ESP-_BLACK
best proclaimed hellfire scorpion
Everyone else doing it so ima jump on the bandwagon. Its time for the women who has made everyone on tym salty as shit for a buff/nerf thread!
Tanya:
ex teleport to actually come out out in 7 frames
f3 now 16 frames, down from 24
b321 have no longer have a gap
both ex fwd/back teleport to have invulnerability on wake up. If forward teleport is blocked it is -20
Ex low drill to launch correctly
stand 2 to become a mid,
flip kick does not randomly switch sides
pyromancer
24(3) to gain fire so shrouded opponents blow up. sends full screen on explosion
tanya's recovery reduced by 3 frames off teleport -fireball
db1 (high fireball) ex version to gain new animation, now shoots upwards and comes out at 8 frames
ex shroud can now restand a juggled opponent
dragon naginata
gains two new staff normals a low hitting staff poke.comes out in 18 frames and a overhead stick poke comes out in 22 frames. cannot be 2 in 1 canceled both do 5 dmg slightly less range then b2. the both will be +1 on hit and -15 on block
b2 is now -15 on block(down from 22)
high poke (db2) comes out in 12 frames(down from 16) the opponent is juggled for a increase amount of time to combo into a staff normal like b2
bf2 Ex verison,(staff pole thingy) if it hits you can teleport for a full combo, db2 ex would cause a good amount of scaling so you only get around 25 percent for it
kobu justu
loses air teleports. can still perform grounded teleports. Can still perform air teleport from a ex verison of teleport
ex tonfa toss is now +6(down from 12)
fully delayed rekka are no longer plus but safe with push back
321 to become a true block string
b1 2+4 active frames cut down to 4 from 7
Tanya:
ex teleport to actually come out out in 7 frames
f3 now 16 frames, down from 24
b321 have no longer have a gap
both ex fwd/back teleport to have invulnerability on wake up. If forward teleport is blocked it is -20
Ex low drill to launch correctly
stand 2 to become a mid,
flip kick does not randomly switch sides
pyromancer
24(3) to gain fire so shrouded opponents blow up. sends full screen on explosion
tanya's recovery reduced by 3 frames off teleport -fireball
db1 (high fireball) ex version to gain new animation, now shoots upwards and comes out at 8 frames
ex shroud can now restand a juggled opponent
dragon naginata
gains two new staff normals a low hitting staff poke.comes out in 18 frames and a overhead stick poke comes out in 22 frames. cannot be 2 in 1 canceled both do 5 dmg slightly less range then b2. the both will be +1 on hit and -15 on block
b2 is now -15 on block(down from 22)
high poke (db2) comes out in 12 frames(down from 16) the opponent is juggled for a increase amount of time to combo into a staff normal like b2
bf2 Ex verison,(staff pole thingy) if it hits you can teleport for a full combo, db2 ex would cause a good amount of scaling so you only get around 25 percent for it
kobu justu
loses air teleports. can still perform grounded teleports. Can still perform air teleport from a ex verison of teleport
ex tonfa toss is now +6(down from 12)
fully delayed rekka are no longer plus but safe with push back
321 to become a true block string
b1 2+4 active frames cut down to 4 from 7
Last edited: