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Combo List - Kano The Kano Combo Thread!

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ando1184

Noob
I'm having a really hard time landing the 112 at the end of B312, B1, 32, 112, Grab. They never seem to be high enough for the 112 to catch them... is there some timing trick anybody has or should I just keep grinding in training till it magically clicks? I've had to cut it off and only get 32% so far.
Yes you have to do everything as early as possible. You can also try B312, 32, B1, 112, command grab.
 

FlappyDaniel

Snappin' spines all day e'ry day.
Idk.. I try and do them as soon as possible since obviously that would be the goal, but no matter what the final 112 never connect. I'm new to NRS games with MKX so idk if I just don't have the rhythm down or what... just been frustrating and wondering if there were any tricks I didn't know about or something.. I'll just keep trying till I hit it I guess. Even in the juggle Kabel is talking about I can only get the first two 11s and almost always miss the final 112~Grab. Prolly just my scrubness, have to keep training I guess.
 

OmGxBdON

I'm going to make Fate top ten
I'm having a really hard time landing the 112 at the end of B312, B1, 32, 112, Grab. They never seem to be high enough for the 112 to catch them... is there some timing trick anybody has or should I just keep grinding in training till it magically clicks? I've had to cut it off and only get 32% so far.
I was wrong when I said it was easy just do b312 32 112 command grab 37% that's very easy IMO. But if u really care bout dmg u should be goin for the 40% which is a little tricky b312 twice 112 command grab
 

Derocus

'The Cage Mage'
To be completely honest, I don't even bother with the B1 in that combo. If you do b312, 32, 112, command grab you get 37% meterless. That's only losing 1%, so I'd rather not have a combo drop because I wanted an extra 1% in style points.
b312, 32, 11, 112 gives you 3% extra. It's a little bit harder, but it's still not-super-hard.
 

FlappyDaniel

Snappin' spines all day e'ry day.
It must just be something with my timing, I have a hard time landing even slightly extended juggles. I figure I'm missing the timing for the next hit to come out as soon as possible.... It's really frustrating not knowing what I'm doing wrong to make these juggles miss but still trying to grind them in training and never really making any headway....
 

Youphemism

Gunslinger since pre patch (sh/out to The Farmer)
Cybernetic midscreen meterless can be optimized from
112 xx DB1, B231+3 (26%) to 112 xx DB1, B23 xx BF3 (27%)
B23 xx DB1, B231+3 (24%) to B23 xx DB1, B23 xx BF3 (26%)
F4 xx DB1, B231+3 (22%) to F4 xx DB1, B23 xx BF3 (24%)

Corner meterless
112 xx DB1, B312, 32, B1, B131+3 (36%)
112 xx DB1, B312, B312, 112 xx DB3/DB2 (40%)
112 xx DB1, B312, B312, 112 xx BF3 (41%)

Midscreen one bar needs to be changed
112 xx DB1, B232+4MB, Dash, NJP, 11, B121+3 is wrong, it's B131+3
B23 xx DB1, B232+4EX, Dash, NJP, 11, B121+3
F4 xx DB1, B232+4EX, Dash, NJP, 11, B121+3

Corner one bar
112 xx DB1, B312, 32, B132+4EX, NJP, B231+3 (40%)
112 xx DB1, B312, 32, B132+4EX, NJP, B1, B131+3 (42%)
112 xx DB1, B312, B312, B132+4MB, NJP, B231+3 (43%)
112 xx DB1, B312, B312, 112 xx DF2EX, 112 xx DB2 (45%)

Midscreen one bar
112 xx DB1, B232+4MB, Dash, NJP, Walk, B1, B1, B231+3, B131+3 ender is actually probably easier and still does 35%
B13 xx DB1, B232+4MB, Dash, NJP, JI2, run cancel, B1, B1, B13~BF3 (32%)
B31 xx DB1, B232+4MB, Dash, NJP, JI2, run cancel, B1, B1, B131+3 (32%)
B31 xx DB1, B232+4MB, Dash, NJP, JI2, run cancel, B1, B1, B13 xx BF3 (33%)

3 bars, a corner and a shitload of swag + brutality potential
112 xx DB1, 32, 32 xx DF2EX, DF2EX, DF2EX, throw (35%)
112 xx DB1, B312, 1 xx DF2EX, DF2EX, DF2EX, throw (36%)

Fullscreen
- DF2EX, Run, B232+4EX, 112 xx DB2 (26%) (MrInsaynne)
I believe if you look here you'll find I found that conversion possibility first ;) but I had a different combo that I'll post here:
DF2EX, run cancel xx B232+4MB, dash, NJP, B231+3 or D2 (26%)
 

ando1184

Noob
Here's a combo vid I did to show how to punish certain moves and scenarios. Seeing players get away with punishable stuff kinda got on my nerves so I tried to make it entertaining as well. Also @imblackjames I did a few scenarios using your commando tech so thanks for the ideas. Anyway, I hope you guys enjoy :)

 

ando1184

Noob
why do you keep using the x-ray in commando?
Just for flair, I didn't want everything to look too much the same. They technically work in Cyber as well but you really don't wanna do xray unless you're closing out the match or preventing breaker. I just wanted to show it's possible, that's all.
 

Dukmunky

Arms Dealer, including all 4 of Goro's
Not sure if it has been posted but I have a practical online combo for Cutthroat off the low starter:
B312 1 3xxDB1EX, NJP 32xxBF3 40%

You can also cut out the one after the starter to do 39% without a tricky link
 
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DFC

Cutthroat Truther
Not sure if it has been posted but I have a practical online combo for Cutthroat off the low starter:
B312 1 3xxDB1EX, NJP 32xxBF3 40%

You can also cut out the one after the starter to do 39% without a tricky link
Eh, B312 32 112xxEXdb1 NJP 112xxbf3 for 43% seems equally practical, even for online.

rather than make a new post, I'll mention it here. Are these good optomized Cutthroat?

The above and B121xxdf2 112xxdb1EX NJP 112xxbf3 for 41%? They aren't the highest damaging combos, but they get the job done more consistently than B312B312 does.
 
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Hey guys, I have been experimenting with Cybernetic a bit.

Maybe this is old news, does a bit less than the other midscreen bar combos. Good in the corner.

Anyway, I have been using EXbf3 cancelling to extend combos a bit. If you do the EX, you end up spinning and the opponent isnt knocked down, so you can extend your combos further. Probably works for the other variations too.

E.g:
Midscreen 1 bar:
112 xx db1 112 xx EXbf3 (ballcancel) b23 xx bf3 (33%)

If you are in the corner, you can end it a bit stronger:
112 xx db1 112 xx EXbf3 (ballcancel) 112 xx bf3 (34%)

Or if you are feeling tricky in the corner:

112 xx db1 112 xx EXbf3 (ballcancel) B312, 112 XX BF3 (39%)

Additionally, MAYBE you can work in B312, B312, 112 XX BF3 at the end for even more dmg...

Havnt tested the damage yet, but you can probably also do them with 2 bars, not sure thats worth it.
Midscreen:
112 xx db1 112 xx EXbf3 (ballcancel) b23 xx EXbf3 (ballcancel) b23 xx bf3 (??%)

Not tested if the second bf3 connects, but I do know you can make 3 ballcancels in a row in a combo if you feel like it.

And for Corner, replace b23 with 112 and b312 112 xx bf3 respectively for:

112 xx db1 112 xx EXbf3 (ballcancel) 112 xx EXbf3 (ballcancel) b312 112 xx bf3 (??%)

You can probably ballcancel in the other variations too, but I'm not sure you would prefer this over the Cutthroat launcher?
 
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I didnt read the whole topic, but I didnt see this one in the OP:

Cutthroat corner: B121xxDf2, 11, 112 exDB1, njp, 112xxupball. 41% 1 bar and very easy to do
 

Dukmunky

Arms Dealer, including all 4 of Goro's
I need some advice guys - I have been training Kano's corner low starter combo for hours:
B312 B312 112xxDb1EX JI1 32or112xxBF3

I just can't get over 25% success rate with the b312 b312 part. I'm always too late and he misses the last hit on the second string or too early so b1 comes out instead. What is the best way to train the correct timing into muscle memory? Also I'm practicing on Mileena. PS I am on a stick and trying to memorize the audible rhythym of the buttons isn't helping either
 

DFC

Cutthroat Truther
Doing some farting around, I managed to hit these Air to Air combos:

No Variation:
JI1/2 F4xxbf3 16%

Commando:
JI1/2 RC 32 112xxdbf4 29%

Cutthroat:
JI1/2 F4xxEXdb1 NJP RC112xxbf3 31%

Cybernetic:
JI1/2 B231+3 18%
JI1/2 B232+4MB Dash NJP RC 112xxbf3 28%

Here's a Cybernetic Corner combo. Tighter execution for not really any payoff, but cool nonetheless.(MAN I WISH THIS SITE HAD WEBM SUPPORT)
112xxdb1 B312 B1 32 B132+4MB NJP 112xxbf3 42%
 
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Devin Thorn

chimp damage
I can't for the life of me get get 11 112 to come out after his b121 df2, I don't have trouble with the rest of his combos just that one. Suggestions?
 

DFC

Cutthroat Truther
I can't for the life of me get get 11 112 to come out after his b121 df2, I don't have trouble with the rest of his combos just that one. Suggestions?
You're gonna want to do 11 later than you think you would. Also, 32 112 might be easier/more damaging.
 

Devin Thorn

chimp damage
It's funny you said try 32 because that's exactly what I did when I got fed up with trying to hit 11 haha, you're absolutely right on the waiting part gotta be more patient than you think. I'm pretty happy I've gotten down Cyber Kano and now Cutthroat, time to revisit Commando holy shit all his variations start with a C wtf ahaha
 

FlappyDaniel

Snappin' spines all day e'ry day.
I need some advice guys - I have been training Kano's corner low starter combo for hours:
B312 B312 112xxDb1EX JI1 32or112xxBF3

I just can't get over 25% success rate with the b312 b312 part. I'm always too late and he misses the last hit on the second string or too early so b1 comes out instead. What is the best way to train the correct timing into muscle memory? Also I'm practicing on Mileena. PS I am on a stick and trying to memorize the audible rhythym of the buttons isn't helping either
I have the same issue with B312, B312, 112xxRib break, I hardly ever go for it now. I've been doing B312, 32, 112xxRib Break for 37% instead or B312,B1,32xxRib Break for 32% because the two B312s in a row is so inconsistent, especially on small bodies like mileena. Something I've been doing that helps is trying to time the second B312 press to start as soon as his head goes back to resting position from the second headbutt in the first B312
 

Devin Thorn

chimp damage
I'm starting to see where the commando mind games in the corner come into play. Hit them with a b312 32 112 Rib Breaker then they wanna block low so you f33 and they block that...want some bbq with them ribs boi? Pretty sure if they don't block the f33 you can choke them right? Also Anybody else like to wood chipper people into the corner?
 
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