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General/Other - Tanya Tanya Frame and Damage Data / General Info

Houndovhell

Subby-Z is my Main Man, the Man that I Main
Hello all! I am LOVING Tanya right now! I usually keep tabs on characters on their frame data and all that sort of stu]ff. so as I work on Tanyas, I will be posting it here for other people to use! If you find any combos, or any "tech" that youd like me to add to the OP, just say so! I hope you can enjoy this as much as I! will be updating this a lot, and hopefully fast ^_^

Spin Kick - BF4
Frame Data: 11 Startup, -36 on Block, +2 on Hit
Hits Low from midscreen
Does 8% Damage, 2% on Block

EX Spin Kick - BF4+Block
Frame Data: 11 Startup, -36 on Block, +37 on Hit
Hits low, and allows for combo continuation
Does 8% Damage, 2% on Block

Split Kick - DB4
Frame Data: 17 Startup, -24 on Block, +4 on Hit
Hits overhead
Does 10% Damage, 2.25% on Block

EX Split Kick - DB4+Block
Frame Data: 17 Startup, -25 on Block, 0 on Hit
Hits Overhead
Does 15.70% Damage, 2.25% on Block

Back Tele - DB3
Frame Data: 1f Startup, -57 on Block, -52 on Hit

EX Back Tele - DB3+Block
Frame Data: 1f Startup, -57 on Block, -52 on Hit

Front Tele - DF3
Frame Data: 7f startup, -57 on Block, -52 on Hit

EX Front Tele - DF3+Block
Frame Data: 7f startup, -22 on Block, +22 on Hit
Does damage, allows for combo follow up
Does 7% Damage, 1.88 on Block

Air Back Tele - DB3 in air
Frame Data: 1f startup, -53 on Block, -48 on Hit

Air Front Tele - DF3 in air
Frame Data: 5f startup, 53 on Block, -48 on Hit

Air Spin Kick - DF4 in air
Frame Data: 6f startup, -25 on Block, +29 on Hit
Hits Overhead
Does 9% Damage, 2.13% on Block

Air Split Kick - DB4 in air
Frame Data: 27f startup, -25 on Block, -3 on Hit
Hits low
Does 7% Damage, 1.88% on Block

Pyromancer Variation

High Fireball - DB1
Frame Data: 13f Startup, -31 on Block, +4 on Hit
Does 7% Damage, 1.88% on Block

EX High Fireball - DB1+Block
Frame Data: 9f Startup, -2 on Block, +35 on Hit
Does 10% Damage, 2.25% on Bblock

Low Fireball - DF1
Frame Data: 20f Startup, -18 on Block, +17 on Hit
Does 7% Damage, 1.88% on Block

EX Low Fireball - DF1+Block
Frame Data: 9f Startup, -2 on Block, +35 on Hit
10% Damage, 2.25% on Block

Air Close FB - DB1 in air
Frame Data: 14f Startup, -38 on Block, -9 on Hit
6% Damage, 1.75 on Block

EX Air Close FireBall - DB1+Block in Air
Frame Data: 14f Startup, --38 on Block, -9 on Hit
11.70% Damage, 3.50% on Block

Air Far FB - DF1 in air
Frame Data: 13f Startup, -40 on Block, -11 on Hit
6% Damage, 1.75% on Block

EX Air Far Fireball - DF1+Block in Air
Frame Data: 13f Startup, -40 on Block, -11 on Hit
11.70% Damage, 3.50% on Block

Dark Shroud - DF2
Frame Data: 18f Startup, -4 on Block, +52 on Hit
Hits mid, and does 5% Damage, can be combo'd into and used as ender.
Ground Fireball Does 17% Damage
Air Fireball Does 16% Damage

EX Dark Shroud - DF2+Block
Frame Data: 18f Startup, -4 on Block, +52 on Hit
Adds armor to the attack, and does 7% Damage

Tanyas Normals

1
Frame Data: 8f Startup, 0 on Block, +4 on Hit
2% Damage, .50% on Block
Good Poke/Punisher

d+1
Frame Data: 7f Startup, -6 on Block, +14 on Hit
Hits Mid, Does 2% Damage, .50% on Block

2
Frame Data: 10f Startup, -3 on Block, +13 on Hit
Hits High, 3% Damage, .75% on Block

f+2
Frame Data: 13f Startup, -2 on Block, +10 on Hit
2 Hits that both hit Mid, 6.90% Damage, 1.75% on Block

d+2
Frame Data: 7f Startup, -17 on Block, +23 on Hit
Uppercut hitting High, 14% Damage, 3.50% on Block

3
Frame Data: 11f Startup, -10 on Block, +7 on Hit
Hits High, 5% Damage, 1.25% on Block

b+3
Frame Data: 12f Startup, -5 on Block, +8 on Hit
Hits Low, 3% Damage, .75% on Block

f+3
Frame Data: 24f Startup, -4 on Block, +27 on Hit
Hits Overhead, can be charged for launch/bouncer and canceled
Does 7% Damage, 1.75% on Block / 9% and 2.25% on block when fully held

d+3
Frame Data: 10f Startup, -1 on Block, +15 on Hit
Hits low, 2% Damage, .50% on Block

4
Frame Data: 11f Startup, +2 on Block, +19 on Hit
Hits High, 7% Damage, 1.75% on Block

b+4
Frame Data: 12f Startup, -12 on Block, +20 on Hit
Hits Low, 7% Damage, 1.75% on Block

f+4
Frame Data: 11f Startup, -7f on Block, +2 on Hit
Hits Mid, 5% Damage, 1.25% on Block

d+4
Frame Data: 12f Startup, -2 on Block, +23 on Hit
Hits Low, 3% Damage, .75% on Block

Normals!

High Slash! - B1
Frame Data: 24f Startup, +2 on Block, +11 on Hit
Hits High, 5% Damage, 1.25% on Block

Lunging Stab - B2
Frame Data: 13f Startup, -22 on Block, +1 on Hit
INSANE RANGE, Hits Mid from outside sweep, 5% Damage, 1.25% on Block

High Poke D+B+2
Frame Data: 16f Startup, -8 on Block, +26 on Hit
Hits High, good AA, 7% Damage, 1.75% on Block

Strings!

Ankle Kutter - B1,2
Frame Data: 29f Startup, -9 on Block, +18 on Hit
INSANE RANGE, Hits High/Low from outside way outside sweep
Does 9.75% Damage, 2.50% on Block

Spin Cycle- B3,2
Frame Data: 12f Startup, 0 on Block, 0 on Hit
Hits Low/Mid/Mid/Ovh, Can be canceled midway, good for anti-wakeup, Knocks down
Does 16% Damage, 4.50% on Block

Slicing Wind - F4,2
Frame Data: 11f Startup, -12 on Block, +20 on HIt
Hits Mid/Overhead, Knockdown Advantage, Does 9.75% Damage, 2.50% on Block

SPECIALS!

STAFF STANCE - D2 in air
12f Startup, -20 on Block, +19 on Hit
5% Damage, 1.62% on Block

Off of Staff Stance you can ------
2 to Exit Stance
1 to Overhead (33s,0b,+20h) (7% launcher, 1.88% on block)
3 to Low (21s,-21b,+11h) (10%, 2.25%on block)
4 to Swivel Mid (14s,-15b,+62h) (9% knocks fullscreen, 2.13% on Block)
Forward 2 to jump closer
Forward 2 to jump away

Staff Swing Kick - BF2
Frame Data: 14f Startup, -24 on Block, +24 on Hit
9.60% Damage, 3.25% on Block

Ex Staff Swing Kick (Leaves you in Staff Stance)
Frame Data: 14f Startup, -10 on Block, +31 on Hit
10.93% Damage, 4.50% on Block

Normals!

Double Tonfa Snap - B+1
Frame Data: 9f Startup, -5 on Block, +14 on Hit
Hits Mid/Ovh, 5.85% Damage, 1.50 on Block

Spinning Spikes - B+2
Frame Data: 7f Startup, -13 on Block, +25 on Hit
Hits High/High/Overhead - 12.02% Damage, 3.25% on Block

Strings!

Dragon Teeth - B+1,D+2
Frame Data: 17f Startup, -9 on Block, +34 on Hit
Hits Mid/Ovh/Low, 7% Damage, 1.75% on Block

Gut Rip - B+1,2+4
Frame Data: 18f Startup, -4 on Block, +15 on Hit
Hits Mid/OVH/Mid - 10% Damage, 3.75% on Block

Back Stab - B+1,2+4,1+3
Frame Data: 15f Startup, -13 on Block, +14 on Hit
Hits , 18% Damage, 5% on Block

Light Concussion - 3,2
Frame Data: 16f Startup, -6 on Block, +6 on Hit
Hits High/Mid - 7.85% Damage, 2% on Block

Dark Edenian - 3,2,1
Frame Data: 27f Startup, +2 on Block, +41 on Hit
Hits High/Mid/Mid - 12.30% Damage, 2.25% on Block

Specials!

Tonfa Toss - DF1
Frame Data: 20f Startup, -9 on Block, +5 on Hit
Hits High, 7% Damage, 1.88% on Block

EX Tonfa Toss - DF1+Block
Frame Data: 16f Startup, 0 on Block, 0 on Hit
Hits the opponent twice like Kitanas Glave, extends combos
Hits High/High, Does 11% Damage, 2.75% on Block

Blade Dive - DF2 in air
Frame Data: 11f Startup, -24 on Block, +36 on Hit
Hits Medium, 9% Damage, 2.13% on Block

Tonfa Swipe - DF2
Frame Data: 14f Startup, -12 on Block, +8 on Hit
Can be extended with DF1(leaves you plus 10f), DF2(knocks midscreen)/DF2+Block(Launches)
On Hit (5% / 7% / 12% / 14% w/ ex)
On Block (1.75% / 3% / 4.75% / 6% w/ ex)

Tonfa Strike - DF2+Block
Frame Data: 12f Startup, -8 on Block, +7 on Hit
On Hit (8% / 11%/ 16% / 18% w/ second EX)
On Block (3% / 4.50% / 6.25% / 7.50% w/ second EX)

Tanyas Strings

1,1
Frame Data: 10f Startup, 0 on Block, +18 on Hit
Hits High/Mid - Does 4% Damage, 1% on Block

1,1,2
Frame Data: 12f Startup, 0 on Block, +16 on Hit
Hits High/Mid/Mid - Does 8% Damage, 2.25% on Block

1,1,U+4
Frame Data: 12f Startup, -11 on Block, +23 on Hit
Hits High/Mid/Mid - Does 10% Damage, 2.75% on Block

2,U+3
Frame Data: 16f Startup, -14 on Block, +40 on Hit
Hits High/Mid - Does 10% Damage, 2.25% on Block

2,4
Frame Data: 16f Startup, -4 on Block, +17 on Hit
Hits High/Mid - Does 8% Damage, 2% on Block

2,4,3
Frame Data: 26f Startup, +2 on Block, +22 on Hit
Hits High/Mid/Ovh - Does 14% Damage, 3.75% on block

3,4
Frame Data: 9f Startup, +1 on Block, +31 on Hit
Hits High/Mid/High - Does 12% Damage, 3.25% on Block

B+3,1
Frame Data: 13f Startup, -4 on Block, +31 on Hit
Hits Low/High - Does 6% Damage, 1.5% on Block

B+3,1,2
Frame Data: 21f Startup, +2 on Block, +40 on Hit
Hits Low/High/Mid - Does 12% Damage, 3.25% on Block

B+3,1,3
Frame Data: 24f Startup, -6 on Block, +13 on Hit
Hits Low/High/Mid/Mid - Does 13% Damage, 3.5% on Block

F+4,3
Frame Data: 19f Startup, 0 on Block, +27 on Hit
Hits Mid/Low - Does 14% Damage, 4% on Block
 
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Houndovhell

Subby-Z is my Main Man, the Man that I Main
Just updated with her Normals! Not sure if the other variations have variant specific normals, but I will be checking that out ASAP~~~ ^_^
 

xXstealthflameXx

Finding a Main
THANK YOU plz be negative plz be negative....
Edit: WTF SHE CAN TELEPORT AWAY IN 1 FRAME ASFKLNGRIOG my main has arrived
 
Last edited:

nugava

Noob
It seems that she has a safe 50/50 in Tonfa mode... And she can make it safer (0 on block) with her EX tonfas (Which is also a combo starter - extender...)
Her overhead is a mid/overhead (That seems unseeable for me... But maybe I am wrong.) In which case that's not a 50/50 LOLILOL
 

Houndovhell

Subby-Z is my Main Man, the Man that I Main
Just added Dragon Naginata stuff! this is going by SO fast!!!

THANK YOU plz be negative plz be negative....
Edit: WTF SHE CAN TELEPORT AWAY IN 1 FRAME ASFKLNGRIOG my main has arrived
Yes! she can do lossa cool stuff ;) Just keep working on her man! pyro is my fav by far, but the others look SOOOO COOOLLLLLL

It seems that she has a safe 50/50 in Tonfa mode... And she can make it safer (0 on block) with her EX tonfas (Which is also a combo starter - extender...)
Her overhead is a mid/overhead (That seems unseeable for me... But maybe I am wrong.) In which case that's not a 50/50 LOLILOL
I'm going to be working on Kobu Jutsu next! Will definitely check this out for you! ^_^

Thank you guys for the responses! I'm looking forward to this character soooo muchhhh. Btw, should I do this type of thread for my other mains? (Sub-Zero, Kenshi, Scorpion, and Johnny Cage)
 

xXstealthflameXx

Finding a Main
Thank you guys for the responses! I'm looking forward to this character soooo muchhhh. Btw, should I do this type of thread for my other mains? (Sub-Zero, Kenshi, Scorpion, and Johnny Cage)
I wouldn't bother. This is really nice cuz she's new; everyone else has been out.
 

Houndovhell

Subby-Z is my Main Man, the Man that I Main
Okay! Just edited in the Kobu Jutsu Variant! so that means I have everything done except for strings! Which is pre-written on paper. So I just need to transfer and then voila! finished ^_^
 

Houndovhell

Subby-Z is my Main Man, the Man that I Main
It is DONE! ^_^ I will update soon with any combos or other information that I find:) Hope this helps you guys!<3
 

Houndovhell

Subby-Z is my Main Man, the Man that I Main
Does she not have variation-specific combos??
I don't understand what you mean. Either you're saying combos as in what the mkx guide says. Which those are labeled as Strings. Or youre asking about actual combos. You can test these moves out yourself by looking above, grabbing a string, and trying to cancel into specials that allow for juggling and make combos out of that. Example: Pyromancer Corner Combo- 2u3, 24~EX Sand , 112~Fireball = 35% Damage 1 bar
 

DDustiNN

MK11 Pocket Guide: Koming Soon to the App Store
I don't understand what you mean. Either you're saying combos as in what the mkx guide says. Which those are labeled as Strings. Or youre asking about actual combos. You can test these moves out yourself by looking above, grabbing a string, and trying to cancel into specials that allow for juggling and make combos out of that. Example: Pyromancer Corner Combo- 2u3, 24~EX Sand , 112~Fireball = 35% Damage 1 bar
I mean combos as in strings, which are labeled "Kombo Attacks" in the in-game move list. You separated the moves by variations, but the strings are labeled as "all variants" so I was just wondering if there are any differences. Some characters have a few different ones based on the variation, while others have the same list of strings for every variation.

But no worries, I'm about to find out as soon as I get home :)
 

Houndovhell

Subby-Z is my Main Man, the Man that I Main
I mean combos as in strings, which are labeled "Kombo Attacks" in the in-game move list. You separated the moves by variations, but the strings are labeled as "all variants" so I was just wondering if there are any differences. Some characters have a few different ones based on the variation, while others have the same list of strings for every variation.

But no worries, I'm about to find out as soon as I get home :)
I have all variant strings seperate, then variation specific strings within the specific variant. Atleast thats where they are on my personal documents :p
 

DDustiNN

MK11 Pocket Guide: Koming Soon to the App Store
I have all variant strings seperate, then variation specific strings within the specific variant. Atleast thats where they are on my personal documents :p
Ah, my mistake! I thought they were just the special moves listed. I read to fast, lol. You are correct :D
 

Houndovhell

Subby-Z is my Main Man, the Man that I Main
Ah, my mistake! I thought they were just the special moves listed. I read to fast, lol. You are correct :D
also, I don't know if I added, but I have a feeling I forgot. B3,2,1 in Pyro, has a fireball at the end, so with the sand, it increases damage and makes for a great combo ender :) I will add that in whenever I get a chance
 

DDustiNN

MK11 Pocket Guide: Koming Soon to the App Store
also, I don't know if I added, but I have a feeling I forgot. B3,2,1 in Pyro, has a fireball at the end, so with the sand, it increases damage and makes for a great combo ender :) I will add that in whenever I get a chance
Nice! I'm finally going home in 15 mins, and can't wait to try all of this stuff out! Thanks for posting
 

Eddy Wang

Skarlet scientist
@Houndovhell, if is not asking much, i would like you to upload the other parameters of frame data as well.

i mean: Active, recovery and cancel, i know a few people look for them, but is in general when the great techs comes from.
 

Houndovhell

Subby-Z is my Main Man, the Man that I Main
@Houndovhell, if is not asking much, i would like you to upload the other parameters of frame data as well.

i mean: Active, recovery and cancel, i know a few people look for them, but is in general when the great techs comes from.
The only reason I didn't is you never see it on here xD plus, this was for beginners to look at to see what she was about and have all her stuff at hand, rather than looking through the menu for all of her strings and then switching to another variation and then back just to compare them :p plus, I myself haven't even fully grasped the concept of the other frame data. Still trying to learn :p but yeah, when I do Predator I will definitely go all out (or in?) with it. I feel he's going to be one of my top 5 in the sense he's going to play like cyrax/sektor/smoke/etc.
 

Eddy Wang

Skarlet scientist
The only reason I didn't is you never see it on here xD plus, this was for beginners to look at to see what she was about and have all her stuff at hand, rather than looking through the menu for all of her strings and then switching to another variation and then back just to compare them :p plus, I myself haven't even fully grasped the concept of the other frame data. Still trying to learn :p but yeah, when I do Predator I will definitely go all out (or in?) with it. I feel he's going to be one of my top 5 in the sense he's going to play like cyrax/sektor/smoke/etc.
Yeah, but this a competitive forum, i feel kinda left out that recovery active and cancels are missing.


Definitely will play predator too, just waiting for the reveal day.
 

Houndovhell

Subby-Z is my Main Man, the Man that I Main
Yeah, but this a competitive forum, i feel kinda left out that recovery active and cancels are missing.


Definitely will play predator too, just waiting for the reveal day.
Okay, I've got my meds in my system now and feel not so prudish xD sorry about that
would you mind sending me a message? I would like to decipher frame data a little bit more, and have someone to talk tech with. (I will get on the rest of Tanyas whenever I get the chance, but I have to take my little brother to the hospital in about an hour so I wont have access to the game :/)