It resets the situation, like a breaker should. And it slows down the pace a bit in a game that most agree is a little too offense-based most of the time.
It's a good change.
Fighting games are all about sharpening your skills to have faster situational awareness as well as executions and reactions. Anybody who thinks that fighting games should be slowed down and be less offensive should be playing a JRPG strategy instead and stay the fuck out of FGC. fuck y'all kung lao complex.
In this current meta, you do a breaker, you lose your stamina and 2 bars, and people like Tanya and cassie can use their stamina to run up to you after you broke and do their relentless pressure.
Please tell me how that is a good thing?
I'm glad it takes both stamina bars now. NRS is really doing something good with this
It's not good if you failed to keep them out. A second time. I find it mildly ironic that a Kitana main got trouble with that.
Your opponent just spent 2 bars to avoid certain death and all you have to do is think about your next move instead of immediately sprint back in. This change was 100% needed
Am sorry but your opponent running back up to your face immediately after you knocked them down on their backs with a breaker is totally your fault, You failed to make them respect your offense and so they rush you down.
Well, I get why they want it to cost resources to do it, so you can't just break for free. But the idea is to not be put at too much of a disadvantage when you break when you're already at one. Breaking in its current form can give too much of an offensive opportunity to the other player when it's supposed to give you a second chance.
I understand, But this will only reward zoners/keepaway characters on the expense of pressure characters. Most pressure characters have little zoning options and they struggle to get in. Imagine how terrifying Quan will be now after breaking, all he needs is a little breathing room to destroy you. Kitana will instant air fan you for days and when you finally get in she'll break you, send you back to neutral and start building those bars again while you struggle to get in. Detto for characters who plays from neutral without the need to get in like Takeda, infact, a breaker here will switch the game entirely to his favor.
This requires a huge changes for it to be balanced. Changes i highly doubt NRS will do efficiently, if at all.