Yeah they're both 6 frames and f21 leaves you at a slight disadvantage. If he throws a spin after every f21 just bait and punish.Also how do u guys follow up a blocked cutter, esp against Lao? Ive been using d1s, or d1~Cutter, but Lao's spin beats d1 it seems.
I actually meant d1 was beaten off of blocked cutter not f21, but yeah I get what youre saying, bait the spin. just that blocked cutter is +4 and I feel like she should be able to follow it up with something strong just in case he doesnt spin or that just keeps pressure no matter his options.Yeah they're both 6 frames and f21 leaves you at a slight disadvantage. If he throws a spin after every f21 just bait and punish.
IMO it's Raiden #1, and Kabal #2, then Kano and probably Liu.What is Kitana worst MU?
Putting my theory fighter hat on for a sec if a blocked cutter is +4 and you want to follow it up to beat a spin (6 frames) you need a move with 9 frames or less to beat it. For Kitana you only have d1 or d3, that's it.I actually meant d1 was beaten off of blocked cutter not f21, but yeah I get what youre saying, bait the spin. just that blocked cutter is +4 and I feel like she should be able to follow it up with something strong just in case he doesnt spin or that just keeps pressure no matter his options.
If you mean 'can you hit confirm the 1 from the F41?' I don't think its possible unless you're a ninja, though could be wrong.I have two questions:
1. I've been using 112, cutter alot recently for pressure. I know 21~cutter is slightly faster due to the 2, but is the range on 1 greater? I like 21 because it can also be cancelled into ex fan, but I believe the damage on 112 cutter is greater and can trick people into releasing block after the 2.
2. When using 41 cutter, how do you assure not to mistakenly use the cutter if the 1 connects? I've had it happen many times where an opponent will seem to block the 1 but get hit by it due to a missed poke/uppercut opportunity (and I think if you release block even after 1 starts to connect it will still hit) and I'll accidentally throw out a cutter thereby missing a full combo opportunity.
If you want to mix it up, at least use F4B4 instead of fake out kick so you don't get jabbed. In my opinion though, the meter gain from the 1 in F41 is far superior to the easy to react to sweep of F41. Plus there's always the chances the opponent lets go of block for whatever reason, and you get 40%. If you see the opponents also standing up, you can cancel into cutter for even more meter and a guaranteed D1.f4~fake out kick (trains them to block low on 2nd hit freeing up f41)
I'm at work right now, but at a distance I follow an AA Airfan with ground fan, EX ground fan cancelled into another groundfan, F+2, cutter. If I need a win and I can seal the deal another round of EX fan into standard fan can be thrown in the mix. That's situational for me. I don't like burning up that kind of meter unless I know it'll pay off. I'm not sure if that's the most practical followup but that's my followup of choice for now.f21,4,fan toss,4,upraise,jk, air fan toss, fan toss, 4 cutter= 43%
f4,1,4, upraise,jk, air fan toss, fan toss, 4 cutter= 38%
What do you guys think of these BnBs I have developed. Any ways to improve them?
And what is the best punish for an air fan toss which catches an air enemy?
I know it's not a true combo, but using the cutter as a followup is obviously better than ending with the 2. It's simply my own preference that I used 112 cutter over the second one, but I wasn't sure about the range.1,1,2~cutter isn't a combo. You can cancel the 2 into cutter but it's not a true combo. 1,1~cutter does slightly less damage than 2,1~cutter and 2 has greater ranger than 1.
Is F2~Fake Pretty Kick punishable? I understand that it can easily be blocked after the F2, but I've never actually been punished when attempting this as a mixup.
That's kind of what I figured. I was just worried that I wasn't getting punished simply because the people I was facing just didn't have the matchup experience. Can any character get a full punish if they release block in time though? She seems to have a pretty low hitbox when using the Fake Pretty Kick. I can maybe see a Kabal player getting a nomad dash in there. It seems like the worst I could be hit with is a sweep or even just a simple poke.Yeah they can let go of block and interrupt it. I'm not sure if there's any blocked string into fake out that can't be interrupted.
Almost nobody ever does though, so it's a decent shenanigan.