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MKX Enhanced Online BETA General Discussion

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Aramonde

Noob
I had a long set with Max before he started streaming. He lives in LA and I'm in East Canada. The ping was around 110ms but it was overall smooth. There were a few skips but that's normal in this current stage of the beta. Shows how awesome the game can run on good connections even when people are far away.
That's good to hear. I subbed to your YT channel, looking forward to more videos of the beta.

One thing though, training stage looked darker than it does on my tv. You dont have your brightness setting turned down do you? lol
 

Goat-City

Banned
Fighting games are all about sharpening your skills to have faster situational awareness as well as executions and reactions. Anybody who thinks that fighting games should be slowed down and be less offensive should be playing a JRPG strategy instead and stay the fuck out of FGC. fuck y'all kung lao complex.



It's not good if you failed to keep them out. A second time. I find it mildly ironic that a Kitana main got trouble with that.



Am sorry but your opponent running back up to your face immediately after you knocked them down on their backs with a breaker is totally your fault, You failed to make them respect your offense and so they rush you down.



I understand, But this will only reward zoners/keepaway characters on the expense of pressure characters. Most pressure characters have little zoning options and they struggle to get in. Imagine how terrifying Quan will be now after breaking, all he needs is a little breathing room to destroy you. Kitana will instant air fan you for days and when you finally get in she'll break you, send you back to neutral and start building those bars again while you struggle to get in. Detto for characters who plays from neutral without the need to get in like Takeda, infact, a breaker here will switch the game entirely to his favor.

This requires a huge changes for it to be balanced. Changes i highly doubt NRS will do efficiently, if at all.
Pressure characters struggle to get in in a game with a run mechanic, interactables that allow you to travel and attack across the screen, teleports, back dashes that cost stamina, half to full screen advancing strings and very long range JIPs with small hurtboxes? Zoning is already weak in the game and you're whining about it getting a slight buff? Nigga please. And fighting games are about being fun and competitive first and foremost. Relentless one sided offenses and guessing games are neither in many people's eyes, so a balance change that makes that less easy to happen is one I support. And Quan Chi needs to be nerfed anyways, so he's irrelevant to your argument. Once he loses his hard to blockables and takes a slight damage nerf, he and his zoning will be fair even with this change.
 

Gesture Required Ahead

Get on that hook
HOW IS THE NETCODE?

fuck all the balance changes, i can see them at patch release.... need to know how online is... you know its kinda what the BETA is about.
There's the other thread about it you know. This thread's title DOES specify balance changes...

@AK L0rdoftheFLY Forgot to mention Scorpion's F3 range was nerfed. He used to be able to punish Sub's B2 on block but now it no longer reaches
 

Gesture Required Ahead

Get on that hook
That's good to hear. I subbed to your YT channel, looking forward to more videos of the beta.

One thing though, training stage looked darker than it does on my tv. You dont have your brightness setting turned down do you? lol
I normally up the brightness in games but in this I either didn't bother or the option wasn't there. The options I do remember tampering with is the ping change from colors to numbers and the ping display in-match.

Also I don't upload videos regularly I just wanted to do it here because I was one of the first ones to play the beta but Upload Studio took so long to process my videos that Art and others were already streaming the Beta anyway so it didn't matter anymore.
 

stamatis

Όσα δε φτάνει η αλεπού. ........
Has anybody been playing Grandmaster Sub-Zero? Are there any changes? Not that I'd hope for changes, but I'm wondering why Tom would tweet "so happy that my style of SZ is back". Maybe he's just referring to the timer and breaker changes.
Yeah,now he can throw body parts of the clone.
For example,with the clone active he can throw two arms,his head his feet etc.
 

MadeOfMetal

Kenshi Srubtastic,Cyrax, Special Forces Mains
There's the other thread about it you know. This thread's title DOES specify balance changes...

@AK L0rdoftheFLY Forgot to mention Scorpion's F3 range was nerfed. He used to be able to punish Sub's B2 on block but now it no longer reaches
i just found it funny.. tym..lol.

but on another note.. i hope the Breaker change stays.. sounds like they may be gearing towards defense for once.. and i welcome it.
 

AK L0rdoftheFLY

I hatelove this game
Why would you buff Stunt double....
He's already sitting happily at A+ Tier right next to A-line. Now with the stamina nerfs and these possible SD buffs, he's probably gonna be OD.
I could be wrong. I feel only a slight difference. Like .5 to 1 second difference....maybe. Or I'm totally wrong.
There's the other thread about it you know. This thread's title DOES specify balance changes...

@AK L0rdoftheFLY Forgot to mention Scorpion's F3 range was nerfed. He used to be able to punish Sub's B2 on block but now it no longer reaches
Is that for real? Dang. Anyone else notice that?
 

Gesture Required Ahead

Get on that hook
I could be wrong. I feel only a slight difference. Like .5 to 1 second difference....maybe. Or I'm totally wrong.

Is that for real? Dang. Anyone else notice that?
Any regular Scorpion player will notice the distance anyway. Now he just hops in place instead of doing something similar to Jago's Wind Kick. There's slight movement but very little.
 

Darth-Nero

Come Thunder! Come Lightning!
no that is what being an offensive player is about, not how all fighting games are about, fighting games are a vast genre with MANY different playstyles. like how there are more patient styles that are about baiting the opponent and forcing them to make a mistake, to annoy them, and also knowing when you can and cant press buttons along with at which distances, playing mind games with the opponent, like whiffing a normal on purpose and punishing them for attempting to punish you. defense in fighting game is just as important as offense. so please, dont let your playstyle cloud your view of fighting games or determine how others would play, because if everyone played the same then fighting games would be boring as fuck
I agree, I was talking mainly with mk in mind. It always offered a unique alternative to wiggling back and forth for days in the pro play you see in games like street fighters. So i don't like changes that go for the same approach, for the very same reason you mentioned in your last sentence.


Pressure characters struggle to get in in a game with a run mechanic, interactables that allow you to travel and attack across the screen, teleports, back dashes that cost stamina, half to full screen advancing strings and very long range JIPs with small hurtboxes? Zoning is already weak in the game and you're whining about it getting a slight buff? Nigga please. And fighting games are about being fun and competitive first and foremost. Relentless one sided offenses and guessing games are neither in many people's eyes, so a balance change that makes that less easy to happen is one I support. And Quan Chi needs to be nerfed anyways, so he's irrelevant to your argument. Once he loses his hard to blockables and takes a slight damage nerf, he and his zoning will be fair even with this change.
Yeah interactables uses stamina in case you didn't notice. So does running. Only a few pressure characters got teleports, wtf is your point exactly? we're talking about breakers effect on characters who relay on stamina.
Also wtf are you talking about? Zoning is weak in this game? Do i have to count the amount of quan, predator, kit,..etc hate/nerf request threads/posts for you? Nigga please.

Quan's full screen play is second to non, Even without hes hard to blockables he still dominates neutral play. What's irrelevant is your Quan nerfs argument, hes hard to blockables doesn't matter if you can't get in.
 

Rip Torn

ALL I HAVE IS THE GREEN.
Didn't check Frame Data but from what I can see, no. Like I said, the Scorpion's change in the F3 animation is very noticeable anyway. If I wasn't already about to sleep I'd show a demonstration.
Yeah, I just saw your post after I already posted mine. Thanks for the info!
 

Goat-City

Banned
I agree, I was talking mainly with mk in mind. It always offered a unique alternative to wiggling back and forth for days in the pro play you see in games like street fighters. So i don't like changes that go for the same approach, for the very same reason you mentioned in your last sentence.




Yeah interactables uses stamina in case you didn't notice. So does running. Only a few pressure characters got teleports, wtf is your point exactly? we're talking about breakers effect on characters who relay on stamina.
Also wtf are you talking about? Zoning is weak in this game? Do i have to count the amount of quan, predator, kit,..etc hate/nerf request threads/posts for you? Nigga please.

Quan's full screen play is second to non, Even without hes hard to blockables he still dominates neutral play. What's irrelevant is your Quan nerfs argument, hes hard to blockables doesn't matter if you can't get in.
Correct, but you said pressure characters have a hard time getting in in general, not just with this stamina change to breakers. I was correcting that. Besides, how long does it take for stamina to replenish? Not long at all. Once you get half of it back you can now run if you want to or use an interactable. The only difference is that as soon as you can do that, the other player can do it too, so it's fair.

Yes, zoning is weak in this game. Those are only a few characters and every single one of them are top tier because of the ridiculous rushdown pressure they have at their disposal as well, not just their great zoning. Kitana has good pressure on top of her zoning, and her zoning is only great because she gets full combos off of it on air born opponents. That's not really the success of her zoning because it has very fast recovery and startup, but mainly because of the offensive reward she gets from it being so high. Aside from those few characters, you're not going to be able to play keep away for very long. I have no problem with it being this way, I love the run feature and the way the game is designed in general, but zoning is not what makes characters top tier in this game. Pressure is. Compare MKX to Injustice, MK9, or any Street Fighter game and it is much weaker.
 
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Rathalos

Play Monster Hunter!
That's rollback for you. You're sacrificing visuals for better responsiveness. Notice how some of the effects in-game got scaled down to Mobile/Low graphics PC tier like Johnny's fireballs and Scorpion's Flame Aura effects.

But relax, it's a beta and Day 1 at that. It's bound to get better.
I was actually wondering about that. If they are going to tone down any of the more detailed stages during online play.

I figured that was why a lot of the SFV stages look like hot ass, to help with the netcode.
But I honestly have no idea how much that actually will effect the netcode.
 
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