i vote for "other"
i hate 2D fighting games with weak anti airs. in mkx they can run and jump into you all day. i dont understand why some d2 have so much startup. aa jabs seems not to work?
i would say aa was better in mk9 :/
They designed standing normals to not AA in MKX because they call hit against crouch blocking, but in exchange, jump attack have so much less active frames that they can have to be telegraphed, attacks that meant to hit in the top of the head will only hit there, if its meant to hit in the chest then this is the only place where the frames become active.
You can duck under attack that track the top of your head and whiff punish them before they recover as they touch the ground, they also have a bad auto-face system, some of them you can even walk forward to avoid.
I did a video about this, but no one seems to care, in the end, like in MK9 i might be the only one who again will take advantage of this, even more so in MKX because now you can even do this against jump kicks