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grabs beating pokes! game design or bug?

Sami

Noob
Going by previous patch notes it seems NRS has the ability to tag a move as explicitly having a low/crouch profile so you're guaranteed to avoid highs when doing the move even if your hitbox actually touches the high hitbox. It could be that either low poke normals don't have this property set or grabs just ignore it. Either one could be intentional.

Rather than low pokes, take a look at moves that were patched to have a low/crouch profile (I think Kung Jin's bow got this change) and see if they can be grabbed out of the attack.

Your attack normal will be ignored even if is a low profile, because the throw animation started before your low poke, not after.
Eddy I think the point he's making isn't that you can't kick someone out of the throw but that the throw still connects even when most of your body is as close to the the ground as possible - your hitbox is lower than just crouching yet the throw will hit you even though it will wiff against a standard crouch.
 
Your attack normal will be ignored even if is a low profile, because the throw animation started before your low poke, not after.
look up for the video i ll be uploading later tonight i think a video is the best way to explain this. i understand the properties you are explaning but i do not think it is that simple. once you see the video maybe you will have an answer for it because i really don't
 

GAV

Resolution through knowledge and resolve.
I don't know why it works. But if you d3 and someone grabs around the same time most of the time the Grab will win.
As someone who throws a lot, I can honestly tell you it has everything to do with where the character box is in the D3. D4 is generally more effective, but it still depends on the character's box. Every character is a little different. Some can do it. Some can't.
 

Ashenar

Just a slightly above average player.....
as you guys know grabs are high but for some reason in mkx they will grab your pokes. this never happen in mk9 but in mkx d1, d2, d3 and even d4 get grag in mid animation by a regular grab. it maybe that the character move their hurtbox higher as they do a poke and this is why the grab gets them but i have never seen someone getting hit by a high attack as they try to poke.

i was just wondering what others think about this.... could this be a bug or this is a new design for grabs in mk games ?

if this is a new design for grabs then grabs just got much better lol i mean they were already very good in mk9 because of the window to tech them and the 50/50 to do so. and now in mkx the window to tech them is smaller the 50/50 it is still there and now grabs can grab you out of your poke animation as well.
I grabbed xenomorph out of a d4 after he was negative on a string. I believe hitboxes don't elevate but rather enlarge to allow whiff punishment of the limb. That being said tbh grabs are ok as they are right now.
 

buyacushun

Normalize grab immunity.
Meanwhile command grabs getting completely blown up . . . .

Does anyone know the frames on throws?
 
The hit and hurt boxes and which moves beat other moves in this game is so fucking off and bizarre it's best just to laugh it off when something fucked up happens. You'll go insane trying to figure it all out since everything is so so so inconsistent in this game and character specific.
 

Slips

Feared by dragons. Desired by virgins.
Throws are 'special highs' if any of you are familiar with Tekken terminology. They are highs but have a hitbox that extends downward so if a character's low poke doesn't low profile very well you can still get thrown out of it.

If you know a throw is coming, it's best just do a raw duck and full combo punish. This throw system is very similar to old school Tekken-style throw system. It's nothing new and there's nothing 'broken' about it.
 

Dizzy

False Information Police Officer
Premium Supporter
NetherRealm Studios
Throws will beat crouching attacks during startup. You can only neutral crouch throws, not mash crouch pokes to cover throws as well, if you are at slight negative frames.

Nothing fishy about it, just seems to happen consistently as long as you are in throw range of the opponents. Throws have great hit boxes on them to interrupt people that love to mash things that normally low profile mids after doing something that is safe, but negative on block.
 

GAV

Resolution through knowledge and resolve.
lol why is this being compared to real life?
...because good fighting games stay good by pushing depth and realism rather than succumbing to limitations old tech put on old games and thusly into the minds of those that played them as to what a fighting game should be.
 

Scoot Magee

But I didn't want to dash
...because good fighting games stay good by pushing depth and realism rather than succumbing to limitations old tech put on old games and thusly into the minds of those that played them as to what a fighting game should be.
This game has a bug lady, 4 armed man, ice and fire ninjas and etc.
 

GAV

Resolution through knowledge and resolve.
This game has a bug lady, 4 armed man, ice and fire ninjas and etc.
It also has animations of techniques from real life fighting styles. The fiction is to be embraced, but progression shouldn't stop.

How things are should take precedence over how things have been whenever how things are can be achieved.

...and throws beating out strikes happens in real life fighting, not all the time - but alot.