STB Damashi
SmallBurntEarths
Ah okay I see what you mean. Hmm, sounds pretty good to me if one takes the time to react to thatRight now jumping hell sparks is equivalent to Russian roulette
Make it more skill based
Ah okay I see what you mean. Hmm, sounds pretty good to me if one takes the time to react to thatRight now jumping hell sparks is equivalent to Russian roulette
Make it more skill based
Even if they armored (and they didn't when i was using it as pressure) they still got tagged by it....hey its how i play the character and it works in ny experience, so im wanting buffs for me lolBut it's not safe pressure, 22 frames is reactable lol.
nah, just give all 3 variations bone handsAnother buff he desperately needs in Necromancer is to not look so fucking silly. Give him back his regular arms and change something else in the aesthetics department. >_>
Impostor can do 47% in the corner off a B3 for 1 bar, so once he's universally buffed should Mimicry's damage be nerfed?Shinnok could use a damage buff.
He needs to spend a bar to get 30% midscreen and his damage doesn't go up in the corner
meanwhile many other characters get around 30% meterless and/or 40ish% for 1 bar.
Shinnok needs his meter for pressure because he doesn't have stagger strings.
Nah, Impostor isn't really viable so it shouldn't matterImpostor can do 47% in the corner off a B3 for 1 bar, so one he's universally buffed should Mimicry's damage be nerfed?
I think Shinnok needs D4xxHS for meter build and keep-out. If there's a mindgame around it than its just going to hurt Shinnok.Making D4 hellsparks not a true string would buff shinnok, just like how making Kung Lao's EX hat less + buffed him.
Instead of something that's guaranteed that only does a certain amount of chip, you're opening up a mind game where Shinnok can either just get the same thing, or bait out meter. The only downside is that your opponent can now hit you with meter, but again, they have to use resources. The reason Shinnok's restand or EX hellparks on block feel much more balanced now to me, is because you can escape by backdashing, or even jumping out of most of the options. If the only way out is by spending meter, then it's not really making the move weaker imo. Just creates a very one sided mind game.
I think Boneshaper is fine, haven't messed with the other variations too much. One thing that bothers me is that his D2 is a mid. Why is this? It doesn't break the game, just seems like a weird perk, that other characters don't have.
Just my opinion.
What does imposter get from kenshi now? Also I agree with your necromancerNECROMANCER
better tracking on flick
unblockable is cancellable
brutality on the hang grab
IMPOSTOR
steals ex electicity from raiden
steals ex punches from takeda
steals reflect from kenshi
BONE SHAPER
I know I'm going to receive a lot of hate for this, but I still think that the beam should to be -8 on block
UNIVERSAL
less push back on ex shoulder charge so that you can juggle it into BS's scepter or maybe even f22
no gap between f224 and special
d4 doesn't jail in hls
the idea of 3 hitting low sounds nice
ji1 needs a range nerf, like many other jump attacks
brrutality on xray's bitch slap <3
...but honestly I just would like to receive no nerfs
kenjutsu's rising karma db1What does imposter get from kenshi now? Also I agree with your necromancer
Wow that fucking sucks, kenshi has a hard enough time comboing off that shit as iskenjutsu's rising karma db1
MB on the mimicry for a better move steal isn't really viable for a character as meter dependent as shinnok, but man I would love it to swag a bit in the lab!I want the amulet in Impostor and Necro to be safe, like -5. Impostor needs to be able to combo from the Mimicry after the Ex Shoulder midscreen. And some better stolen moves choices for Takeda, Jason etc. Maybe create an Ex version of the mimicry which grants a variation specific stolen move.
EX Mimicry gives you that move's EX properties. Imagine if you could EX Mimicry Goro's EX Punchwalk. lolololMB on the mimicry for a better move steal isn't really viable for a character as meter dependent as shinnok, but man I would love it to swag a bit in the lab!
EDIT: unless you steal armor with that ex mimicry! oh my god yes! please, make it happen!
standard mimicry already gives ex moves sometimes actually, but ye, I would love to see shinnok do punchwalk!EX Mimicry gives you that move's EX properties. Imagine if you could EX Mimicry Goro's EX Punchwalk. lololol
Well, I meant mainly for armor purposes. I know he steal's Kotal's air grab and it functions like the EX air grab, the lucky bastard. >=Ostandard mimicry already gives ex moves sometimes actually, but ye, I would love to see shinnok do punchwalk!
I still think that Shinnok almost would never go for that option, but I would love to have it to add some spice!Well, I meant mainly for armor purposes. I know he steal's Kotal's air grab and it functions like the EX air grab, the lucky bastard. >=O
What!! Impostor is awesome what are you talking about lolNah, Impostor isn't really viable so it shouldn't matter
i agree, but not very good at winning.What!! Impostor is awesome what are you talking about lol