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Video/Tutorial - Summoner Beta Quan! Buffs and Normalizations!

Aramonde

Noob
* @Gustavness already found setups for black magic, I'm sure he's already got updated versions haha. This change legitimately makes me want to play the character again. There's something super pleasing about carefully managing yours and your opps meter.
Any video of theses setups? Yeah i like that too, i wasn't interested in Sorcerer before but i am now.

Also i keep seeing people say that armor spell is slower but it looks faster to me.
 

Goat-City

Banned
I wish the beta had a training mode so I can think about these changes better and whether I actually like some of them or not.
So after watching Dink and Ketchup play the beta im loving the changes.

Summoner is fine you just have to play smarter.

Sorcerers meter drain strategy is viable now and i like it better than chipping people to death (How much it drains with trance is crazy!). Im sure our lab monster @Under_The_Mayo will find some cool black magic set ups and other cool stuff.

And Warlock is the same minus 1to2% less damage. Im really excited and want this to come already!
How can Warlock be the same if the EX rune is -1 now? That sounds like a huge nerf to me. And can anyone confirm how plus the delayed EX rune with the gap is? So far I've read +1, +7 and +14. Anything short of plus 14 is too few in my opinion if it's going to have a gap.
 

STB Shujinkydink

Burning down in flames for kicks
So I already found a really good meterless Hard to blockable setup with Summoner. Ill try to make a video of it but its kinda tough with no training mode.

On a side note, im not sure if any of you other quans are getting this but sometimes if I try to do mid rune midscreen and someone jumps at me, I try to block the jip but It just ex's the rune instead and I lose the bar and get hit. Anyway maybe i just need to get good but i figured id mention it. @PND_Ketchup @16 Bit
 

PND_Ketchup

"More deadly than the dawn"
One thing I noticed about Sorcerer:

When Quan uses a MB skull, it does the same amount of meter drain on hit as it does on block, which is a very small amount. I'm assuming it's a bug as the regular skull does a lot more meter drain on hit.

If it isn't a bug then fair enough, no biggie.

@16 Bit
 

Nuovo_Cabjoy

G O R O B O Y S
One thing I noticed about Sorcerer:

When Quan uses a MB skull, it does the same amount of meter drain on hit as it does on block, which is a very small amount. I'm assuming it's a bug as the regular skull does a lot more meter drain on hit.

If it isn't a bug then fair enough, no biggie.

@16 Bit
Did you get a training dummy to test chip stuff with ex skull broheem?
 

AeWhole

Noob
Which combo are you talking about?
The starter for that combo is risky. You'd have to be playing a mean mix up game. I don't think I have ever just got to get a B2 skull on anyone in the corner for free at a tournament. Call me bad if you will. The low NJP is almost garuanteed and that's the 45% combo that if you hit three Standing 4's turns into the 50% combo I thought you were talking about.
 

Gustavness

The Tech Whisperer
@Cabjoy

Tagging me in, eh?

I just today spent some time with Sorcerer. because trance is so short and you cant really position for JIP or crossover punch, im finding myself having to modify all of my combos. (and they were all optimal /cry)

I've found that its best to let your opponent build between 1 and 1.6 bars of meter before you pull out the drain portal. there are so many ways to sneak this in here as well. If they have less than a bar, it is always best to do a full MB trance combo for 40% midscreen, end in 141, drain portal, and zone away all the meter you just gave them

After adjusting, i found myself keeping my opponents almost always under a bar, so that they were never able to armor through gaps or break. mb rune delay + staggering strings made me build a ridiculous amount of meter as well

It is possible on a NJP low to the ground to do drain portal and continue combo into trance + extra. i was able to drain 2 bars in the corner for 1 bar myself using air skull, which is harder to do after MB rune since it has to be an instant jip1 . NJP combo is impractical, but possible. i am theorizing on how to get portal out before trance, since thats the haymaker

F21xxDrain portal is plus and ridiculously fast. use it sparingly and its very very hard to react to, B2xxMB rune after (or quick run B3xxMB rune) into trance will instantly net you copious amounts if they guess wrong. on block you still get something, so its still worth it

Some other tidbits too, these are just after a couple hours. i am slowly enjoying the new playstyle
 

Under_The_Mayo

Master of Quanculations
One thing I noticed about Sorcerer:

When Quan uses a MB skull, it does the same amount of meter drain on hit as it does on block, which is a very small amount. I'm assuming it's a bug as the regular skull does a lot more meter drain on hit.
Yeah, this was something I noticed in my early meter measurements. It's weird. Never thought much about it, but now that MeterDrain is being used, it's now more obviously dumb.

I've been missing MK9 Quan's meter-drain strategy this whole time. Sometimes I do EX Trance just out of habit of using it so much in MK9 to stop breakers. This is a very welcome change to me.
 

Nuovo_Cabjoy

G O R O B O Y S
Yeah, this was something I noticed in my early meter measurements. It's weird. Never thought much about it, but now that MeterDrain is being used, it's now more obviously dumb.

I've been missing MK9 Quan's meter-drain strategy this whole time. Sometimes I do EX Trance just out of habit of using it so much in MK9 to stop breakers. This is a very welcome change to me.
Ahhh the days when we didn't need portals to chip people out or drain their metre... Hahaha
 

Kamikaze_Highlander

PSN: Windude008
Well as a Warlock specialist I have no reason to use EX sky drop lol, but when REO and Sonic were testing changes on stream Quan's 12 string was still stuffing it before it even left the ground... so yeah, doesn't look that much better, if any...
Awesome! means I'm still free to what the fuck I want against the two S vars.
 

Triga_badass

Sorcerer
I found a 51% sorcerer corner combo a week back so don't know if it's been done before by someone else, or whether it would be useful with these changes to quan


Let me know what you think thanks
 

PND_Ketchup

"More deadly than the dawn"
It DEFINITELY seems like Sorcerer has been changed to accommodate meter drain over guaranteed block death.

His hex still exists, but without a training mode to test block strings, it seems a lot weaker in the new build, where his meter drain has excelled a ton.
 

STB Shujinkydink

Burning down in flames for kicks
It DEFINITELY seems like Sorcerer has been changed to accommodate meter drain over guaranteed block death.

His hex still exists, but without a training mode to test block strings, it seems a lot weaker in the new build, where his meter drain has excelled a ton.
If you get the meter drain spell out and do a combo in the corner, it's devastating. Like say b2 ex rune 4,4trance, jip2 f212rune. They got like no meter left lol it's great!
 

Under_The_Mayo

Master of Quanculations
And that's if you choose to use meter drain to take it all away and don't opt to just use the armour spell as normal.

Sorcerer is still mad good I think.
Regarding the chip spell, if you hit B3 or F212 in the corner, you can still take a large amount of damage into MB trance, into the chip spell.

F2122, 4, njp, 4, 14 MB trance, chip spell, 3, is how much, 36%? Then F212 MB rune is gonna take like another 18%. Even without the plus frames, if we are only -1 we can do a D1 point-black, and stop anything they do except a frame perfect D1 or armor reversal. If we hit, then we get 14MB rune for another 15%. I say the chip spell is still alive and well.

Also, Ketchup you were telling me about how you´ll only hit F212 in the corner inside the armor spell. While that´s pretty much true, that doesn´t mean it can´t lead to chip. If you´ve been in the spell for a couple seconds, just burn a MB rune to run out the timer, and then we´re in chip city.

in the armor spell; F2122, 4, njp, 4, 14MB Rune, Jp1, 14MB Trance, chip, 3.
 

Gustavness

The Tech Whisperer
@Under_The_Mayo

I believe you may be thinking about it wrong. Remember that everything does 20% less chip if the beta is to be believed.

Chip portal will still be useful in a final round but the idea will be to drain the opponent out to under a bar. This way you can use any string you want into delayed mb rune to +7 so that there is a gap but they can no longer armor through gaps. We can effectively stagger f212 mb delayed rune possibly for 3 loops, for less though. It will be hard to know without having a practice mode available. If not b32xxmb rune delayed will still be loopable...

And there is nothing they can do to stop it :joker:
 
D

Deleted member 9158

Guest
I only played Warlock, so these changes are meaningless to me
 

Under_The_Mayo

Master of Quanculations
@Under_The_Mayo

I believe you may be thinking about it wrong. Remember that everything does 20% less chip if the beta is to be believed.

Chip portal will still be useful in a final round but the idea will be to drain the opponent out to under a bar. This way you can use any string you want into delayed mb rune to +7 so that there is a gap but they can no longer armor through gaps. We can effectively stagger f212 mb delayed rune possibly for 3 loops, for less though. It will be hard to know without having a practice mode available. If not b32xxmb rune delayed will still be loopable...

And there is nothing they can do to stop it :joker:
I'm just going on what I've heard. I actually haven't touched the beta yet. I haven't even heard of this delayed MB rune thing being +7.