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MKX Enhanced Online BETA General Discussion

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Plop

Noob
Ninjutsu's problem was that it was literally designed with an overhead in mind though, Cybernetic wasn't.
I always thought it was strange that f2 didn't hit overhead. I was stand blocking it for months.
I just want an overhead. Even if its shit. Im just sick of the sight of my grab animation
 

AK L0rdoftheFLY

I hatelove this game
@AK L0rdoftheFLY

Can you update the OP?

- breakers take two bars of stamina from both characters

- block breakers do exist and cost both bars of stamina from both characters

- scorpion 214 has a gap before the 4

- scorpion f2 in Ninjitsu hits mid, overhead

- in game timer is sped up (1 game second = 1 real second)

- hellfire changes; 214~fbrc jails to s2, two flame auras are possible in the same combo
Op is updated but this is cleaner
 

buyacushun

Normalize grab immunity.
What? NRS is giving some importance to defense and neutral???? :eek::eek::eek::eek:

@AK L0rdoftheFLY I imagine the player who broke is the only one that gets the stamina timeout? Meaning the one player will be getting stamina back before the other?

Also could this be a patch change version??? That would be the best thing NRS has ever done. And I think they'd be the first FG devs to do it too.
 

AK L0rdoftheFLY

I hatelove this game
What? NRS is giving some importance to defense and neutral???? :eek::eek::eek::eek:

@AK L0rdoftheFLY I imagine the player who broke is the only one that gets the stamina timeout? Meaning the one player will be getting stamina back before the other?

Also could this be a patch change version??? That would be the best thing NRS has ever done. And I think they'd be the first FG devs to do it too.
No. Both get stamina back at the same time
 

God Confirm

We're all from Earthrealm. If not, cool pic brah.
@God Confirm Viking was doing 214 into another 214 to PL. Then PL caught on and was armor'ing right and left the 21(4) with Johnny. Viking started switching it up and then would do 21 crossup jump to bait the armor. So I guess that would be the meta change?
Yeah, so the way it will work is

214 FBC 21
21FBC (punish armour)

Will be your two options. So yeah you are right, it's not a massive nerf , just means you don't get the last hit when playing safe, kinda sucks but I guess it won't kill the character since he should get a couple more % on combos
 

Aramonde

Noob
I'm really excited to see you guys test this beta. I hope all you guys who sign get in and post your matches.

Maximilian said he will be streaming the beta tonight if anyone is interested.

I'm so fuckin pissed right now, being a PC player...
Master race amrite :DOGE
 

MadeOfMetal

Kenshi Srubtastic,Cyrax, Special Forces Mains
Its 1000x better unless the connection is really bad. Then it's the same kind of Awefull.
well lets hope it moves in the direction of all the betas i have participated in and still do!

^

Xfingers and hope for improvement... i will trash the game if it has no improvement.. they promised offline or close to results.. and with GGPO they should get that... since i have offline results from KI and others... reguardless what they use.. they work.. MKX does not... i drown in water in the current Version of MKX... hope the BETA is better for me..


i applied to BETA and was wondering if its like all others. u get code... and enter into XBL and get download for client?
'
let me know ;)

and ill be using Johnny Cage AL if my connection fairs out.. ill test his cancels
and ill try briggs: 4U4 stanky leg to see if i can pull that shit off.. as soon as im let in.
 

HeroesNZ

Baconlord's Billionaire Sugar Daddy
Scorpion getting 214 back is definitely a buff, because it comes with EX Fireball having a use again, more damage and a more threatening offense. Blockstrings are fun but give the opponent options and you'll find yourself opening them up much more frequently.
 

AK L0rdoftheFLY

I hatelove this game
Unfortunately I don't main any of these characters and only play a little SD cage. The things I notice are gonna be few unless it's system wide.
 

SaltShaker

In Zoning We Trust
Unfortunately I don't main any of these characters and only play a little SD cage. The things I notice are gonna be few unless it's system wide.
Pick Jacqui, try to do her 4U4 upwards kick. Then answer back one of two of these.

1) I didn't even get the input to come out a single time because I don't use her and its nigh impossible to do.

Or

2) It came out fairly easy with the new game changes.
 

buyacushun

Normalize grab immunity.
Anyone know what happens if you unbreakable parry a projectile? I remember that being a big complaint a while back.
I'd also test minions out for different frames including hit/block advantage.
If anyone know Jacqui maybe they changed something with her?
Check fisticuffs?
Check any whiffing mids?

I know you can't really test for this stuff. But I figure just keep doing it and be on the lookout for changes. Don't just P2W lol.
 

Bomborge

Aspiring scrub
Yeah, so the way it will work is

214 FBC 21
21FBC (punish armour)

Will be your two options. So yeah you are right, it's not a massive nerf , just means you don't get the last hit when playing safe, kinda sucks but I guess it won't kill the character since he should get a couple more % on combos
Also, its not like people are gonna have armor all the time so you should still be able to get the chip from the 3 reps at some points. I think the gap is a good thing since it won't encourage the same braindead pressure/chip he had at the beginning of the game.
 

buyacushun

Normalize grab immunity.
No. Both get stamina back at the same time
No more sitting duck????:eek: Who's now in charge of making decisions at NRS???:DOGE

Also, its not like people are gonna have armor all the time so you should still be able to get the chip from the 3 reps at some points. I think the gap is a good thing since it won't encourage the same braindead pressure/chip he had at the beginning of the game.
Maybe that's a hint at what Liu Kang plays have in store? @AK L0rdoftheFLY ?
 
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