UPDATE: Now you can find a more robust and insightful version in The Kano Guide
Compilation of everything we have discussed about Kano in the strategy thread, combos made by the whole Kano community, now with more cybernetic aye and spacing to avoid clustering.
Terminology
For simplicity all jump in kicks will be noted as ji
but they can be done with
or
For simplicity all jump in punches will be noted as ji
but they can be done with
or
Jump In: ji
Jump Back: jb
Dash In:
Dash Out:
Enhanced: :en
X-Ray:
Specials
Ball: (11% / :en12%) Can also be done with
Air Ball: [Air] (8% / :en16%) Can also be done with
[Air]
Up ball: (11% / :en13%)
Knife: (9% / :en14%)
Choke: (9% / :en15%)
: +
+
(41%)
Note: You can change Ball, Up ball, Choke or Knife for each other in almost all of Kano's combos for different results like leave your opponent in front of you, or to gain different amount of spacing after the knockback, sometimes damage is not all you should look for but rater how well you control the spacing of the match, this also apply for Air Grab and Air Ball.
Basic Combos
(18%)
(21%) Best option for Overhead
ji
Air Grab (15%) Best option without meter
ji
(14%) :en version boost the damage to 22%
Combo Juggles Starters
Quite safe on block and good amount of time to follow the combo
Quite safe on block and slightly better amount of time to follow the combo
Quite safe on block and combo need to be followed immediately
Note: You can do any of this combo strings to start a juggle combo, the only difference is the damage output, how safe is it on block and the amount of time you have to follow up the juggle.
Combo Juggles
ji
,
,
,
,
,
,
(33%)
ji
,
,
,
,
(34%)
ji
,
,
,
,
,
,
(34%)
ji
,
,
,
,
,
(34%) Need good timing with the low punch
ji
,
,
,
,
,
,
(36%)
ji
,
,
,
,
,
, jb:en
[Air] 36%
ji
,
,
,
(37%)
ji
,
,
,
,
,
(37%)
ji
,
,
,
,
(38%) Really strict timing
ji
,
,
,
,
,
, jb:en
[Air] (38%)
ji
,
,
,
,
, ji
:en
[Air] (38%)
Wall Juggle
ji
,
,
,
(37%)
ji
,
,
,
,
(39%)
ji
,
,
,
,
:en
(39%)
ji
,
,
,
,
(40%)
ji
,
,
,
,
(40%)
ji
,
,
,
,
:en
(40%)
Setups (You need to make them block or else they can jump the )
(45%)
(46%)
(48%)
(50%)
(52%) The most risky option to attempt the
but the most rewarding
Misc.
Anit-Wake Up: Air Ball is an excellent punish for wake up situation, it can either stuff or avoid most wake up attack options unless they are the :en version of them do to the super armor, also you can use Kano's
as it posses super armor which can absorb a hit and is unblockable.
Mixups: As you know Kano don't posses any combo string with a low property which hurt his mixup game but don't completely shutdown your options, as showed by Vulcan Hades in the video thread, you can condition your opponent to block low by dash canceling
into another
which open him to grabs or overhead punish, you can mix this
with
which also can be canceled into a
which if blocked give you some spacing to avoid retaliation. You also can mixup empty jumps and deep jump in kicks, the later can be followed immediately with a dash cancel into a combo for extra damage.
Edit: Had to remove the link to Vulcan Hades video on the Mixups section because youtube auto embedded it and broke the paragraph in two, the video is still on the Kano Video Thread.