MsMiharo
Kuff Bano
Nah I tried it again and it wasnt a brutality.
Nah I tried it again and it wasnt a brutality.
The best way i found to pull it off is to input the 212 like you would kung lao's chain fist string and then bb when you see the second hit land. thats what most consistent for me, but if you try it this way and don't like it because it's so fast, you may be able to do the 212 somewhat slower but I've found what works for me so i didn't try anything else really. I will look into it more tonight.Anyone got any tips on how to get b212bb consistently? The timing is really weird.
The one i did didnt need a uppercut and the other player jumpedIt's not the uppercut
This doesn't need uppercut either. Did it without as well.The one i did didnt need a uppercut and the other player jumped
would this set up break armor? im guessing K.L vortex is special case but what if it another character? would the up rockets alone break the armor or would you have to also press a button? *just a thought, i cant test cuz im at work*Im in there! Already had a guy complain to me about Sektor Up Rockets cuz I oki'd him to death.
Also I just wanted to show what I am currently doing to people in the corner.
what's strange is that the Ex straight rocket is safe on block (tested vs K.Lao vortex).. however only if the last rocket connects, some strings int ex rockets make it that the last rockets goes over them and you get a spin in the face, and some strings are inconsistent, gonna have to more testingSo B1 into EX straight rocket as well as some other normals (b2 at least) jail sometimes and sometimes not. But if they armor the popup you get is a lot lower so it's quite hard to land a tele after.
Yes, it feels really inconsistent...Is anyone else finding it near impossible to consistantly wake up with ex flame?
Great vid indeed, I thought of making a vid regarding strictly his zoning tactics. He has some stun moves to run in for combos but I think he's just that effective in zoning alone, using the close shower missiles close to your opponent or if you anticipate them running in is a great tactic, using the 3 hit pushback string is great sets him up for more zoning on block or hit. Can't go wrong there.Guys Ketchup just posted his Sektor Guide....and it's fucking awesome
Exciting times
It's not a bug. 16 Bit said its working as intended. It hits once unless you're hitting them.Also, I hope that up rocket hitting once on block is a bug....
You're correct. I discovered this one, and as you can see I didn't uppercut either lol.The one i did didnt need a uppercut and the other player jumped
If you're referring to me, I specifically said you don't.You're correct. I discovered this one, and as you can see I didn't uppercut either lol.
Not sure why he thinks you need to uppercut, definitely not.
Nevermind, I thought you said you needed to do an uppercut.If you're referring to me, I specifically said you don't.
I find it the same problem that deceptive reptile has trying to wakeup with EX invis. Since the input is DD it reads as a delayed get up which delays the timing window for the actual wakeup. Not a fan.Is anyone else finding it near impossible to consistantly wake up with ex flame?
Nah it's +2 but pretty much no one has a normal that reaches that far.Is it plus enough to jail into a F1 or any other normal? If so i'll start using that from now on.
To be fair, f21 is safe against most things, and only a 7f reversal and 6f move will punish it, although you do lose your turn. You don't necessarily need to commit to it unless you're against Lao or someone like that, in which case you can kinda do ex bf1 to try to save yourself from a punish.F4(3) Duck the 3 full combo punish.. F212bb armor the last hit.. You have to commit on these moves because if you stop the string early or special cancel them you could still get full combo punished because you're very negative.. There is a mind game in the 11(4) and the 111(2) because the entire string is safe so if you don't commit you can block any armored moved..