Displacer Raiden definitely isn't top 5 easiest lolPre-patch
1. GM Sub Zero
2. Tarkatan Alien
3. TG Raiden
4. UB Sub Zero
5. DP Raiden
6. Smoke
Post-patch
1. GM Sub Zero
2. TG Raiden
3. UB Sub Zero
4. DP Raiden
5. Smoke
Lol. I did that intentionally, because he is the less hard to pick, but not that easy. His inputs are easy on their own way, but executing them is a bit hard to pull. The last i put them, the harder they are to be picked.Displacer Raiden definitely isn't top 5 easiest lol
Still not nearly as braindead as slasher. You have to actually use proper set ups with unstoppable/relentlessOnly part of his game thats not potato execution is b3 cmd grab.
He doesnt give a fuck about armour in one variation. His knockdown game is stupidly simple and very good. He has very good wakeups. B122 totally dominates neutral.
Footsies are very good with d1 and b3. Jump ins are good, he has two cmd grabs that work on block and hit, his d2 is a fantastic AA.
Hes fairly braindead all round
GM players dont try sell that 'our character is hard cause hitbox issue' bill.
Everyone sees right through that nonsense.
No question about it.Still not nearly as braindead as slasher. You have to actually use proper set ups with unstoppable/relentless
Does ninjutsu combo execution really take any more skill than Bojutsu?1) Bojutsu
2) Slasher
Every choice beyond these two at least requires the player have some skill in execution. These two take absolutely no practice whatsoever. They are the absolute pinnacle of pick-up-and-play characters.
Ninjutsu has one really easy combo that you can use for most exchanges, but that doesn't do much damage. Bojutsu has a lot that are easy and they take a considerable life chunk. In addition, they are much harder to block because you can low or overhead at key points with no difficulty whatsoever. Slasher is even easier, but the options for stretching defenses aren't there.Does ninjutsu combo execution really take any more skill than Bojutsu?