xKhaoTik
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Ground Fan and Air FanGF? AF?
Ground Fan and Air FanGF? AF?
It is if you just throw it out there, but if you know it will land it is your best option for big damage.Isnt f43 a really bad starter for combos??
i understand that i just know that if i try to start combos with it im going to get blown up more often than not.It is if you just throw it out there, but if you know it will land it is your best option for big damage.
tbh ive not found a good situation for (EX)Sharpen yet, but im sure there will be some that arise soon.Went to my local offline scene last night to try these and thank you all! Got my first MKX tournament on the 26th. I will eventually pick up RS variation but love Assassin--pure rushdown <3
QUESTIONS:
- When is the best time to use (EX)sharpen? I was thinking after hard knockdown when you plan on really putting on the pressure. But have not tried, just wondered if it was ideal or not.
- When you iAF, are you buffering an air move such as j3? (BTW is j3 and nj3 the same thing?)
No worries, we are going out again this weekend to train, so I was gonna try it out in the lab, just wasn't sure if anyone tried it yet.tbh ive not found a good situation for (EX)Sharpen yet, but im sure there will be some that arise soon.
when you instant air fan press df1 as soon as you press up, ub or uf. you should be able to get it consistently with a little practise although its not as good as MK 9 IAF
i literally use the same technique as mk9 which is input it all at once as fast as possible but IAFs are less effective in this game. so ive found its better using a mix of AF and GF to zone.No worries, we are going out again this weekend to train, so I was gonna try it out in the lab, just wasn't sure if anyone tried it yet.
And thanks for the advice so could you "piano key" the d-pad since you are going in order of the directions just doing u,b,df1? Or no? I know if I don't get this down I got no biz using her lol
that JK~AF after f33-GF is insane on timing, and you need some decent height from the f43 juggles, pretty trickyI use similar ones that do a bit more damage:
j2~f43, f43, f33~GF, JK~AF, Run~f4~Lift, NJP, f4~TS (42% Assassin or Royal Storm)
j2~f43, f43, f33~GF, JK~AF, Run~f4~Lift, NJP, AS (41% Assasin)
Assassin BnBs are the same as Royal Storm BnBs just with different enders.
34%She only gets that after sharpen though so its not like its a bnb. Interested to see how much she's gets without it.
GF = Ground Fan
AF = Air Fan
TS = Throat Slice (BF3)
SS = Same Side (you end the combo facing the same direction you started the combo on)
CS = Change Side (you end the combo facing the opposite direction you started the combo on)
NOTE: These are primarily for Royal Storm. To substitute Assassin Strike in Assassin variation, end with Run~2~AS instead as attack 2 cancels to special really fast.
Ground Fan starters (using f112 instead of 111 adds about 5%):
111~GF, dash, f43, JK~AF, dash, 21~Lift (or Run~f4+Lift), NJP, (can add Run~3~ for 1% more) TS (32% CS)
111~GF, f22u4~AF, dash, 21~Lift, NJP, TS (28% SS)
111~GF, dash, f4~Lift, NJP, JK~AF, dash, 21~TS (30% SS)
aaGF, (timed) Run~f43, JK~AF, Run~f4~Lift, NJP, Run~3~TS (36% CS)
f2~EX GF, d1~GF, Run~u2~AF, Run~f4~Lift, NJP, Run~3~TS (40% SS)
f2~EX GF, d1~GF, JK~AF, Run~f4~Lift, NJP, Run~3~TS (42% SS) *new*
Air Fan starters:
f22u4~AF, dash~b, f43, 3~GF, Run~f4~Lift, NJP, Run~3~TS (34% CS)
f22u4~AF, dash~b, f43, 3~GF, Run~21~Lift, NJP, (can add Run~3~ for 1% more) TS (33% CS)
f22u4~AF, dash, f33~GF, dash, 21~Lift, NJP, Run~3~TS (32% SS)
(1/2 screen+) aaAF, GF, Run, f43, f4~Lift, NJP, Run~3~TS (34% CS)
(1/2 screen or closer) aaAF, Run~111~GF, Run~f4~Lift, NJP, Run~3~TS (29% SS)
NJP starters:
NJP, f43, f33~GF, Run~u2~AF, Run~f4~Lift, F4~TS (36% CS)
NJP, f43, f43, 3~GF, Run~u2~AF, Run~f4~Lift, f4~TS (37% SS)
JK starters:
JK~AF, f33~GF, dash, 21~Lift, NJP, Run~3~TS (37% SS)
JK~AF, f43, f43, 2~GF*, Run~f4~Lift, NJP, (can add Run~3~ for 1% more) TS (40% CS)
JK~AF, f43, f4~GF, Run~F4~Lift, NJP, Run~3~TS (39% SS) **You can end with Run~f11~TS for 40%
*Tip on landing 2~GF easier... press d~f~N~2~1
UNBREAKABLES:
Lift, GF, AF, GF (15%)
Lift, GF, AF, EX GF, GF (25%)
Lift, GF, AF, EX GF, EX GF (30%)
I just feel that's the nature of her moves. At the end of a long corner combo its probably wiser to end in b2Something I've noticed is that a lot of corner combos on Youtube end with Kitana in the corner. It seems counter-intuitive to me to not give up a percent or two of damage in order to keep the opponent in the corner. Especially considering how strong corner pressure is in this game.
It's something especially prevalent for Assassin variation. Why do this great combo to push the opponent from midscreen closer to the corner then end with a move that puts you in a disadvantageous position? To my knowledge, jumping over to get back out of the corner is not a safe jump and the opponent can wake up (hat spin for example) and get a free combo.
thx man! I am using your BNBs since MK9 lol, always practical and damaging.GF = Ground Fan
AF = Air Fan
TS = Throat Slice (BF3)
SS = Same Side (you end the combo facing the same direction you started the combo on)
CS = Change Side (you end the combo facing the opposite direction you started the combo on)
NOTE: These are primarily for Royal Storm. To substitute Assassin Strike in Assassin variation, end with Run~2~AS instead as attack 2 cancels to special really fast.
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Actually yes in the corner I have but it's mostly for sky zoning I'm sure.Hmm so anyone found a useless to use "Edenian Dance" in Royal Storm for combos? It's super stylish but not really useful.