Pan1cMode
AUS FGC represent!
Can someone explain the 1+2+3 option select to me? So far the only option selects I know of operates on the two facts that if you input a direction after inputting a special, it is removed from the buffer and also that moves take longer to come out if they are blocked.
So for Cassie for instance, you can input, f3~db23, f and with the right timing, cartwheel will come out on hit but not on block. This works because the last f, removes the db2 special from the buffer, and then the extra 3 is read and comes out instead.
But yeah, they are hella dumb tbh, even if they do have an execution requirement.
So for Cassie for instance, you can input, f3~db23, f and with the right timing, cartwheel will come out on hit but not on block. This works because the last f, removes the db2 special from the buffer, and then the extra 3 is read and comes out instead.
But yeah, they are hella dumb tbh, even if they do have an execution requirement.