tier character. Because if he does, you will have to deal with my video and my opinion. I will create a thread and blow that shit up until it reaches 1000+ posts. Mortal Kombat 9 Sheeva will make Takeda look like a top tier character.
God complex bro.. You got one bad..
 
Thank you!!!! Btw I hate that people are acting as if block breaking and just frame d2s are actual options for a character as meter dependent as Takeda.. Kano can just zone us out. Build some meter. Armor through "safe" kunai pressure, wake up with armor, breaker any combo attempt we string together, spam b1, MAYBE get d2ed, shake it off, rinse and repeat. As kanos get better at this mu they'll always have meter and we never will. If we can't create our own counter pressure to at least get him to respect us, what can we do once we actually get in on him or he on us?

If we do get past his zoning we end up stuck in a b1 block infinite where we have two choices: Throw out a d2 that's -11 on block or block break to get him off us wasting two bars of precious, hard to build, meter. Let's not forget that the stamina meter has something like a 4 sec delay until it starts building again so think of the anti back dash tech people will use after we break? (@Tom Brady correct me if I'm wrong I only skimmed that part in your guide.)

The point is, Takeda mains can see alot of shit eventually happening in this match up-- and many others-- that are directly linked to him having the slowest pokes in the game. Alot of people probably haven't even considered how to exploit it yet but it WILL happen.. We're in there trying to come up with tech that helps us keep people out but six months from now when people are masters at run cancels, how useful will it be in the end? @Zyphox knows that eventually they will and he's just trying to expose Takeda's slow ass pokes for what they are. Bullshit. Take me to downplaying court or whatever but most people who play this character can agree I'm not completely off base.



I could kiss you for pointing this out because my eyes rolled in the back of my head in laughter when I read @Zyphox blow this up. People were making me look stupid day three by armoring through b21 kunai mixups and I'm over here like, "Safe WHAT!?"

The safest thing to do where Takeda is concerned is to just pick up Kung Jin!
Doesn't the air "get over here" help with zoning? Or his teleport which he can hold and cancel?