Houndovhell
Subby-Z is my Main Man, the Man that I Main
Hello all! I am LOVING Tanya right now! I usually keep tabs on characters on their frame data and all that sort of stu]ff. so as I work on Tanyas, I will be posting it here for other people to use! If you find any combos, or any "tech" that youd like me to add to the OP, just say so! I hope you can enjoy this as much as I! will be updating this a lot, and hopefully fast ^_^
Spin Kick - BF4
Frame Data: 11 Startup, -36 on Block, +2 on Hit
Hits Low from midscreen
Does 8% Damage, 2% on Block
EX Spin Kick - BF4+Block
Frame Data: 11 Startup, -36 on Block, +37 on Hit
Hits low, and allows for combo continuation
Does 8% Damage, 2% on Block
Split Kick - DB4
Frame Data: 17 Startup, -24 on Block, +4 on Hit
Hits overhead
Does 10% Damage, 2.25% on Block
EX Split Kick - DB4+Block
Frame Data: 17 Startup, -25 on Block, 0 on Hit
Hits Overhead
Does 15.70% Damage, 2.25% on Block
Back Tele - DB3
Frame Data: 1f Startup, -57 on Block, -52 on Hit
EX Back Tele - DB3+Block
Frame Data: 1f Startup, -57 on Block, -52 on Hit
Front Tele - DF3
Frame Data: 7f startup, -57 on Block, -52 on Hit
EX Front Tele - DF3+Block
Frame Data: 7f startup, -22 on Block, +22 on Hit
Does damage, allows for combo follow up
Does 7% Damage, 1.88 on Block
Air Back Tele - DB3 in air
Frame Data: 1f startup, -53 on Block, -48 on Hit
Air Front Tele - DF3 in air
Frame Data: 5f startup, 53 on Block, -48 on Hit
Air Spin Kick - DF4 in air
Frame Data: 6f startup, -25 on Block, +29 on Hit
Hits Overhead
Does 9% Damage, 2.13% on Block
Air Split Kick - DB4 in air
Frame Data: 27f startup, -25 on Block, -3 on Hit
Hits low
Does 7% Damage, 1.88% on Block
Frame Data: 11 Startup, -36 on Block, +2 on Hit
Hits Low from midscreen
Does 8% Damage, 2% on Block
EX Spin Kick - BF4+Block
Frame Data: 11 Startup, -36 on Block, +37 on Hit
Hits low, and allows for combo continuation
Does 8% Damage, 2% on Block
Split Kick - DB4
Frame Data: 17 Startup, -24 on Block, +4 on Hit
Hits overhead
Does 10% Damage, 2.25% on Block
EX Split Kick - DB4+Block
Frame Data: 17 Startup, -25 on Block, 0 on Hit
Hits Overhead
Does 15.70% Damage, 2.25% on Block
Back Tele - DB3
Frame Data: 1f Startup, -57 on Block, -52 on Hit
EX Back Tele - DB3+Block
Frame Data: 1f Startup, -57 on Block, -52 on Hit
Front Tele - DF3
Frame Data: 7f startup, -57 on Block, -52 on Hit
EX Front Tele - DF3+Block
Frame Data: 7f startup, -22 on Block, +22 on Hit
Does damage, allows for combo follow up
Does 7% Damage, 1.88 on Block
Air Back Tele - DB3 in air
Frame Data: 1f startup, -53 on Block, -48 on Hit
Air Front Tele - DF3 in air
Frame Data: 5f startup, 53 on Block, -48 on Hit
Air Spin Kick - DF4 in air
Frame Data: 6f startup, -25 on Block, +29 on Hit
Hits Overhead
Does 9% Damage, 2.13% on Block
Air Split Kick - DB4 in air
Frame Data: 27f startup, -25 on Block, -3 on Hit
Hits low
Does 7% Damage, 1.88% on Block
Pyromancer Variation
High Fireball - DB1
Frame Data: 13f Startup, -31 on Block, +4 on Hit
Does 7% Damage, 1.88% on Block
EX High Fireball - DB1+Block
Frame Data: 9f Startup, -2 on Block, +35 on Hit
Does 10% Damage, 2.25% on Bblock
Low Fireball - DF1
Frame Data: 20f Startup, -18 on Block, +17 on Hit
Does 7% Damage, 1.88% on Block
EX Low Fireball - DF1+Block
Frame Data: 9f Startup, -2 on Block, +35 on Hit
10% Damage, 2.25% on Block
Air Close FB - DB1 in air
Frame Data: 14f Startup, -38 on Block, -9 on Hit
6% Damage, 1.75 on Block
EX Air Close FireBall - DB1+Block in Air
Frame Data: 14f Startup, --38 on Block, -9 on Hit
11.70% Damage, 3.50% on Block
Air Far FB - DF1 in air
Frame Data: 13f Startup, -40 on Block, -11 on Hit
6% Damage, 1.75% on Block
EX Air Far Fireball - DF1+Block in Air
Frame Data: 13f Startup, -40 on Block, -11 on Hit
11.70% Damage, 3.50% on Block
Dark Shroud - DF2
Frame Data: 18f Startup, -4 on Block, +52 on Hit
Hits mid, and does 5% Damage, can be combo'd into and used as ender.
Ground Fireball Does 17% Damage
Air Fireball Does 16% Damage
EX Dark Shroud - DF2+Block
Frame Data: 18f Startup, -4 on Block, +52 on Hit
Adds armor to the attack, and does 7% Damage
High Fireball - DB1
Frame Data: 13f Startup, -31 on Block, +4 on Hit
Does 7% Damage, 1.88% on Block
EX High Fireball - DB1+Block
Frame Data: 9f Startup, -2 on Block, +35 on Hit
Does 10% Damage, 2.25% on Bblock
Low Fireball - DF1
Frame Data: 20f Startup, -18 on Block, +17 on Hit
Does 7% Damage, 1.88% on Block
EX Low Fireball - DF1+Block
Frame Data: 9f Startup, -2 on Block, +35 on Hit
10% Damage, 2.25% on Block
Air Close FB - DB1 in air
Frame Data: 14f Startup, -38 on Block, -9 on Hit
6% Damage, 1.75 on Block
EX Air Close FireBall - DB1+Block in Air
Frame Data: 14f Startup, --38 on Block, -9 on Hit
11.70% Damage, 3.50% on Block
Air Far FB - DF1 in air
Frame Data: 13f Startup, -40 on Block, -11 on Hit
6% Damage, 1.75% on Block
EX Air Far Fireball - DF1+Block in Air
Frame Data: 13f Startup, -40 on Block, -11 on Hit
11.70% Damage, 3.50% on Block
Dark Shroud - DF2
Frame Data: 18f Startup, -4 on Block, +52 on Hit
Hits mid, and does 5% Damage, can be combo'd into and used as ender.
Ground Fireball Does 17% Damage
Air Fireball Does 16% Damage
EX Dark Shroud - DF2+Block
Frame Data: 18f Startup, -4 on Block, +52 on Hit
Adds armor to the attack, and does 7% Damage
Tanyas Normals
1
Frame Data: 8f Startup, 0 on Block, +4 on Hit
2% Damage, .50% on Block
Good Poke/Punisher
d+1
Frame Data: 7f Startup, -6 on Block, +14 on Hit
Hits Mid, Does 2% Damage, .50% on Block
2
Frame Data: 10f Startup, -3 on Block, +13 on Hit
Hits High, 3% Damage, .75% on Block
f+2
Frame Data: 13f Startup, -2 on Block, +10 on Hit
2 Hits that both hit Mid, 6.90% Damage, 1.75% on Block
d+2
Frame Data: 7f Startup, -17 on Block, +23 on Hit
Uppercut hitting High, 14% Damage, 3.50% on Block
3
Frame Data: 11f Startup, -10 on Block, +7 on Hit
Hits High, 5% Damage, 1.25% on Block
b+3
Frame Data: 12f Startup, -5 on Block, +8 on Hit
Hits Low, 3% Damage, .75% on Block
f+3
Frame Data: 24f Startup, -4 on Block, +27 on Hit
Hits Overhead, can be charged for launch/bouncer and canceled
Does 7% Damage, 1.75% on Block / 9% and 2.25% on block when fully held
d+3
Frame Data: 10f Startup, -1 on Block, +15 on Hit
Hits low, 2% Damage, .50% on Block
4
Frame Data: 11f Startup, +2 on Block, +19 on Hit
Hits High, 7% Damage, 1.75% on Block
b+4
Frame Data: 12f Startup, -12 on Block, +20 on Hit
Hits Low, 7% Damage, 1.75% on Block
f+4
Frame Data: 11f Startup, -7f on Block, +2 on Hit
Hits Mid, 5% Damage, 1.25% on Block
d+4
Frame Data: 12f Startup, -2 on Block, +23 on Hit
Hits Low, 3% Damage, .75% on Block
1
Frame Data: 8f Startup, 0 on Block, +4 on Hit
2% Damage, .50% on Block
Good Poke/Punisher
d+1
Frame Data: 7f Startup, -6 on Block, +14 on Hit
Hits Mid, Does 2% Damage, .50% on Block
2
Frame Data: 10f Startup, -3 on Block, +13 on Hit
Hits High, 3% Damage, .75% on Block
f+2
Frame Data: 13f Startup, -2 on Block, +10 on Hit
2 Hits that both hit Mid, 6.90% Damage, 1.75% on Block
d+2
Frame Data: 7f Startup, -17 on Block, +23 on Hit
Uppercut hitting High, 14% Damage, 3.50% on Block
3
Frame Data: 11f Startup, -10 on Block, +7 on Hit
Hits High, 5% Damage, 1.25% on Block
b+3
Frame Data: 12f Startup, -5 on Block, +8 on Hit
Hits Low, 3% Damage, .75% on Block
f+3
Frame Data: 24f Startup, -4 on Block, +27 on Hit
Hits Overhead, can be charged for launch/bouncer and canceled
Does 7% Damage, 1.75% on Block / 9% and 2.25% on block when fully held
d+3
Frame Data: 10f Startup, -1 on Block, +15 on Hit
Hits low, 2% Damage, .50% on Block
4
Frame Data: 11f Startup, +2 on Block, +19 on Hit
Hits High, 7% Damage, 1.75% on Block
b+4
Frame Data: 12f Startup, -12 on Block, +20 on Hit
Hits Low, 7% Damage, 1.75% on Block
f+4
Frame Data: 11f Startup, -7f on Block, +2 on Hit
Hits Mid, 5% Damage, 1.25% on Block
d+4
Frame Data: 12f Startup, -2 on Block, +23 on Hit
Hits Low, 3% Damage, .75% on Block
Normals!
High Slash! - B1
Frame Data: 24f Startup, +2 on Block, +11 on Hit
Hits High, 5% Damage, 1.25% on Block
Lunging Stab - B2
Frame Data: 13f Startup, -22 on Block, +1 on Hit
INSANE RANGE, Hits Mid from outside sweep, 5% Damage, 1.25% on Block
High Poke D+B+2
Frame Data: 16f Startup, -8 on Block, +26 on Hit
Hits High, good AA, 7% Damage, 1.75% on Block
Strings!
Ankle Kutter - B1,2
Frame Data: 29f Startup, -9 on Block, +18 on Hit
INSANE RANGE, Hits High/Low from outside way outside sweep
Does 9.75% Damage, 2.50% on Block
Spin Cycle- B3,2
Frame Data: 12f Startup, 0 on Block, 0 on Hit
Hits Low/Mid/Mid/Ovh, Can be canceled midway, good for anti-wakeup, Knocks down
Does 16% Damage, 4.50% on Block
Slicing Wind - F4,2
Frame Data: 11f Startup, -12 on Block, +20 on HIt
Hits Mid/Overhead, Knockdown Advantage, Does 9.75% Damage, 2.50% on Block
SPECIALS!
STAFF STANCE - D2 in air
12f Startup, -20 on Block, +19 on Hit
5% Damage, 1.62% on Block
Off of Staff Stance you can ------
2 to Exit Stance
1 to Overhead (33s,0b,+20h) (7% launcher, 1.88% on block)
3 to Low (21s,-21b,+11h) (10%, 2.25%on block)
4 to Swivel Mid (14s,-15b,+62h) (9% knocks fullscreen, 2.13% on Block)
Forward 2 to jump closer
Forward 2 to jump away
Staff Swing Kick - BF2
Frame Data: 14f Startup, -24 on Block, +24 on Hit
9.60% Damage, 3.25% on Block
Ex Staff Swing Kick (Leaves you in Staff Stance)
Frame Data: 14f Startup, -10 on Block, +31 on Hit
10.93% Damage, 4.50% on Block
High Slash! - B1
Frame Data: 24f Startup, +2 on Block, +11 on Hit
Hits High, 5% Damage, 1.25% on Block
Lunging Stab - B2
Frame Data: 13f Startup, -22 on Block, +1 on Hit
INSANE RANGE, Hits Mid from outside sweep, 5% Damage, 1.25% on Block
High Poke D+B+2
Frame Data: 16f Startup, -8 on Block, +26 on Hit
Hits High, good AA, 7% Damage, 1.75% on Block
Strings!
Ankle Kutter - B1,2
Frame Data: 29f Startup, -9 on Block, +18 on Hit
INSANE RANGE, Hits High/Low from outside way outside sweep
Does 9.75% Damage, 2.50% on Block
Spin Cycle- B3,2
Frame Data: 12f Startup, 0 on Block, 0 on Hit
Hits Low/Mid/Mid/Ovh, Can be canceled midway, good for anti-wakeup, Knocks down
Does 16% Damage, 4.50% on Block
Slicing Wind - F4,2
Frame Data: 11f Startup, -12 on Block, +20 on HIt
Hits Mid/Overhead, Knockdown Advantage, Does 9.75% Damage, 2.50% on Block
SPECIALS!
STAFF STANCE - D2 in air
12f Startup, -20 on Block, +19 on Hit
5% Damage, 1.62% on Block
Off of Staff Stance you can ------
2 to Exit Stance
1 to Overhead (33s,0b,+20h) (7% launcher, 1.88% on block)
3 to Low (21s,-21b,+11h) (10%, 2.25%on block)
4 to Swivel Mid (14s,-15b,+62h) (9% knocks fullscreen, 2.13% on Block)
Forward 2 to jump closer
Forward 2 to jump away
Staff Swing Kick - BF2
Frame Data: 14f Startup, -24 on Block, +24 on Hit
9.60% Damage, 3.25% on Block
Ex Staff Swing Kick (Leaves you in Staff Stance)
Frame Data: 14f Startup, -10 on Block, +31 on Hit
10.93% Damage, 4.50% on Block
Normals!
Double Tonfa Snap - B+1
Frame Data: 9f Startup, -5 on Block, +14 on Hit
Hits Mid/Ovh, 5.85% Damage, 1.50 on Block
Spinning Spikes - B+2
Frame Data: 7f Startup, -13 on Block, +25 on Hit
Hits High/High/Overhead - 12.02% Damage, 3.25% on Block
Strings!
Dragon Teeth - B+1,D+2
Frame Data: 17f Startup, -9 on Block, +34 on Hit
Hits Mid/Ovh/Low, 7% Damage, 1.75% on Block
Gut Rip - B+1,2+4
Frame Data: 18f Startup, -4 on Block, +15 on Hit
Hits Mid/OVH/Mid - 10% Damage, 3.75% on Block
Back Stab - B+1,2+4,1+3
Frame Data: 15f Startup, -13 on Block, +14 on Hit
Hits , 18% Damage, 5% on Block
Light Concussion - 3,2
Frame Data: 16f Startup, -6 on Block, +6 on Hit
Hits High/Mid - 7.85% Damage, 2% on Block
Dark Edenian - 3,2,1
Frame Data: 27f Startup, +2 on Block, +41 on Hit
Hits High/Mid/Mid - 12.30% Damage, 2.25% on Block
Specials!
Tonfa Toss - DF1
Frame Data: 20f Startup, -9 on Block, +5 on Hit
Hits High, 7% Damage, 1.88% on Block
EX Tonfa Toss - DF1+Block
Frame Data: 16f Startup, 0 on Block, 0 on Hit
Hits the opponent twice like Kitanas Glave, extends combos
Hits High/High, Does 11% Damage, 2.75% on Block
Blade Dive - DF2 in air
Frame Data: 11f Startup, -24 on Block, +36 on Hit
Hits Medium, 9% Damage, 2.13% on Block
Tonfa Swipe - DF2
Frame Data: 14f Startup, -12 on Block, +8 on Hit
Can be extended with DF1(leaves you plus 10f), DF2(knocks midscreen)/DF2+Block(Launches)
On Hit (5% / 7% / 12% / 14% w/ ex)
On Block (1.75% / 3% / 4.75% / 6% w/ ex)
Tonfa Strike - DF2+Block
Frame Data: 12f Startup, -8 on Block, +7 on Hit
On Hit (8% / 11%/ 16% / 18% w/ second EX)
On Block (3% / 4.50% / 6.25% / 7.50% w/ second EX)
Double Tonfa Snap - B+1
Frame Data: 9f Startup, -5 on Block, +14 on Hit
Hits Mid/Ovh, 5.85% Damage, 1.50 on Block
Spinning Spikes - B+2
Frame Data: 7f Startup, -13 on Block, +25 on Hit
Hits High/High/Overhead - 12.02% Damage, 3.25% on Block
Strings!
Dragon Teeth - B+1,D+2
Frame Data: 17f Startup, -9 on Block, +34 on Hit
Hits Mid/Ovh/Low, 7% Damage, 1.75% on Block
Gut Rip - B+1,2+4
Frame Data: 18f Startup, -4 on Block, +15 on Hit
Hits Mid/OVH/Mid - 10% Damage, 3.75% on Block
Back Stab - B+1,2+4,1+3
Frame Data: 15f Startup, -13 on Block, +14 on Hit
Hits , 18% Damage, 5% on Block
Light Concussion - 3,2
Frame Data: 16f Startup, -6 on Block, +6 on Hit
Hits High/Mid - 7.85% Damage, 2% on Block
Dark Edenian - 3,2,1
Frame Data: 27f Startup, +2 on Block, +41 on Hit
Hits High/Mid/Mid - 12.30% Damage, 2.25% on Block
Specials!
Tonfa Toss - DF1
Frame Data: 20f Startup, -9 on Block, +5 on Hit
Hits High, 7% Damage, 1.88% on Block
EX Tonfa Toss - DF1+Block
Frame Data: 16f Startup, 0 on Block, 0 on Hit
Hits the opponent twice like Kitanas Glave, extends combos
Hits High/High, Does 11% Damage, 2.75% on Block
Blade Dive - DF2 in air
Frame Data: 11f Startup, -24 on Block, +36 on Hit
Hits Medium, 9% Damage, 2.13% on Block
Tonfa Swipe - DF2
Frame Data: 14f Startup, -12 on Block, +8 on Hit
Can be extended with DF1(leaves you plus 10f), DF2(knocks midscreen)/DF2+Block(Launches)
On Hit (5% / 7% / 12% / 14% w/ ex)
On Block (1.75% / 3% / 4.75% / 6% w/ ex)
Tonfa Strike - DF2+Block
Frame Data: 12f Startup, -8 on Block, +7 on Hit
On Hit (8% / 11%/ 16% / 18% w/ second EX)
On Block (3% / 4.50% / 6.25% / 7.50% w/ second EX)
Tanyas Strings
1,1
Frame Data: 10f Startup, 0 on Block, +18 on Hit
Hits High/Mid - Does 4% Damage, 1% on Block
1,1,2
Frame Data: 12f Startup, 0 on Block, +16 on Hit
Hits High/Mid/Mid - Does 8% Damage, 2.25% on Block
1,1,U+4
Frame Data: 12f Startup, -11 on Block, +23 on Hit
Hits High/Mid/Mid - Does 10% Damage, 2.75% on Block
2,U+3
Frame Data: 16f Startup, -14 on Block, +40 on Hit
Hits High/Mid - Does 10% Damage, 2.25% on Block
2,4
Frame Data: 16f Startup, -4 on Block, +17 on Hit
Hits High/Mid - Does 8% Damage, 2% on Block
2,4,3
Frame Data: 26f Startup, +2 on Block, +22 on Hit
Hits High/Mid/Ovh - Does 14% Damage, 3.75% on block
3,4
Frame Data: 9f Startup, +1 on Block, +31 on Hit
Hits High/Mid/High - Does 12% Damage, 3.25% on Block
B+3,1
Frame Data: 13f Startup, -4 on Block, +31 on Hit
Hits Low/High - Does 6% Damage, 1.5% on Block
B+3,1,2
Frame Data: 21f Startup, +2 on Block, +40 on Hit
Hits Low/High/Mid - Does 12% Damage, 3.25% on Block
B+3,1,3
Frame Data: 24f Startup, -6 on Block, +13 on Hit
Hits Low/High/Mid/Mid - Does 13% Damage, 3.5% on Block
F+4,3
Frame Data: 19f Startup, 0 on Block, +27 on Hit
Hits Mid/Low - Does 14% Damage, 4% on Block
1,1
Frame Data: 10f Startup, 0 on Block, +18 on Hit
Hits High/Mid - Does 4% Damage, 1% on Block
1,1,2
Frame Data: 12f Startup, 0 on Block, +16 on Hit
Hits High/Mid/Mid - Does 8% Damage, 2.25% on Block
1,1,U+4
Frame Data: 12f Startup, -11 on Block, +23 on Hit
Hits High/Mid/Mid - Does 10% Damage, 2.75% on Block
2,U+3
Frame Data: 16f Startup, -14 on Block, +40 on Hit
Hits High/Mid - Does 10% Damage, 2.25% on Block
2,4
Frame Data: 16f Startup, -4 on Block, +17 on Hit
Hits High/Mid - Does 8% Damage, 2% on Block
2,4,3
Frame Data: 26f Startup, +2 on Block, +22 on Hit
Hits High/Mid/Ovh - Does 14% Damage, 3.75% on block
3,4
Frame Data: 9f Startup, +1 on Block, +31 on Hit
Hits High/Mid/High - Does 12% Damage, 3.25% on Block
B+3,1
Frame Data: 13f Startup, -4 on Block, +31 on Hit
Hits Low/High - Does 6% Damage, 1.5% on Block
B+3,1,2
Frame Data: 21f Startup, +2 on Block, +40 on Hit
Hits Low/High/Mid - Does 12% Damage, 3.25% on Block
B+3,1,3
Frame Data: 24f Startup, -6 on Block, +13 on Hit
Hits Low/High/Mid/Mid - Does 13% Damage, 3.5% on Block
F+4,3
Frame Data: 19f Startup, 0 on Block, +27 on Hit
Hits Mid/Low - Does 14% Damage, 4% on Block
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