Clever.They should just give unbreakable the old school clone , no breaking or throwing it but u can put it in the air etc
But it has no use. There are better things to do afer a HKD. If they block it you are -2 without pushback and Cryo isn't good at that distance. If they delay wakeup the recovery is really long. If you break the armor it's just 13 damage leading to nothing and the knock down is too short to try it again. NJK is safe against armored moves in the corner (the only place where Air Hammer is effective for armor breaking) and JIP into 111 breaks some armors too in addition to changing sides of the controller while returning you to the correct position on hit.Ice Hammer stuffs most wake ups, even Cassie's flip kick.
A gap to be able to bait armor?But it has no use. There are better things to do afer a HKD. If they block it you are -2 without pushback and Cryo isn't good at that distance. If they delay wakeup the recovery is really long. If you break the armor it's just 13 damage leading to nothing and the knock down is too short to try it again. NJK is safe against armored moves in the corner (the only place where Air Hammer is effective for armor breaking) and JIP into 111 breaks some armors too in addition to changing sides of the controller while returning you to the correct position on hit.
If it didn't knock down (as I said, the first hit is a true restand, but the second one knocks down so it invalidates it), that armor break would lead to a 50/50 so there would be a reward, and there are ways to finish corner combos on air hammer, sacrificing damage and requiring good execution but this way you could sacrifice damage to keep your momentum. Finally it would mean that opponents have to respect you midscreen because you can cancel your assault earlier to drop the air hammer, but you have to be really careful because the hammer is slow and even bare fist uppercuts win against it, not to mention air to air hits. Basically it would be a tool that won't be so powerful as counters are easy to find and execute but would force opponents to at least respect Cryo.
Currently Cryo can't force mistakes on opponents and he DEPENDS on punishing opponents mistakes (he is NOT a rushdown character like many believe because of the cool weapons, he gets eaten alive when trying to play like that), that's why I think he needs a tool like that to spice things up.
Basically he's trying to say "give him something , anything!!!"Unbreakable needs the floor freeze, the teleport from MKvsDC, the air shower freeze from mk3, make it so the opponent receives chip damage if sub blocks anything whilst having aura out, make the shield reflect projectiles and EX work like smoke shake, allow him to draw little platforms with ice that can be jumped upon like smash bros (and uppercut makes them shatter), give him the freeze into surfboard then slide upon him move from deadly alliance and the ice tornado from the ground move from deception
As I said above, the fact that it breaks armor means nothing when you can't lead into anything with it. A lot of characters can break armor leading into full combo. I'm just asking to make it an useful tool so Cryo has something else than waiting for an opponent mistake which depends on the actions of a second party and Cryo has no tools to make them respect or take risks.Also guys the hammer breaks armor like a toothpick. Laos spin can't even stop it.
Njk and j1 111 dont work like that. Your reward is literally not having to deal with wake ups in the corner at all while being safe.But it has no use. There are better things to do afer a HKD. If they block it you are -2 without pushback and Cryo isn't good at that distance. If they delay wakeup the recovery is really long. If you break the armor it's just 13 damage leading to nothing and the knock down is too short to try it again. NJK is safe against armored moves in the corner (the only place where Air Hammer is effective for armor breaking) and JIP into 111 breaks some armors too in addition to changing sides of the controller while returning you to the correct position on hit.
If it didn't knock down (as I said, the first hit is a true restand, but the second one knocks down so it invalidates it), that armor break would lead to a 50/50 so there would be a reward, and there are ways to finish corner combos on air hammer, sacrificing damage and requiring good execution but this way you could sacrifice damage to keep your momentum. Finally it would mean that opponents have to respect you midscreen because you can cancel your assault earlier to drop the air hammer, but you have to be really careful because the hammer is slow and even bare fist uppercuts win against it, not to mention air to air hits. Basically it would be a tool that won't be so powerful as counters are easy to find and execute but would force opponents to at least respect Cryo.
Currently Cryo can't force mistakes on opponents and he DEPENDS on punishing opponents mistakes (he is NOT a rushdown character like many believe because of the cool weapons, he gets eaten alive when trying to play like that), that's why I think he needs a tool like that to spice things up.
Watch Cyber Sub still be trash. The entire variation already seems gimmicky.Give it up. Cyber sub is our last hope
Does Ground Hammer do this or Air Hammer? I haven't looked into Cryo yet just GM.Njk and j1 111 dont work like that. Your reward is literally not having to deal with wake ups in the corner at all while being safe.
It would be a buff to me since I could now drag out the Klone cooldown for the full B2, B2, 1, 1, B12xxKlone combo. I don't have the beta but I would try testing with kick normals. Those used to freeze the minute it touched the Klone chest. Test with Sub using S3/D4 and distance it so the very flat bottom or tip of his foot touches. If it's anything like this used to be then something else may have been changed.I don't know if it's a nerf or not , but if you set the clone up close and b2 it usually freezes, but it whiffs completely now.
I also felt like I've been getting poked out a lot more and I don't think its a placebo type deal
thats.. not a bad thing actually..I don't know if it's a nerf or not , but if you set the clone up close and b2 it usually freezes, but it whiffs completely now.
I also felt like I've been getting poked out a lot more and I don't think its a placebo type deal
It just means the clone was touched/adjusted. I'm also used to b2 catching the clone so it throws me off a bit. As long as clone isn't nerfed im okay with it.thats.. not a bad thing actually..