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Question - Quan Chi Small Quan Buffs

The Highlander

There can be only one
D3 -1. D3 9frames. That makes it 10frames. Anyone with a 6-8 frames forces him to eat pressure if he likes to go for d3 lol.
I understand the math, I didn't say d3 was a block infinite. Are you denying that it being -1 is amazing? It forces characters with 9 frame pokes and slow mids to poke back.
 

the.hamburglar

Alien keeps me up at night
b324~up bat on block jails and can even be plus if you time the bat well. Same with b2~rune upbat
huh, i never knew that. I havent played quan chi in forever but is up bat the fireball thing? Ive never seen anyone use that but again, the bat coming out in the neutral seems very hard with current quan
 

STRYKIE

Are ya' ready for MK11 kids?!
No to everything in the OP.

b324~up bat on block jails and can even be plus if you time the bat well. Same with b2~rune upbat
Are you sure it you can use rising bat after B324/B2 Rune as a true blockstring? Cause I've tested it before and I couldn't beat anything out. Is there video evidence?


huh, i never knew that. I havent played quan chi in forever but is up bat the fireball thing? Ive never seen anyone use that but again, the bat coming out in the neutral seems very hard with current quan
He means B+3+4, it's called rising demon in the move list.
 

Invincible Salads

Seeker of knowledge
No to everything in the OP.


Are you sure it you can use rising bat after B324/B2 Rune as a true blockstring? Cause I've tested it before and I couldn't beat anything out. Is there video evidence?



He means B+3+4, it's called rising demon in the move list.
yes b324, and b2rune are true block strings with up bat, go ahead and look for the thread titled "Summoner Quan isnt just a zoner" i made a video showcasing it

 

STRYKIE

Are ya' ready for MK11 kids?!
yes b324, and b2rune are true block strings with up bat, go ahead and look for the thread titled "Summoner Quan isnt just a zoner" i made a video showcasing it

I'm not sure if I see the evidence where Quan is left + after doing those blockstrings into the bat.
 

Insuperable

My mom tells me I'm pretty
UNIVERSAL BUFFS
Make Quan's b32 -7 or -6 on block instead of -14.
Quan chi's b324 should be -14 on block since it is a low combo starter. There should be a reward for hit confirming on block into b32 which doesn't launch on hit and it would still slightly punishable by some characters or safe but still negative. After you do b3 (-13 on block) anything after that or even that is completely unsafe and full combo punishable.
It is already a low that launches. If you make his already easily hit confirmed b324 string safe on b32, you are actually making his pressure almost as strong as it was before, possibly stronger. Not all 50/50s have to be safe. Risk/Reward system.
Make Quan's B1 have a startup of 11 frames instead of 14 frames.
Quan right now is basically 50/50s and zoning. He really lacks a fast moving mid to use in neutral. B1 isn't some great combo starter move but it's great to check people in neutral because of the good range.

Quan's B1 has amazing range. B2 = long range, B1/D4 = mid range, D3/B3/1/2 = close range. You need to work with Quan's tools, not have Quan's design work for your desired gameplay.
Enhanced scoop (db1) in all variations like Warlock.
Please put the pitchfork down. I think it is very fair to give Quan a wakeup now since he's been nerfed pretty heavily. It will still be -20 and easy to bait out for a full combo punish. It's just ridiculous playing characters like A-list Johnny Cage, Swarm Queen D'Vorah, Jax, Liu Kang, etc., and having nothing but your trusty ol' d1 lol. NRS please stop buffing sky drop it is completely useless and has a horrible hitbox you can even anti air it on the way down. Sky drop is hands down the most useless armor in the game.
You listed all rushdown characters to try and make an argument for why a space control/heavy zoning character like Quan should get a wakeup. If they're getting in aren't you not even doing your job of keeping them out?
D1 being +10 on hit rather than +3.
There's not a worse feeling than counter poking with d1 to see it hit while they mash buttons or armor, getting out of whatever string you went for next. I don't want 50/50s off of a d1 hitting, this doesn't guarantee a low or overhead after the poke hits. Most characters have around +15 after a d1 hits. This just gives you more time maybe to do his s1 (7f).
Name all of the characters who have around +15 after a d1, while having the speed of Quan's d1.
 
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Nuovo_Cabjoy

G O R O B O Y S
Probably already said it earlier in the thread, but Quan is 100000% where he should be right now. Every variation serves its purposes and functions well as an upper mid character right now imo. Yes you have to make some more educated reads than you used to, but that's fighting games so let's not complain about that.

One tool that I don't see anybody mention (which gets me tons of mileage) is his ridiculous backdash. If someone's running at you, backdash can avoid some of the better run in advancing mids in the game and allows you to whiff punish. Yes it's a read, as always, but it's a tool that complements some of his less "one size fits all" neutral buttons to make it all work together nicely.