Black Chapters
Legend of Legaia Main
can anyone confirm what Scorpion's f2 is now?
Stamina has uses one way or another for every character in the game.Same way breaking with keeping both will be completely useless to some characters and a godsend for others.
Also last I checked FA Jacqui don't care much for stam.
Goro doesn't care for stamina. His run's shit, interactables don't do much for him - only use is Breaker.Stamina has uses one way or another for every character in the game.
A run, even for just a few frames, is still a massive boost in the range of Goro's Forward 3. For both combos and approach or fake approach, it's important.Goro doesn't care for stamina. His run's shit, interactables don't do much for him - only use is Breaker.
And I'm sure he's not the only one.
Then, there is no ex teleport cancel?Scorpion loses his stamina when doing a EX teleport...........
But jaqui has fair reaching specials and some normals right?They're saying stamina is regenerating in 5 seconds, which is cool and sounds like a good change. But the reward for landing a hit with Jacqui and getting broken I don't see. What I'm getting at is say I'm using my SG Jacqui vs Quan Chi right? Already a tough fight as is, but I land a hit and he breaks. Now I have no stamina and he doesn't need any to uber zone me or attempt vortex on hit, but if I hit him I'm doing nada damage. On the flip side, if I combo break him I'm in the same scenario. So no matter who breaks at any point of this MU I'm always in a disadvantageous position post-break.
On paper this is what I'm seeing. It's way too early to jump to conclusions and I'm willing to see how I'm wrong about that above, but this is my initial impression on the change.
Only rush down scrubs would say this. You must be a rush down fool.That breaker change is goddamn awful who the hell thought that was the solution
Someone said in here its a UI issue. So it only appears that he loses all his stamina, but actually has it all.Then, there is no ex teleport cancel?
Oh no... It's really bad.
It looks like a bug, let's calm down.Then, there is no ex teleport cancel?
Oh no... It's really bad.
Getting by on lack of MU knowledge is about to die. I'm gonna be exposed.perfect legend is playing Jacqui currently-for those who had questions about her...
http://www.twitch.tv/perfectlegend
Better off with a tap walk in all situations for the most part.A run, even for just a few frames, is still a massive boost in the range of Goro's Forward 3. For both combos and approach or fake approach, it's important.
Wait, isn't B33-Ice Ball supposed to confirm on Females? Jacqui shouldn't have been able to Block that. Was that a Lag thing? Or is this a Nerf? If so, it seems rather than making the change to confirm on males NRS went the opposite direction.
jesus you don't think that might be a slight overreactionBeing penalized for landing a combo is the dumbest idea really. Hope it will change soon.
A-List vs zoners just became nearly impossible to win, high tech might as well be deleted from the game.
HQT SSS Tier
Right, these are just your first impressions, I get that. If the Quan player is full screen and you both have no stamina, you will not even get the opportunity to combo him before your stamina replenishes, so you don't need to worry about doing no damage anymore than you normally would from full screen, especially vs such a strong zoning character. Of course, Summoner needs to be significantly nerfed anyways. It's true that you would have the disadvantage in such a scenario, but that would just mean that Jacqui would need to be balanced with that fact in mind. It doesn't mean that this change is a bad idea, because I think I've given enough reasons why it's most likely a great change. And many characters in the game need plenty of stamina for combos or some aspect of their offense like run cancels or teleports that require stamina.They're saying stamina is regenerating in 5 seconds, which is cool and sounds like a good change. But the reward for landing a hit with Jacqui and getting broken I don't see. What I'm getting at is say I'm using my SG Jacqui vs Quan Chi right? Already a tough fight as is, but I land a hit and he breaks. Now I have no stamina and he doesn't need any to uber zone me or attempt vortex on hit, but if I hit him I'm doing nada damage. On the flip side, if I combo break him I'm in the same scenario. So no matter who breaks at any point of this MU I'm always in a disadvantageous position post-break.
On paper this is what I'm seeing. It's way too early to jump to conclusions and I'm willing to see how I'm wrong about that above, but this is my initial impression on the change.
It's fun if anything to me lolAlso why are we having to dig for changes in the year 2016 instead of having a list from the developer themselves? Even in beta iding this shit is fucking frustrating & pointless.
Apparently most people since you're in the minority and have barely played it out if you have at all yetThat breaker change is goddamn awful who the hell thought that was the solution