Good thing I never use ex kunai in lasher lol, the way I play ex kunai is uselessNo changes to Lasher so far. I heard that EX Kunai was getting nerfed, but that may just be a rumor.
Didn't they make it so that close kunai no longer has a gap when you special cancel into it in most strings? Or did he always have that?Good thing I never use ex kunai in lasher lol, the way I play ex kunai is useless
Sub and Reptile aren't actually the only people that can punish it. Raiden, Jax, and Kotal Kahn are actually able to as well. Kotal Kahn is worse because his b1 has amazing reach even on pushback.Well I look mean if I had to ask for anything to be greedy I would say make whip trip and whip flurry a little safer so that sub and reptile can't punish it, and maybe speed up both whip trip and the second hit of b21 to be like 14 frames each just to be a little greedy lol. But I don't really need that stuff that is just hypothetical things that would be nice lol
Good to know, although I could have sworn that if optimally spaced those characters couldn't punish. Oh well, I have some match ups to adjust and re-learn when I get back home.Sub and Reptile aren't actually the only people that can punish it. Raiden, Jax, and Kotal Kahn are actually able to as well. Kotal Kahn is worse because his b1 has amazing reach even on pushback.
I think he may have anyways had that but I could be wrong, I can text it when I get home but that will be in a week lolDidn't they make it so that close kunai no longer has a gap when you special cancel into it in most strings? Or did he always have that?
B2 into whip trip from fullscreen may probably be the safest bet in those matchups. Up closer, not so much.Good to know, although I could have sworn that if optimally spaced those characters couldn't punish. Oh well, I have some match ups to adjust and re-learn when I get back home.
Oh yeah when I talk punishability I always mean from an optimal range, since up close any character in the game can punish lashers specials, it is just when you space it out, lasher becomes deadly, which is part of why I think that lasher is one of the best space control characters in the gameB2 into whip trip from fullscreen may probably be the safest bet in those matchups. Up closer, not so much.
Gives me a mini heart attack when that happens.The worst is when you space things too well and the second hit of ex whip trip whiffs and doesn't launch the opponent
Yeah you have to be aware of your spacing at all times, I personally I tend to not use b2 exwhip trip unless I'm absolutely confident they will guess wrong, which usually I'm not since it is a 50/50 chance they block it so I don't want to waste meter.The worst is when you space things too well and the second hit of ex whip trip whiffs and doesn't launch the opponent
Yeah I only use it if I think they will armour. Since b2 ex whip trip armour breaks quite oftenYeah you have to be aware of your spacing at all times, I personally I tend to not use b2 exwhip trip unless I'm absolutely confident they will guess wrong, which usually I'm not since it is a 50/50 chance they block it so I don't want to waste meter.
The thing that really gives me a heart attack is when I try to do ex whip trip for armor anti air thing and they cross me up but the first hit still somehow hits them even though they crossed me up.Gives me a mini heart attack when that happens.
The thing is they can't armor out of it, it is a true block string, I've tested this extensively with nearly every characterYeah I only use it if I think they will armour. Since b2 ex whip trip armour breaks quite often
No in the neutral, my b2 occupies their armour and whip trip absorbs their armoured move and launches. Kind of like the anti wake up option selectsThe thing is they can't armor out of it, it is a true block string, I've tested this extensively with nearly every character
Ah fair enoughNo in the neutral, my b2 occupies their armour and whip trip absorbs their armoured move and launches. Kind of like the anti wake up option selects
Nah he doesn't need that. It is mainly used as a footsie tool not a mix up tool, besides it used to be a low, we traded the low for it being able to combo, which I will take with a smile on my faceI'd rather they make his diagonal d+1 (his normal with the whip) a low that would make him great
I honestly disagree with all of that, I feel he is already complete although the f12 2+4 would be nice. But he already got great oki by ending the combo with df1 special and the thing is the D+f+1 normal isn't that hard to do, what you do is you go forward to down to get to the input for the normal that way df1 special won't come out.I think the only things that would make Lasher "complete" would be:
- Make df2 a hard knockdown. This would supplement his mix-up and oki game and possibly add a few more damage to his hard knockdown BnBs.
- Make the overhead in f122+4 and Whip Trip a mix-up. As of now you can fuzzy guard or react to the overhead. I'm not sure how they could do this though without changing the string. Even if they made Whip Trip slower, you could probably still block low and react to the overhead.
- Change the input for df1 to either dd1 or df2. This move randomly comes out when trying to input d+f+1 because if the game registers you inputting down first you'll get df1 instead.
I know. I've been playing Lasher serious recently and I think he's good but I still feel he is missing some things.I honestly disagree with all of that, I feel he is already complete although the f12 2+4 would be nice. But he already got great oki by ending the combo with df1 special and the thing is the D+f+1 normal isn't that hard to do, what you do is you go forward to down to get to the input for the normal that way df1 special won't come out.
I can get it consistently every time during match :/ I have no trouble with it whatsoever personally, but I understand it being a HKD in the corner could be useful but I think the set ups you posted do fine, you get an HKD and some pretty good damage in the corner, IMO only thing be needs is for the f12+4 cancelled into whip trip to be a true 50/50I know. I've been playing Lasher serious recently and I think he's good but I still feel he is missing some things.
For db2, I'm talking about when you guess right and land a db2 or in the corner when they're going to be close anyways. A hard knockdown is always better than a tech-rollable knockdown when it comes to oki.
I know that you can do d+f+1 by pressing forward first but you're not always going to get it in a match in the heat of the moment especially when you're going from crouch block to d+f+1. We shouldn't even have to input it like that.
for df1 and d+f+1, if you have input shortcuts off this isn't a problem. But the inputs for df1 needs to be changed.I think the only things that would make Lasher "complete" would be:
- Make df2 a hard knockdown. This would supplement his mix-up and oki game and possibly add a few more damage to his hard knockdown BnBs.
- Make the overhead in f122+4 and Whip Trip a mix-up. As of now you can fuzzy guard or react to the overhead. I'm not sure how they could do this though without changing the string. Even if they made Whip Trip slower, you could probably still block low and react to the overhead.
- Change the input for df1 to either dd1 or df2. This move randomly comes out when trying to input d+f+1 because if the game registers you inputting down first you'll get df1 instead.