E
Eldriken
Guest
Didn't really use it enough to find out. Sorry. I'll have to make sure to check the next time I play.what about the Regular version ? does it also have projectile absorption properties ?
Didn't really use it enough to find out. Sorry. I'll have to make sure to check the next time I play.what about the Regular version ? does it also have projectile absorption properties ?
There is no any logic. WG was middle tier, there is no any reasons to nerf onay of his tools.I don't understand the logic of removing 6% off of the WarGod OTG. It wasn't 13% like Tremor.
Even the (EX) Paddle Throw nerf seems pointless and unnecessary. Am I missing something?
Umm no, that would nerf and ruin Blood God. Listen up noobs, Blood God does already have an armored non-launcher, ex parry, try itA armor non launcher for blood God with the built in fail safe of not summoning any totems for 20 seconds after activation seems fair.
No need for name calling as I'm far from a noob. It was just a suggestion for one and honestly I play Kotal I'm aware of ex parry. I see why ppl call this site trash.Umm no, that would nerf and ruin Blood God. Listen up noobs, Blood God does already have an armored non-launcher, ex parry, try it
EX parry is an armored non-launcher that can be used on wakeup for Blood/Sun God. It's not your standard armor move that you'll find in some other characters, its much more difficult to use. It's so difficult to use that it's rarely used and there is very little tech on it in these forums. That's what is so great about Blood God, there is STILL undiscovered potential. IF you manage to land a successful parry or two (or three), you have the potential to turn the match around with just one uppercut. Like I said, it is not easy, but it is hype. If you want to play the game on easy mode, there are several cheese characters to choose from. If you want to play the game on hard mode, play Blood God.No need for name calling as I'm far from a noob. It was just a suggestion for one and honestly I play Kotal I'm aware of ex parry. I see why ppl call this site trash.
Again. I'm aware of ex parry as I play Kotal. I'm allergic to cheese (lactose intolerant) and nothing is more cheesier than ex sun ray + defense totem. Also why do i have to repeat myself when it's in my first post. Trash indeed.EX parry is an armored non-launcher that can be used on wakeup for Blood/Sun God. It's not your standard armor move that you'll find in some other characters, its much more difficult to use. It's so difficult to use that it's rarely used and there is very little tech on it in these forums. That's what is so great about Blood God, there is STILL undiscovered potential. IF you manage to land a successful parry or two (or three), you have the potential to turn the match around with just one uppercut. Like I said, it is not easy, but it is hype. If you want to play the game on easy mode, there are several cheese characters to choose from. If you want to play the game on hard mode, play Blood God.
I'm calling BS, I think you weren't really aware of a Blood God armored wakeup. That's why you're so defensive because I pointed out he does in fact have one. It's OK though. It is easy to forget he has an armored wakeup move especially if you read the Blood God forums alot or not really actively trying parry as a wakeup in game.Again. I'm aware of ex parry as I play Kotal. I'm allergic to cheese (lactose intolerant) and nothing is more cheesier than ex sun ray + defense totem. Also why do i have to repeat myself when it's in my first post. Trash indeed.
You can call Bone Shaper all you want. I also couldn't be defensive as there was no obsidian totem present. Again trash confirmed.I'm calling BS, I think you weren't really aware of a Blood God armored wakeup. That's why you're so defensive because I pointed out he does in fact have one. It's OK though. It is easy to forget he has an armored wakeup move especially if you read the Blood God forums alot or not really actively trying parry as a wakeup in game.
I only noticed normal pizza go through clone, not normal projectiles.Guys, regular pizza goes through projectiles, including clone. The B1 tic removal was definitely a nerf for SG, but this is definitely a welcome buff for SG and BG. Time will tell. Oh, and as for SG's combos, on almost everything he still does the same damage as before, because all his combos lead to an airborne opponent. The only difference is that B14 now combos without you needing to use meter.
it does look a bit faster to me.I don't have the beta but from this video it seems like sunlight is faster...
Can anyone confirm?
Reg Parry should Be slight faster (1-2frames would suffice) with slightly larger cancel window (2 frames).I feel like Ex parry needs to affect the opponents string differently. It sucks either having to spend 2 bars of meter for the parry or spending the bar of meter and having to block because you can't get a punish out anyway.
hell no. i like how it is.. besides its allready punishable.. there are options for the opponent. if he DB2 off a blocked B1/B14 you can EX through it.. and some players can normal special cancel out. as well as backdash and full punish.itd be a great idea to make every command throw a 3 directional input, not just to make it more execution heavy but its also harder to hit confirm