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MKX Enhanced Online BETA General Discussion

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Juggs

Lose without excuses
Lead Moderator
Premium Supporter
The reason I like the breaker change is because it literally neutralizes the action. Instead of no stamina cost for either, there's one for both so it stops the action for a few seconds and resets everything. I think this is a great change.
 

STK

Beso de Muerte + Fantasía Oscura
Sorry to keep derailing on the Breaker matter but honestly it doesn't change much for some characters.

Teleports, Slides, Fast avancing moves can still get some characters in without the use of Run.
And -100 on block. I love this change. You shouldn't break a combo the get rush right back down because you dont have stamina but the guy your fighting does.
 
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The Beta is limited to users in the United States.
Well something's borked then... downloaded and played in AUS.

Admittedly they were all red bar connections, but it was surprisingly playable... still better than the original game at times against green bars.

Can only imagine how good it will be with local players
 

Lokheit

Noob
There seems to be some interface bugs with some info not being properly sent to the other player like Scorpion's EX Teleport and sometimes with damage for what I've seen, probably a couple of lines here and there need to be added to address the interface refresh on both systems. The real values seem to be working right and it's just the interface not updating (I can only say for what I'm seeing in streams and my own vg dev experience).

@colt @16 Bit
 

16 Bit

Mash d+1~Cat Claws
Premium Supporter
NetherRealm Studios
There seems to be some interface bugs with some info not being properly sent to the other player like Scorpion's EX Teleport and sometimes with damage for what I've seen, probably a couple of lines here and there need to be added to address the interface refresh on both systems. The real values seem to be working right and it's just the interface not updating (I can only say for what I'm seeing in streams and my own vg dev experience).

@colt @16 Bit

yes, this is a known issue that will be fixed. :cool:
 

STK

Beso de Muerte + Fantasía Oscura
On big change i would love is across the board would be that all d2 anti air clean. Its dumb that i catch your jump in but its doesn't matter because my d2 blows. And all generic 1 jabs are plus 1 on block.
 

Gesture Required Ahead

Get on that hook
Well something's borked then... downloaded and played in AUS.

Admittedly they were all red bar connections, but it was surprisingly playable... still better than the original game at times against green bars.

Can only imagine how good it will be with local players
Go into options and change the color scheme to number scheme. More accurate.
 

JINAMOUNAINAI

He who is on fire is not troubled by the smoke
Is there really a gap on Scorpion's 214? Seems more a nerfg


Looks more like a nerf to Ninjutsu and Inferno given how flame aura should break armor during the gap anyway.
Flame aura doesnt "just" break armor, only in frame perfect setups, and its not possible with a small gap also
 

SaltShaker

In Zoning We Trust
Can you check Unbreakable's parry frame data?
I saw some of the Scorpion frame data on PL's stream when he ran through Scorpion's list a little bit ago Mid match. Basically he didn't play the actual match so he could look at frame data.

Earlier I heard Unbreakable has some parry that has much better recovery than it used to (I don't know what that means as I'm clueless about that variation).
 
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