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General/Other - Reptile Reptile Beta Changes

Just remove acid puddle and give me acid spray from mk9
Bro best idea I've seen all day :) and make forceballs grow to a large size when you charge them! :) that'd be so fun. Honestly though I think they don't want to mess with him too much. They don't want to break him and then just have more work to do or just remove their change like a waste of time.
 

NYCj360

i Use a modded cyber now
Guys, reptile has always done less chip with basilisk up. F412 xx Klaw just goes from like 3% chip to 0.80 chip with basilisk up.
No chip at all is a big deal to me. Thats like taking away the damage from the noxious passive all together. It only does .20% but its still important to have the ability to chip.

All these small numbers add up guys, but don't get a concern confused with over reacting.

Im not here creating threads about it because i know this is a beta and like 16-bit said on the kombat kast "dont take the balance aspect of the beta serious, many changes are not even in the beta and most characters have alot of bugs that have been removed"

Im just hoping this is a bug and noxious gets touched up more.

Edit:he still gains meter
 
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Levaranoia

War God
You'll take the opponent's offense at the expense of a bar over a DoT move with a sick brutal? Wat deeeeeee
Yes, I would as it's nowhere near as good as erron black's. They could of easily of given him an ex acid spray brutality. What brutality off of acid puddle?
 

Syzoth

The last Saurian from Zaterra - Syzoth - Reptile
Am i the only one who thinks his acid puddle is good? Lol

Does anyone here use it defensively?
The only time I could imagine it as a defensive tool would be in the corner so they take damage so long as they are pressuring you. But you won't get it out cause its slow and unarmored.

You'll take the opponent's offense at the expense of a bar over a DoT move with a sick brutal? Wat deeeeeee
Sick brutal? The f2,1, grab brutal is arguably the worst brutal in the game. In fact - I'd insist it is.
 

Gesture Required Ahead

Get on that hook
The only time I could imagine it as a defensive tool would be in the corner so they take damage so long as they are pressuring you. But you won't get it out cause its slow and unarmored.



Sick brutal? The f2,1, grab brutal is arguably the worst brutal in the game. In fact - I'd insist it is.
You're telling me you like B1 and non-secret Spit Brutals better?
 

Syzoth

The last Saurian from Zaterra - Syzoth - Reptile
Back one. Where he rips out his opponents heart in mid match flinging it into the air and swallowing it is sick. I love it. Flows well. Hard to get a Lick finish but very worth it. Regular spit brutal sucks. You could say it's one of the worst too but I definitely prefer it. It covers their mouth and they could be suffocating or it could be dissolving their esophagus but either way the spit sticks and they fall struggling. With the f2,1, grab brutal he picks them up. Vomits acid all over their body. Sprays it across their face. It waterfalls down their body. And he slams them on the ground. What happens? Well it's missable so i'll tell you. The very front of his face sort of dissolves. That's it. All those puke puddles and the grab and the only thing that melts is the very front (perfectly half of his skull) and it only burns away the flesh. His acid is shown to be capable of dissolving bones and armor. But not only can it do nothing to Takeda's eyes. It also can barely take the skin off of a face. What a waste man. His entire torso should be half dissolved. When Reptile slams him down he should break into meaty pieces. You wasted bar on puddle. You should be rewarded but instead this . .
 

Levaranoia

War God
Deceptive brutal. Also you do know that MB grab exists right? At least that restand leaves you +
That brutality is shit. I thought you meant an actual brutality using his acid puddle not his string f2, 1, grab. You aren't plus after a mb grab, you're both at 0.
 

Israel

Noob
I'll take it over that useless acid puddle in a heartbeat. Biggest piece of shit move ever.
Its a very useless move cuz it hasnt been fixed. The more it continues to get overlooked shows that its intentional , imo. They're probably afraid of reptile being a threat...Dont give him he move then if it cant work like its suppose too...

Am i the only one who thinks his acid puddle is good? Lol
You may be the only one. Its compeletly useless in my opinion, because its a puddle but it doesnt work like a puddle. But erron Black can throw spikes and not only does it do damage overtime, even while they're laying there..it slows their movement. He can get hella damage off that just by throwing them on the ground, grabbing you...and stabbing you with the sword. Reptile, would be only able to really get max damage off it, if their laying there, and u throw them down in off of his f21 grab. but even that doesnt work. Its Trash

Sick brutal? The f2,1, grab brutal is arguably the worst brutal in the game. In fact - I'd insist it is.
Lol i agree with what ur description on the brutality... first off, the brutality should be universal. Why is it deceptive only makes no sense. And i think once he slams them down he their head should explode or something like yea why doesnt his acid completely dissolve their head is beyond me. When i had figured out the secret brut on the acid bubble i was like 'this is sick! but lbsh...when will i ever get the brutality off anyway.'


May be we need to tag someone from NRS here to point the bug?
yea get someone in here cuz we got some points we need to discuss lol
 

NYCj360

i Use a modded cyber now
You may be the only one. Its compeletly useless in my opinion, because its a puddle but it doesnt work like a puddle. But erron Black can throw spikes and not only does it do damage overtime, even while they're laying there..it slows their movement. He can get hella damage off that just by throwing them on the ground, grabbing you...and stabbing you with the sword. Reptile, would be only able to really get max damage off it, if their laying there, and u throw them down in off of his f21 grab. but even that doesnt work. Its trash
.

They actually both function the same way. The only difference is the fact that caltrops stops you from running.

You may think they are different because of each individual characters tool set. The reason caltrops do damage while you're grounded is because erron blacks throw and command grab both keep your hitbox active so the caltrops do damage. Otherwise when you lay grounded you are invulnerable to caltrops just as you are to puddle.

Unfortunately reptile does not have any moves that keep your hitbox active while you are laying flat so it seems like the move is working incorrectly. His throw picks you up and over the hit box so throws dont absorb puddle damage.

Corner combos off of back 2 keep characters low enough to the point where they will proc the puddle damage while being combod.

One buff that would fix this issue would just be to simply raise the vertical hitbox of the puddle, that way it would still tick during throw even though reptile lifts you off the ground.

Otherwise the puddle works as intended, we have to think about the overall toolset the character has. If the puddle is buffed to impair movement then nimble would become too strong. When basilisk is activated there would be multiple debuffs activated.

Although that is just an example, these are the things that are brought up during development of certain movesets.

The move is pretty strong as it is i would just fix the hitboxes a bit.
 

UsedForGlue

"Strength isn't everything"
Am i the only one who thinks his acid puddle is good? Lol

Does anyone here use it defensively?
I can only really use it in the corner.

Can't work it mid screen really.

Also, the opponent's hitbox needs to be active as they lay down, and it needs to still be active while Reptile is throwing them. The move itself needs totally reworked.
 

NYCj360

i Use a modded cyber now
I can only really use it in the corner.

Can't work it mid screen really.

Also, the opponent's hitbox needs to be active as they lay down, and it needs to still be active while Reptile is throwing them. The move itself needs totally reworked.
If they change it to be able to hit laying characters i guarantee you they will remove the ability to special cancel into it.

It is active while they are being thrown, like i said its more of a hitbox issue . it can be fixed if they raise the vertical hitbox of puddle.

I use it mid screen sometimes when i want to hold a lead or make them think twice about running in when they are low on health. Sometimes when im invisible i use it to make them panic.

I know it might sound like a gimmic since its not guaranteed, however the move is so underused its hard to see it coming sometimes.

Although the puddle is not an almighty powerful move it does have its uses and should really be situational and not abusable.
 

Israel

Noob
.

They actually both function the same way. The only difference is the fact that caltrops stops you from running.

You may think they are different because of each individual characters tool set. The reason caltrops do damage while you're grounded is because erron blacks throw and command grab both keep your hitbox active so the caltrops do damage. Otherwise when you lay grounded you are invulnerable to caltrops just as you are to puddle.

Unfortunately reptile does not have any moves that keep your hitbox active while you are laying flat so it seems like the move is working incorrectly. His throw picks you up and over the hit box so throws dont absorb puddle damage.

Corner combos off of back 2 keep characters low enough to the point where they will proc the puddle damage while being combod.

One buff that would fix this issue would just be to simply raise the vertical hitbox of the puddle, that way it would still tick during throw even though reptile lifts you off the ground.

Otherwise the puddle works as intended, we have to think about the overall toolset the character has. If the puddle is buffed to impair movement then nimble would become too strong. When basilisk is activated there would be multiple debuffs activated.
.
I understand waht u mean about the toolset... but i disagree with it working as intended.

If i end my combo with ex spit in the corner, they should be taking damage the entire time they are laying there (delayed wakeup) even if i slam them down with grab ending in f21. the fact that they have to be standing there the whole time makes it useless. They expect you to stagger strings the whole time? Now if this works this way, and say if u make the read on your opponent jumping out, i can then counter that, (say with like, j1) , each time i slam them on the ground they outta be taking damage. this is how it should work.

And they need to get creative, knowing that he cant really keep them standing, when they are in it, or run threw it, they need to be covered in it and take tic damage.
 

NYCj360

i Use a modded cyber now
I understand waht u mean about the toolset... but i disagree with it working as intended.

If i end my combo with ex spit in the corner, they should be taking damage the entire time they are laying there (delayed wakeup) even if i slam them down with grab ending in f21. the fact that they have to be standing there the whole time makes it useless. They expect you to stagger strings the whole time? Now if this works this way, and say if u make the read on your opponent jumping out, i can then counter that, (say with like, j1) , each time i slam them on the ground they outta be taking damage. this is how it should work.

And they need to get creative, knowing that he cant really keep them standing, when they are in it, or run threw it, they need to be covered in it and take tic damage.
Only special unblockables hit grounded opponents. Mb shinnok, kotal, goro etc. Which are not special cancellable and are single hits which do not lead to more damage you're tremor)

Since you can go for moves while its active its not something that will be guaranteed.

The move is working as intended as it is supposed to compliment stagger pressure instead of giving you no defensive option whatsoever against it.
 

Israel

Noob
Only special unblockables hit grounded opponents. Mb shinnok, kotal, goro etc. Which are not special cancellable and are single hits which do not lead to more damage you're tremor)

Since you can go for moves while its active its not something that will be guaranteed.

The move is working as intended as it is supposed to compliment stagger pressure instead of giving you no defensive option whatsoever against it.
I have to disagree...on the part where u say 'Working as intended.'
if the move is ONLY suppose to be benefical with them standing in it, its useless. So if it was only suppose to be benefical when their end of their life bar... then its useless. And the brutality requirments are also useless also. If this is the true meaning of the move..then its a worthless move.
They can change the properties on it to make it work like as i stated.

Again, if EB can do it...and those are just spikes, idont see how puddle of of acid, wont work the same. Just simple logic. it only makes sense.
 

NYCj360

i Use a modded cyber now
I have to disagree...on the part where u say 'Working as intended.'
if the move is ONLY suppose to be benefical with them standing in it, its useless. So if it was only suppose to be benefical when their end of their life bar... then its useless. And the brutality requirments are also useless also. If this is the true meaning of the move..then its a worthless move.
They can change the properties on it to make it work like as i stated.

Again, if EB can do it...and those are just spikes, idont see how puddle of of acid, wont work the same. Just simple logic. it only makes sense.
But erron blacks doesnt work that way. It doenst work as an unblockable against laying characters, it only works during the command grab and the throw since the hitbox is active. It doesnt function any differently other than stopping runs.

It may not work as alot of you want it to but it does work as intended. Trust me on that one.
 
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Bro best idea I've seen all day :) and make forceballs grow to a large size when you charge them! :) that'd be so fun. Honestly though I think they don't want to mess with him too much. They don't want to break him and then just have more work to do or just remove their change like a waste of time.
Couldn't agree more. But what are your thoughts on Reptiles pounce? Cause from my experience it whiffs way to much when your opponents in the air. Sure i can throw a slow acid ball and hit my opponent into it when they jump foreward to get a full combo off. But it whiffs a lot in the air from my experience.
 

Israel

Noob
But erron blacks doesnt work that way. It doenst work as an unblockable against laying characters, it only works during the command grab and the throw since the hitbox is active. It doesnt function any differently other than stopping runs.

It may not work as alot of you want it to but it does work as intended. Trust me on that one.
eh... i have to have hope that its meant to do something else. Its a puddle....thats all i can say. If thats the case then HIS should be specifically different than EB. Such as...it taking damage as the opponent is laying there and each time he runs into it, he takes tic damage. His needs to be better so they need to make his more unique then.

I have to have hope cuz otherwise...its just another worthless move that he shouldnt even have imho. And i dont wanna continue to think bad things about my char... But i tire of worthless moves for him.