Being able to parry occasionally vs a GM Sub is an option in the MU, not an answer to the MU. I'm not taking either side of the argument and insults and such above.. I have my opinions but they will stay mine because this thread isn't about that.
Parrying is difficult. Even pros miss parrys.. Watch , I can't remember how its spelled, but Louffee's Rose in SF4. Evo champ and best Rose in the world and he borks parrys in tournaments.
So, here is the pattern I'm seeing in the GM MU.. Patience and solid play. Several people have posted various options Kotal has vs GM Sub, then several others have torn those options down because Sub has to either make a mistake for that option to be viable, or Sub has options against that option..
However. Everyone makes mistakes. I don't care what the pros THINK or that people who worship them want to say 'well at the highest level Sub will never make a mistake allowing.. Blah, blah. Or a at the highest level Sub will always choose this option automatically to counter your option vs whateveritwashedid.
Real matches don't exactly play out like that. Watch any tournament ever, forever... And not a single set goes by, often times barely a ROUND goes by, where someone doesn't make a mistake. They drop a combo, input error, fail to punish something they should have punished, flat out do the wrong thing, botch a read, screw up a hit confirm..
Everyone makes mistakes, guesses wrong, misses a punish or gets out-thought/played.
Now, I'm not advocating that Kotals winning gameplan vs GM Sub is to wait for him to drop a combo or something. What I'm saying is even the best players screw up, so Kotals gameplan should be to arm himself with as many potential options as possible - many discussed here - and go in to the MU.understanding that he must be patient, he must hang back and wait for his chances. He must do everything he can to frustrate Sub and disable him, while enabling himself and waiting for when he has a good read he's really confident in and bet the farm on it, or until Sub, frustrated by the patience and caution, fails to be either himself and does something Kotal and capitalize on.
This is aa losing MU for SG Kotal, outside of magic tech being discovered, that's just how it is. There doesn't seem to be a 'winning' option here - just a handful of options that all revolve around Kotal outplaying or Sub underplaying the. That's it, that's the reality of it. I still hope people continue to discuss what both characters can do in various situations but there are no perfect answers. We (seriously, this thread has made me a Kotal main) as Kotal players have to accept that and a ourselves to push SG as far as we can in the MU with the knowledge its always going to be in Subs favor unless we switch to WG, where its more or less even (or so I understand).
To end this post.. I know TYM is designed to discuss MU's at the absolute highest level, but there is still a difference in that discussion vs the 'on paper' discussion. Because realistically, the guys actually playing at the highest possible level aren't here asking for this information.. Nor will 99% of my matches against GM Subs be the best Subs in the world. That being the case, tech that works against mid-level opposition IS valueble provided it is LISTED AS SUCH.
An example being.. As Decapre , I frequently use lp.rapid daggers in the nuetral. It being punishable by nothimg outside of cmd grabs, and even then when spaced right its still safe. I throw this out knowing it will be blocked. After the string ends, I simply pause aa teeeeeny moment, and then Stinger (or.one of a few.options). This simple technique is good once at a high level, but at intermediate and lower levels, I get mileage out of this like its an 88 Honda Civic.
I use that as a simple example of top 8 useless tech that will get you far in pools. (Tourny lingo used for illustration purposes not to be taken as literal, calm your tits).
This site is focused on competive and not casual play, but there are many more aspects to competive play than just winners finals.