D. R. - Make Amulet (bf1) 9 frame start up instead of 16 and make it -7 on block with pushback instead of -11. The core mechanic of this move (available in Imposter and Necro) is to deflect or absorb projectiles somewhat like Kotal Kahn's parry, but at its current speed, that is near impossible unless you are fullscreen away. My proposed buff will make this move function as intended and give Shinnok an option to end combos instead of pure reliance on hell sparks. All of his frame data leaves him -6 or more anyways with the exception of a couple random pokes and MB Hell Spark so this isn't asking much.
NRS - Amulet Strike is now -6 on block (up from -11) and has 5 less recovery frames on miss
D. R. - Make EXbf3 (Krushing Shoulder) so that the Hell Spark animation comes out on block and leaves him at -7 with excessive pushback BUT there is a gap before it comes out, ie two hits from shoulder charge (gap) Hell Spark. Currently the move is 12 frame start up and -15 on block, death on whiff. It's some what useless and we can't have any form of useless if we plan to make Netherrealm great again.
NRS - Charging Shoulder & Krushing Shoulder can now be enhanced on block or hit to perform the ground burst which has a modified reaction
I can't help but feel the
"Make Netherrealm Great Again" had a hand in these two...