THTB
Arez | Booya | Riu48 - Rest Easy, Friends
This insistence that SF outperforms MK on a competitive scale purely based on the game itself is actually pretty funny.
SF outperforms games a lot of fighting game players hold in really high regards in terms of popularity, amount of competition, etc. The only thing it doesn't dominate is Smash. And hint...Smash isn't popular because it's the greatest game mechanically. Melee is broke as fuck, imbalanced as fuck, and the game itself requires community-built rules that the game itself does not enforce in order to be a playable game in a competitive format. It also has one of the higher execution barriers of games currently played, and even games played back then. So why would people want to continue to play it at a competitive level...? Idk...Nintendo characters that just about every gamer has grown up with beating the shit out of each other. Marvel is popular due to the arcade history and the survival of MvC2 for 10 years. Even MK's popularity is fueled an insane amount by its brand.
A brand has so much power, it's not even funny. The legacy of SF backs its current scene so much. There are so many games that are literally considered masterpieces in terms of gameplay by many, that don't come close to seeing the light of day at tournaments. Just because no one cares about the brand itself.
Also, using EVO numbers solely is dumb. For one, EVO is an international major built around Capcom games. Like, EVO literally got its start from that. Smash is the absolute largest non-Capcom game, period, and Melee is fueled by almost 2 decades of extensive community support. For MKX to get a 4th place at this past EVO with the general stigma it has is actually great.
SF outperforms games a lot of fighting game players hold in really high regards in terms of popularity, amount of competition, etc. The only thing it doesn't dominate is Smash. And hint...Smash isn't popular because it's the greatest game mechanically. Melee is broke as fuck, imbalanced as fuck, and the game itself requires community-built rules that the game itself does not enforce in order to be a playable game in a competitive format. It also has one of the higher execution barriers of games currently played, and even games played back then. So why would people want to continue to play it at a competitive level...? Idk...Nintendo characters that just about every gamer has grown up with beating the shit out of each other. Marvel is popular due to the arcade history and the survival of MvC2 for 10 years. Even MK's popularity is fueled an insane amount by its brand.
A brand has so much power, it's not even funny. The legacy of SF backs its current scene so much. There are so many games that are literally considered masterpieces in terms of gameplay by many, that don't come close to seeing the light of day at tournaments. Just because no one cares about the brand itself.
Also, using EVO numbers solely is dumb. For one, EVO is an international major built around Capcom games. Like, EVO literally got its start from that. Smash is the absolute largest non-Capcom game, period, and Melee is fueled by almost 2 decades of extensive community support. For MKX to get a 4th place at this past EVO with the general stigma it has is actually great.