Zoidberg747
My blades will find your heart
This a guide for which of Baraka's moves will beat out or are good to use against other characters moves. This will be a work in progress for a while. Basically Im going to start by saying whoch of Baraka's moves will beat a certain characters specials after they whiff or are blocked. After that I will go into strings, mixups, jump ins etc. I am basing this mostly off frame data(Big props to everyone who has gotten that for us, especially Riu for Baraka's) and some of my personal experience. Alright here we go:
Notations: Full combo-This is only to use the B3 launcher, as 2 will not hit.
Scorpion
Spear
Fireball
Flying Kick
Hat Toss
Spin
All specials, full combo punishable(-27 on block)
Dive Kick
Spin is the best option
Sub Zero
Iceball
Fireball + Low Fireball
Telelift
Leaves Ermac at neutral advantage.
Reptile
Elbow Dash
-4 on block, safe
Slide
On block is punished by full combo or any special
Kitana
Fan lift
On block it is punished by a full combo or any special, actually punished by pretty much anything(-50 on block)
Fan toss
Only -5 on block, maybe a D1
Fan slicer
Neutral advantage on block
Pretty kick
Leaves her at neutral advantage
Johnny Cage
Air spin kick
Blocked: Full combo, any special
Jade
Boomerangs
Courtesy of 1man3letters:
Sai
Up close blocked: blade spin
Up close whiffed: Blade charge or spin
Fullscreen blocked: EX Blade charge (during sai)
Fullscreen whiffed: EX blade charge unless Mileena teleport kicks or rolls
Up close high whiffed(Air): Blade charge or spin
Fullscreen high whiffed(Air): EX Blade charge
Neck Bite
spin or blade charge, -11 on block
Teleport kick
Blocked: B+3,1, blade charge or spin (B3,1 is risky incase of sai)
Blocked(ended with air sai): d2,spin,d1~special (on whiffed sai)
Ball Roll
Up close blocked: -46 on block, U+3, B+3,1,f4,chop chop
Fullscreen blocked: Same as above
Nightwolf
Spirit charge
-3 on block, possibly a d1
Hatchet
Punished by a D1 or D3
Lightning
On whiff it can be punished with a jump in punch or if done while you are in the air and land punished by a full combo and any special
Arrow
Punished by a D1
Cyrax
Net
Can be punished by blade spin
Bombs
Is now safe on block, punished by spin, blade charge
Noob Saibot
Shadow charge
+4 on block, not punishable
Black holes
If you are close, punished by full combo(watch out where it is landing though). If you are midscreen, blade charge to lessen space. If you are fullscreen EX blade charge
Teleport
On block it is punished by full combo using B+3,1 as a starter. Most specials will work as well. A good way to bait this is U+3(at least against those not familiar with Baraka)
Ghostball
Up close it is punished by full combos and specials. Blade charge and EX blade charge are best to use when it is done midscreen or fullscreen
Shadow slide
If you jump over it and are close enough, it can be punished by blade charge
Smoke
Teleport
On block can be punished by a full combo, blade charge, or blade spin. If they purposefully whiff and are behind you, blade spin can still punish
Smoke Bomb
Remember that blade charge will go through smoke bomb, even before it hits you
Can be low poked
Sektor
Teleport Uppercut
On block it is punished by a full combo. Remember he can TU at any time so watch out for his jump ins. (Good way to bait this is U+3)
Flamethrower
On block is punished by blade charge, blade spin, chop chop, slices, or F44
Missiles
Blade spin and Blade charge are the best options up close. EX blade charge is the best option fullscreen. If blocked is +44 frames, wont be able to punish.
Sonya Blade
Dive kick
Punished by charge, spin, F4(into frametraps) on block. It will go through the moves if you try to anti air
Arc kick
Same as above, except you could probably get away with a b3,1 combo on this as well.
Kiss
Punished by blade spin
Cartwheel
Is safe on block
Leg grab
Punished by mostly anything on block, very unsafe move.
Rings
Note: I could not find any block frame data, so take these at your own risk
Dash punch
On block it is punished by blade spin
Overhead slam
Punished by blade spin
Gotcha grab
Punished by blade spin
Ground pounds
Spark on reaction will force this to whiff. Not recommended because Jax can cancel it, but still.
Energy wave
On block can be punished by spin, charge, slices, or f4
Kano
Note: No block frame data for him yet, take these at your own risk.
Upball
Can be punished by blade spin or blade charge
Ball
Can be punished by blade spin or blade charge, f4 or b3 combos
Choke
Unpunishable
Knife toss
Note: No block frame data is present, so take these at your own risk
Baton Sweep
On block punished by blade spin, blade charge, F4
Grenades
Blade charge or Blade spin
Shang Tsung
Ground Skulls
Are all +30 on block, not punishable on block. Punished by a lot during the animation up close though.
Soul Steal
It is safe on block, at best you can D1
Fire Skull
Fireballs
Can be punished by EX or regular blade charge. IF they are iAGB's you will not be able to punish unless with EX blade charge.
Nomad dash
On block is punished by most specials and B3 and F4
Tornado throw
On block is punished by blade charge, slices, spin, F4
Buzzsaws
On block they really cant be punished unless you are up close and you want to poke. MAYBE blade charge, I have not tested it.
A good Kabal will wreck you though. I might as well put it out thereXD
Raiden
Teleport
Can be poked by D1, D4, or D3
Superman
Punished by blade charge, blade spin, F4, or B3
Shocker
it can be punished by blade charge, blade spin, slices, F4, and B3
Lightning
Is neutral on block
Cyber Sub Zero
Note: No frame data for block advantage present, use at own risk
Dive kicks
Dive kicks blocked result in a free blade charge or blade spin. This is important in this matchup.
Parry
Pretty sure you can just low poke him out of parry
Bombs
Like Cyrax, if you see an opportunity always punish bombs with EX blade charge or blade charge
Ice ball
Can be punished by blade spin
Slide
On block is punished by slices, blade charge, blade spin, F4 and b3
Sheeva
Teleport stomp
Backing up and throwing out an air punch will hit her out of the stomp.
Stomp
You can use blade charge or blade spin to hit her out of this before it connects.
Command grab
+12 on block
Fireball
Basically all of her fireballs can be punished with blade charge. Up close blocked she is insanely vulnerable, so punish with whatever you like.
Quan Chi
Note: No block frame data on here so use at your own risk
Runes
Basically on block these can be punished by blade charge or blade spin if up close. Midscreen is blade charge, Fullscreen is EX blade charge.
Skull ball
Punished by blade charge, blade spin, F4, or B3
Trance
Punished by full combo or any special(-35 on block)
Rain
Lightning
Up close blocked: Blade charge, blade spin, F4
Midscreen blocked: Blade charge
Fullscreen blocked: EX blade charge
Water bubble
Up close blocked: Blade charge, blade spin, F4, B3, slices
Midscreen blocked: Blade charge
Fullscreen blocked: EX blade charge
Roundhouse kick
D1 or D3
Geyser kick
Punished by blade charge, and slices on block
Aqua Splash
-2 on block, use pokes
Water port
Blade charge, slices, spin, or F44
Skarlet
Special Thanks to 1man3letters for this info
Up Slash (from Red Dash) - f4, spin ,charge
Down Slash (from Red Dash) - f4, b3, charge,slices
Red Slide - nothing on block but can try snuff with a charge or eat up the dash with chop chop
Up Slash - f4, spin ,charge
Down Slash - -f4, b3, charge,slices
Blood Ball - spin
Blood Drop - f4, spin ,slices ,charge
Dagger Toss - (upclose,uncanceled) spin
Air Dagger - charge high ad's,careful to watch for angled ones
Red Dash,Dual Up Slash - spin
Red Dash,Dual Down Slash - f4, b3, f2 ,charge
Dual Up Slash - spin
Dual Down Slash - b3, f4, f2 , slices, charge
Blood Stomp - f4, spin, charge, slices
Double Daggers (upclose,uncanceled) spin
Tri Air Dagger - ex charge through it
Kenshi-
Special thanks to 1man3letters for this info
Spirit Charge - just frame charge(very tight),can punish on whiff with charge
Rising Karma - charge,whiff punish with charge also
Telekinetic Slash - nothing (just frame spin at touching distance)
Tele-Flurry - nothing
Spirit Vengeance - +7 on block
Karma Eruption - nothing
Telekinetic Blade - charge (best to do a dash then charge incase opp backdashes) or ex charge
Tele-Beatdown - nothing
Freddy Krueger
Freddy Fingers- Only punishable by EX blade charge on reaction
Glove Toss- Punished by blade charge or other fast specials up close, DO NOT LET GO OF BLOCK AT FULLSCREEN. When a GT is blocked full screen he gets a free far ground claw.
Sweet Dreams- Punished by a blade charge if in range, EX blade charge anywhere on the screen.
Nightmare Stance-Can be interrupted by blade charge(Special Thanks to Altaire for clearing this up)
Ground Spike far-Punished by EX blade charge(-14 on block)
Ground Spike mid- Punished by blade charge(-14 on block)
Ground Spike close- Blade Charge, Blade Spin, Slices, F4 or F44(-14 on block)
Please add or let me know if I missed something if you can, I go through these pretty fast and could easily mess up. Ill be happy to edit it when I can
Notations: Full combo-This is only to use the B3 launcher, as 2 will not hit.
Scorpion
Spear
- up close blocked: Spear has pretty bad recovery, so Full combo, blade spin, slices and blade charge are all great moves to punish with(might be able to get a B+1 off). Spear is 13 frames as well so a well timed spin could beat it before it even come out
- up close whiffed: Again bad recovery, most of his specials will work as punishment, free combo
- Fullscreen whiffed: Its 34 frames, so Baraka's 18 frame fullscreen Blade charge will beat it out and punish.
- Fullscreen blocked: Same as above
- Up close whiffed: A jump in punch will beat it if it is jumped over
- Blocked: Free combo, spin, spark, blade charge and slices all good
- Whiffed: Again must be jumped over to whiff, really cant JIP
- Blocked: Safe on block(-4)
Fireball
- Fullscreen whiffed: EX Blade charge,
- Fullscreen Blocked: EX Blade Charge
- Up close whiffed: F44, Blade Charge, fast specials
- Up close blocked: F44, Blade Charge, Spin, D1
Flying Kick
- Up close blocked: F44, Any special, full combo punishable(-27 on block)
- Blocked: free combo, blade charge, blade spin, and slices
- Whiffed: blade charge or slices if he is close enough
Hat Toss
- Fullscreen blocked: EX Blade charge since it doesnt have amazing recovery
- Fullscreen whiffed: same as above
- Up close blocked: Slices, Blade Charge, Spin, F44, F4
- Up close whiffed: Same as above
Spin
All specials, full combo punishable(-27 on block)
Dive Kick
Spin is the best option
Sub Zero
Iceball
- Up close whiffed: Free combo, spin, blade charge, slices
- Up close blocked: Free combo, blade charge and spin, slices
- Fullscreen whiffed: EX Blade charge or spark
- Fullscreen blocked: EX Blade Charge
- If shot at fullscreen, spark will not hit before the iceball
- Up close blocked: spin or blade charge(uppercut will work too)
- Up close blade charge and slide are 10 frames, but from my experience if used at the same time blade charge will win out
- On whiff, free combo or blade charge, slices
Fireball + Low Fireball
- Up close: Full combo, if air fireball only blade charge will work. If blocked may want to do a spin or charge
- Fullscreen: If blocked EX blade charge can get blocked, if whiffed it will hit
- Up close blocked: Blade spin
- Up close whiffed: Free combo or special
- Up close blocked: Full combo or special
- EX up close whiffed: maybe spin, very fast recovery
- EX up close blocked: Might be able to do blade spin or blade charge
- Up close whiffed: spin or blade charge
- Up close blocked: Spin
- Midscreen whiffed: EX blade charge
- Midscreen blocked: EX blade charge
Telelift
- Up close blocked: Free combo punishable
- Fullscreen blocked: EX blade charge
- Up close whiffed: Blade Charge
- Up close blocked: Blade charge
- Midscreen blocked: EX blade charge
- Midscreen whiffed: EX blade charge, MAYBE regular blade charge
- Blocked: Free combo,
Leaves Ermac at neutral advantage.
Reptile
Elbow Dash
- Up close blocked: Most specials, charge, slices, d2, throw
- Midscreen blocked: Most specials,
- Up close blocked: Slices, Blade Charge, Spin
- Up close whiffed: Most specials
- Fullscreen blocked: EX blade charge
- Fullscreen whiffed: EX blade charge
- Slow: Up close blocked: Same as Acid Spit
- Slow: Fullscreen blocked: EX blade charge
- Fast: Up close blocked: Blade charge, blade spin
- Fast: Fullscreen blocked: EX blade charge
-4 on block, safe
Slide
On block is punished by full combo or any special
Kitana
Fan lift
On block it is punished by a full combo or any special, actually punished by pretty much anything(-50 on block)
Fan toss
- Up close blocked: D1
- Up close whiffed: Blade charge or blade spin
- Fullscreen blocked: EX blade charge
- Fullscreen whiffed: EX blade charge
- iAf up close blocked: D1
- iAf up close whiffed: Same as above
- iAf Fullscreen blocked: EX blade charge
- iAf Fullscreen whiffed: EX blade charge
Only -5 on block, maybe a D1
Fan slicer
Neutral advantage on block
Pretty kick
- Up close blocked: Safe on block
- Midscreen blocked: same as above
Leaves her at neutral advantage
Johnny Cage
Air spin kick
- Up close blocked: blade spin, blade charge
- Up close whiffed: If you backdash you could blade spin(might not have to backdash)
- Up close blocked: Full combo, most specials
- Max range blocked: same as above
- Up close blocked: Full combo(if started with B+3,1) or most specials
- Fullscreen blocked: EX blade charge
- Up close whiffed: Blade spin, blade charge, or full combo
- Fullscreen whiffed: EX blade charge
Blocked: Full combo, any special
Jade
Boomerangs
- Up close blocked: Slices, blade charge, spin
- Up close whiffed: Blade charge, blade spin, U+3 or possibly B+3,1
- Fullscreen blocked: EX blade charge
- Fullscreen whiffed: EX blade charge
- Up close blocked(High): Full combo, most specials, U+3
- Up close whiffed(High): Blade charge or spin, U+3, B+3,1
- Fullscreen whiffed: EX blade charge
- Up close blocked(Low): Blade charge, spin
- Fullscreen blocked: EX blade charge
- Blocked:, spin or blade charge
- Blocked: U+3, blade spin or blade charge, slices
- Up close blocked: Blade spin or charge
- Max range blocked: Blade spin or charge
Courtesy of 1man3letters:
Sai
Up close blocked: blade spin
Up close whiffed: Blade charge or spin
Fullscreen blocked: EX Blade charge (during sai)
Fullscreen whiffed: EX blade charge unless Mileena teleport kicks or rolls
Up close high whiffed(Air): Blade charge or spin
Fullscreen high whiffed(Air): EX Blade charge
Neck Bite
spin or blade charge, -11 on block
Teleport kick
Blocked: B+3,1, blade charge or spin (B3,1 is risky incase of sai)
Blocked(ended with air sai): d2,spin,d1~special (on whiffed sai)
Ball Roll
Up close blocked: -46 on block, U+3, B+3,1,f4,chop chop
Fullscreen blocked: Same as above
Nightwolf
Spirit charge
-3 on block, possibly a d1
Hatchet
Punished by a D1 or D3
Lightning
On whiff it can be punished with a jump in punch or if done while you are in the air and land punished by a full combo and any special
Arrow
- Up close blocked: Full combo and any special
- Up close whiffed: Blade spin or Blade charge
- Fullscreen whiffed: EX blade charge
- Fullscreen blocked: EX blade charge
Punished by a D1
Cyrax
Net
- Up close blocked: Punished by a full combo, blade spin or blade charge. I would highly suggest if blocked midscreen to use blade charge
- Fullscreen blocked: EX blade charge
- After jumped over: Blade spin or blade charge
Can be punished by blade spin
Bombs
- Up close: Full combo, any special
- Midscreen: Blade charge, slices
- Fullscreen: EX blade charge
Is now safe on block, punished by spin, blade charge
Noob Saibot
Shadow charge
- Up close blocked: Punished by blade spin, blade charge, slices, and B+3,1
- Midscreen blocked: Blade charge, very important to remember
- Fullscreen blocked: EX blade charge
+4 on block, not punishable
Black holes
If you are close, punished by full combo(watch out where it is landing though). If you are midscreen, blade charge to lessen space. If you are fullscreen EX blade charge
Teleport
On block it is punished by full combo using B+3,1 as a starter. Most specials will work as well. A good way to bait this is U+3(at least against those not familiar with Baraka)
Ghostball
Up close it is punished by full combos and specials. Blade charge and EX blade charge are best to use when it is done midscreen or fullscreen
Shadow slide
If you jump over it and are close enough, it can be punished by blade charge
Smoke
Teleport
On block can be punished by a full combo, blade charge, or blade spin. If they purposefully whiff and are behind you, blade spin can still punish
Smoke Bomb
Remember that blade charge will go through smoke bomb, even before it hits you
- Up close blocked:fast specials(Slices, Blade charge, Blade spin)
- Midscreen blocked: blade charge
- Fullscreen blocked: EX blade charge
Can be low poked
Sektor
Teleport Uppercut
On block it is punished by a full combo. Remember he can TU at any time so watch out for his jump ins. (Good way to bait this is U+3)
Flamethrower
On block is punished by blade charge, blade spin, chop chop, slices, or F44
Missiles
- Up close blocked: blade spin or blade charge
- Midscreen blocked: blade charge
- Fullscreen: EX blade charge
Blade spin and Blade charge are the best options up close. EX blade charge is the best option fullscreen. If blocked is +44 frames, wont be able to punish.
Sonya Blade
Dive kick
Punished by charge, spin, F4(into frametraps) on block. It will go through the moves if you try to anti air
Arc kick
Same as above, except you could probably get away with a b3,1 combo on this as well.
Kiss
Punished by blade spin
Cartwheel
Is safe on block
Leg grab
Punished by mostly anything on block, very unsafe move.
Rings
- Up close blocked: Blade spin
- Up close whiffed: Blade spin
- Midscreen blocked: blade charge
- midscreen whiffed: MAYBE blade charge
- Fullscreen blocked: EX blade charge
- Fullscreen whiffed: EX blade charge
Note: I could not find any block frame data, so take these at your own risk
Dash punch
On block it is punished by blade spin
Overhead slam
Punished by blade spin
Gotcha grab
Punished by blade spin
Ground pounds
Spark on reaction will force this to whiff. Not recommended because Jax can cancel it, but still.
Energy wave
- Up close blocked: charge or spin
- Midscreen blocked: charge
- Fullscreen blocked: EX blade charge
On block can be punished by spin, charge, slices, or f4
Kano
Note: No block frame data for him yet, take these at your own risk.
Upball
Can be punished by blade spin or blade charge
Ball
Can be punished by blade spin or blade charge, f4 or b3 combos
Choke
Unpunishable
Knife toss
- Up close blocked: Blade charge or blade spin
- Fullscreen blocked: EX Blade Charge
Note: No block frame data is present, so take these at your own risk
Baton Sweep
On block punished by blade spin, blade charge, F4
Grenades
- Up close blocked: Blade charge, Blade spin, Chop Chop, F4, B3 will all punish
- Fullscreen Blocked: EX blade charge
- Up close blocked: Blade charge, chop chop, blade spin, and F4 will punish
- Fullscreen blocked: EX blade charge
Blade charge or Blade spin
Shang Tsung
Ground Skulls
- Up close blocked: Blade charge, Blade spin, F4
- Midscreen blocked: Blade charge and EX blade charge
- Fullscreen blocked: EX blade charge
Are all +30 on block, not punishable on block. Punished by a lot during the animation up close though.
Soul Steal
It is safe on block, at best you can D1
Fire Skull
- Up close blocked: Blade charge, Blade spin, F4, B3
- Midscreen blocked: Blade charge or EX blade charge
- Fullscreen blocked: EX blade charge
Fireballs
Can be punished by EX or regular blade charge. IF they are iAGB's you will not be able to punish unless with EX blade charge.
Nomad dash
On block is punished by most specials and B3 and F4
Tornado throw
On block is punished by blade charge, slices, spin, F4
Buzzsaws
On block they really cant be punished unless you are up close and you want to poke. MAYBE blade charge, I have not tested it.
A good Kabal will wreck you though. I might as well put it out thereXD
Raiden
Teleport
Can be poked by D1, D4, or D3
Superman
Punished by blade charge, blade spin, F4, or B3
Shocker
it can be punished by blade charge, blade spin, slices, F4, and B3
Lightning
- Up close blocked: Punished by blade charge, slices, F4, or blade spin
- Midscreen blocked: Blade charge or slices would be good for this situation
- Fullscreen blocked: EX blade charge
Is neutral on block
Cyber Sub Zero
Note: No frame data for block advantage present, use at own risk
Dive kicks
Dive kicks blocked result in a free blade charge or blade spin. This is important in this matchup.
Parry
Pretty sure you can just low poke him out of parry
Bombs
Like Cyrax, if you see an opportunity always punish bombs with EX blade charge or blade charge
Ice ball
- Up close blocked: Slices, Blade charge, Blade spin, F4 and B3
- Midscreen blocked: Blade charge
- Fullscreen blocked: EX blade charge
Can be punished by blade spin
Slide
On block is punished by slices, blade charge, blade spin, F4 and b3
Sheeva
Teleport stomp
Backing up and throwing out an air punch will hit her out of the stomp.
Stomp
You can use blade charge or blade spin to hit her out of this before it connects.
Command grab
+12 on block
Fireball
Basically all of her fireballs can be punished with blade charge. Up close blocked she is insanely vulnerable, so punish with whatever you like.
Quan Chi
Note: No block frame data on here so use at your own risk
Runes
Basically on block these can be punished by blade charge or blade spin if up close. Midscreen is blade charge, Fullscreen is EX blade charge.
Skull ball
- Up close blocked: Blade spin, blade charge, slices, F4, or B3
- Midscreen blocked: Blade charge
- Fullscreen: EX blade charge
Punished by blade charge, blade spin, F4, or B3
Trance
Punished by full combo or any special(-35 on block)
Rain
Lightning
Up close blocked: Blade charge, blade spin, F4
Midscreen blocked: Blade charge
Fullscreen blocked: EX blade charge
Water bubble
Up close blocked: Blade charge, blade spin, F4, B3, slices
Midscreen blocked: Blade charge
Fullscreen blocked: EX blade charge
Roundhouse kick
D1 or D3
Geyser kick
Punished by blade charge, and slices on block
Aqua Splash
-2 on block, use pokes
Water port
Blade charge, slices, spin, or F44
Skarlet
Special Thanks to 1man3letters for this info
Up Slash (from Red Dash) - f4, spin ,charge
Down Slash (from Red Dash) - f4, b3, charge,slices
Red Slide - nothing on block but can try snuff with a charge or eat up the dash with chop chop
Up Slash - f4, spin ,charge
Down Slash - -f4, b3, charge,slices
Blood Ball - spin
Blood Drop - f4, spin ,slices ,charge
Dagger Toss - (upclose,uncanceled) spin
Air Dagger - charge high ad's,careful to watch for angled ones
Red Dash,Dual Up Slash - spin
Red Dash,Dual Down Slash - f4, b3, f2 ,charge
Dual Up Slash - spin
Dual Down Slash - b3, f4, f2 , slices, charge
Blood Stomp - f4, spin, charge, slices
Double Daggers (upclose,uncanceled) spin
Tri Air Dagger - ex charge through it
Kenshi-
Special thanks to 1man3letters for this info
Spirit Charge - just frame charge(very tight),can punish on whiff with charge
Rising Karma - charge,whiff punish with charge also
Telekinetic Slash - nothing (just frame spin at touching distance)
Tele-Flurry - nothing
Spirit Vengeance - +7 on block
Karma Eruption - nothing
Telekinetic Blade - charge (best to do a dash then charge incase opp backdashes) or ex charge
Tele-Beatdown - nothing
Freddy Krueger
Freddy Fingers- Only punishable by EX blade charge on reaction
Glove Toss- Punished by blade charge or other fast specials up close, DO NOT LET GO OF BLOCK AT FULLSCREEN. When a GT is blocked full screen he gets a free far ground claw.
Sweet Dreams- Punished by a blade charge if in range, EX blade charge anywhere on the screen.
Nightmare Stance-Can be interrupted by blade charge(Special Thanks to Altaire for clearing this up)
Ground Spike far-Punished by EX blade charge(-14 on block)
Ground Spike mid- Punished by blade charge(-14 on block)
Ground Spike close- Blade Charge, Blade Spin, Slices, F4 or F44(-14 on block)
Please add or let me know if I missed something if you can, I go through these pretty fast and could easily mess up. Ill be happy to edit it when I can