I Am The LK
Here my battle cry (Meow)
Stunt double green orb projectile should be a mid. nuff said
This is not an ask for buffs thread breh lol.Stunt double green orb projectile should be a mid. nuff said
JASON
JASON.
I know right! not like you have 30 frames to neutral duck it on reaction and full combo punish it! Dam that projectile its so cheap.I hear people complain about Jax's Energy Wave being +8 on block, but it's really only an issue in the corner (midscreen you can armor, backdash, low poke, jump, etc). And let's be real, a high-hitting, gap-having, +8 frame trap that doesn't lead to anything on hit has nothing on fireball cancels, full-screen 50/50's, or restands into 50/50s. Yeah, Jax has a restand, but it's only +3, leaving the guessing game intact.
You guys hating on Chihaya have no clue what you're talking about. Demolition is clearly the worst in the game I'm calling it out a month from now when the patch hits 4 tuesdays from now. She needs to be buffed her grenades need to be +7 to be viable and explosive nade is useless it needs to do 12%
Is it seriously +8 ?!I know right! not like you have 30 frames to neutral duck it on reaction and full combo punish it! Dam that projectile its so cheap.
Same character? I am wondering if we are even talking about the same game if you can't see how weak demolition is.
It is now breh. Kenshi needs nerfs brehThis is not an ask for buffs thread breh lol.
jason needs nerfs and Kobu jutsu NEEDS buffs bruh.It is now breh. Kenshi needs nerfs breh
Take away kitanas low breh she don't need itjason needs nerfs and Kobu jutsu NEEDS buffs bruh.
Make chi +30 on everything and make his overhead 2 frame with double the range, he needs it.Take away kitanas low breh she don't need it
This is very true. Jax should remain untouched. IMO though I would like the safe b2 option select removed. I would like to LAW cancel off of it even on hit.Jax: Difficult to play, his pressure is based entirely on reading your opponent and he is not doing a bunch of chip at the same time, his projectiles compliment the characters spacing rather than making him a zoner, his movement in terms of speed i feel is very balanced also which all equals up to Jax being a character that requires good fighting game fundamentals to succeed with.
i have been saying this for the longestI don't want to nerf any character in the game to be honest.
Just want to buff everyone else to a viability level.
Now does the OS really need to go, after doing some thought on this I weighted the strengths and weaknesses of the overhead. Because its not special cancel able on block we cannot, be fully unsafe when throwing out buffered EX overheads but we also can't be -4 throwing out GG's. Because we can't RC we can't opt to use it as our 50/50 method and condition our opponent simultaneously. The range is up close, the overhead on whiff is easily whiff punished. We have a gap in our low starter which especially in Wrestler and PU where we cannot make it safe. All of our pokes don't let us jail an B2 outside of D4 with the opponent in the corner meaning that even after putting the work into opening our opponent up and hitconfirming a poke we can still get armored. It is only jailled from a few select strings.This is very true. Jax should remain untouched. IMO though I would like the safe b2 option select removed. I would like to LAW cancel off of it even on hit.
And its a swag ass brutalityYeah, except for the part where you have to guess three different times when to neutral duck during ONE string.
You can law cancel on hit I believe but the link is tighter than a nun's ass. I don't think it can even be done midscreen.This is very true. Jax should remain untouched. IMO though I would like the safe b2 option select removed. I would like to LAW cancel off of it even on hit.