WT_Neptune
Praying for Rain
Is there any benefit to ending his F412 bnb with empty Reptile Dash rather than slide? I typically will njp afterwards, or some other shenanigans.
not really but if you want to switch sides or instant 50/50 thats your best option as slide dash doesn't give you any option afaikIs there any benefit to ending his F412 bnb with empty Reptile Dash rather than slide? I typically will njp afterwards, or some other shenanigans.
Anything else noteworthy or are th rest negative? Is it true that f41 is neutral?
wait so f41 ex invis is -4? wtf lolf41 is not neutral, it's -4ish. f4 is +7. 34, f3 and f2 are +5. 3, 12, 21 are all slightly positive. Don't quote me on any of that, it's hard to test, but I think it's right
wait so f41 ex invis is -4? wtf lol
might as well stagger the actual string without meter, makes no senseYeah, I think so. I dunno why people use it. I think just because it's hit confirmable and hard to react to so opponents let them get away with it and they keep doing it.
Short answer is that Reptile's variation gameplans aren't so extreme that you'll fail to understand the character if you prefer one. Long answer (I'll do my best):snip
Cross ups* b34 or d1 but it depends on the character youre doing it against. Just use armor.What normals are you guys using for crossover anti-airs? I've been wanting to work them into my game, but I can't figure out what's best to use.
+1Just use armor.
Even if noxious is really fun to use, even if nimble is fun to use, deceptive is cleary his best variation in order to set up mix up, punishes... and well, invisibility is badassBut I'm looking for heavy pressure and alot of ability to stay in someone's face, and Deceptive seems to be that.
For me its down to the opponent most of the time, if I'm playing some1 that I have less than 50% chance of beating, I go with Noxious cos I'll probably need all my meter for breakers & as some1 already mentioned, Noxious doesn't really need to much meter to be effective. Once I have tested the guy out & realise that he's just another online warrior, I bring out Deceptive & the fun begins.Thank you for the breakdown. It sounds like I was wrong and my preferred variation would be Deceptive. I don't like having to rely on the corner...I know in MKX with the absurd corner carry most characters seem to have that like, every fight ends up there eventually, but I still prefer to not build a game plan around it. I like to see it as a bonus, not a necessity.
But I'm looking for heavy pressure and alot of ability to stay in someone's face, and Deceptive seems to be that.
Well, when I get home I'm going to poke around some more and try to suss out some info on what strings I should be using, what combos I need to learn and what general tech is important for anewb to Reptile.. Then it's off to the lab to see if he clicks.
But deceptive is significantly better than Noxious.For me its down to the opponent most of the time, if I'm playing some1 that I have less than 50% chance of beating, I go with Noxious cos I'll probably need all my meter for breakers & as some1 already mentioned, Noxious doesn't really need to much meter to be effective. Once I have tested the guy out & realise that he's just another online warrior, I bring out Deceptive & the fun begins.
For me there's not much difference in the 2 Variations at all, so when you have 1 down, the other doesn't take to much time to learn. I've yet to try Nimble.
I'm not saying its not, I'm an ordinary player & when I play against better players I find I need my meter for breakers rather than anything else. There's been plenty of matches I've been using Deceptive & found myself not using Invisible once cos I've been to busy breaking. When I get comfortable playing some1 & have meter to spare I'll hit Deceptive.But deceptive is significantly better than Noxious.
???
was this post inspired by @InFlamesB1 has good antiair and anticrossup potential due to 3 active frames and nice vertical hitbox, but 11 frame startup a bit slow for anticrossup and nearly imposible to do online, but like normal antiair it's the best through it's range, expesially after bait jumps over forceballs.
Armor is the best choiсe like Cossner said, considering that's not every character in this game has good armor to antiair like Reptile is.
Are you referring to Ex Klaw? That thing refuses to hit above his head most of the time. -__-B1 has good antiair and anticrossup potential due to 3 active frames and nice vertical hitbox, but 11 frame startup a bit slow for anticrossup and nearly imposible to do online, but like normal antiair it's the best through it's range, expesially after bait jumps over forceballs.
Armor is the best choiсe like Cossner said, considering that's not every character in this game has good armor to antiair like Reptile is.
As a cryo main I can safely tell you that yes Sub Zero destroys everything about Reptile in the most demeaning of ways (Grandmaster and Cryo, Unbreakable is an easier matchup for Reptile). You've got play really smart against Cryo because he's got more range in his mixups, good armor and lockdown capable in the corner. Your only real option is to cheese something out in the neutral and hope you don't get cornered.Is it just me or does SZ Cryo absolutely destroy Reptile?
I find myself free against that pricks 50\50 into 43% damage all the time.
EX claw is cool, but everything has it limitations I believe, you need to time and space it right for successAre you referring to Ex Klaw? That thing refuses to hit above his head most of the time. -__-
I do OK against Cryo now, i attack non stop & make him waste his meter on breakers, his 50\50 doesn't annoy me if its doing crap damage.As a cryo main I can safely tell you that yes Sub Zero destroys everything about Reptile in the most demeaning of ways (Grandmaster and Cryo, Unbreakable is an easier matchup for Reptile). You've got play really smart against Cryo because he's got more range in his mixups, good armor and lockdown capable in the corner. Your only real option is to cheese something out in the neutral and hope you don't get cornered.