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Combo List - Goro The Goro Combo Thread

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juicepouch

blink-182 enthusiast
what's the most you can get after a midscreen b2? I'm just doing b2,f3dbf3 for 24dmg, but I'm sure there's something better...
If you wanna spend a bar I'm going with b2 run f3 ex punchwalk 2 1 dbf3 for 34 (might be 32 or 33 in other variations, I'm using fangs to test )
 

Mortal Komhat

Worst Well-Established Goro Player Ever
Anyhoo, assuming you guys do 3d3 to beat out armored wakeups in the corner, what's your favorite combo to go with it?

In Tigrar all I got is :
3d3 xx df2 d3 xx dbf3 (29%)
 
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Pterodactyl

Plus on block.
no 'cause everyone's posting videos being like ayyyy look at me but nobody curates.
No, it's because the OP isn't updating this thread for some reason.

Anyhoo, assuming you guys do 3d3 to beat out armored wakeups in the corner, what's your favorite combo to go with it?

In Tigrar all I got is :
3d3 xx df2 d3 xx dbf3
Non-variation specific,

3d3 xx bf4(EX), NJP, 121 xx dbf3 (32%)
 
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Mortal Komhat

Worst Well-Established Goro Player Ever
Alternately if you don't want to burn a bar of meter, you can do
3d3 121 b12 xx dbf3 (I THINK 24% but I haven't done it in a bit)
 

Nuovo_Cabjoy

G O R O B O Y S
tigrar: 3d3 bf2 d1 exbf4 d1 dbf3.

Don't remember the damage, and there might be a higher damage variant, just haven't played him in ages. The bf2 gives frame advantage on block and combo on hit, unlike raw 3d3 corner stuff.
 
An important thign to note is that if goros 3D3 connects vs a crouching opponet, you cant seem to land the B-12-u2 string....

However, you can confirm afterwards by just doing D3 into whatever cancel.
 

Mortal Komhat

Worst Well-Established Goro Player Ever
What Ptero said.

3d3 midscreen i'd have to work on, but I'd probably just waste the meter and go for a ex punchwalk setup. corner positioning is more important to Goro than midscreen damage imho.
 

Pterodactyl

Plus on block.
I come with yet another gift.


This time I remembered to write down the commands so it's easier for you guys to round up the combos:

Combos:
1. JI4, B12U2, 121 xx BF4(EX), 121 xx DBF3 (37%)
2. B12U2, U1, U2, B12U2, 121 xx DBF3(EX) (37%)
3. F4, D1 xx BF4(EX), 121 xx DBF3 (36%)
4. B2, B2, B12U2, 12 xx BF4(EX), 121 xx DBF3 (34%)
5. B12U2, B2, B2, B12U2, 121 xx DBF3(EX) (39%)
6. 3D3, B12U2, F3 xx BF4(EX), 121 xx DBF3 (38%)
7. B2, NJP, B2, JI3, 121 xx BF4(EX), 121 xx DBF3 (33%)
8. B12U2, NJP, B2, B12U2, 121 xx DBF3(EX) (39%)
9. B2 xx run xx B2 xx run xx F3 xx BF2(EX) (29%)
10. F3 xx BF4(EX), NJP, B2, F3 xx BF2 (36%)
11. NJP, B12U2, F3 xx BF4(EX), F3 xx BF2 (35%)
 
At Chinocudeiro's request, I have edited the original post to have the organized look I put into the Ferra/Torr Combo Lab. Now, keep in mind that I do not have access to Goro, so I cannot test combos and their damage values. This means that I have to rely upon Goro's sub-forum community on TYM to give me combos with accurate notations and damage values that don't start with jump-in punches.

Feel free to tag me in a post with comprehensible combos as long as they do not start with a jump-in punch, for consistency's sake in the neutral game.
(NJP starters are fine.)

@Pterodactyl and other kind Goro players: I require optimal combos to put into the original post please. Just the essentials will do for now, then you all can give me other stuff to add into the OP.

@Espio, you are allowed to edit the original post as well for the benefit of TYM's Goro community and visitors. ^_^
 

chief713

Vertebral Subluxationist
Here are some basic combos so people can copy-paste into the OP

b12u2, slight run, b12u2, f3 xx grab (32%, 33% in fangs)
b12u2, slight run, b12u2, f3 xx en punchwalk, f3 grab (38%, 39% in fangs)
f3 xx en punchwalk, slight run, b12u2, f3 xx grab (37%, 38% in fangs)
f3 xx en punchwalk, f3 xx punchwalk or grab (31%/32%, 34% for grab in fangs)
b3 xx en punchwalk, slight run, b12u2, f3 grab (35%, 36% in fangs)
f3 xx en fang spin, walk forward a step, b12u2, f3 xx grab (40%)
corner only: b12u2, b2, f4, b12 xx en punchwalk, f3 xx grab (40%, 41% in fangs)
corner only: f4, d1 xx en punchwalk, njp, f3 xx grab (39%, 40% in fangs)
corner only: b12u2, b2, b2, njp, f3 xx grab (33%, 34% in fangs)
corner only: b3 xx en fang spin, b12u2, njp, f3 xx grab (39%)

if anyone has higher damage from any of these starters, quote the post and edit in your combo with damage for non fangs and with fangs like the rest of the combos.
 

_CHINOCUDEIRO_

Machakabotones
Here are some basic combos so people can copy-paste into the OP

b12u2, slight run, b12u2, f3 xx grab (32%, 33% in fangs)
b12u2, slight run, b12u2, f3 xx en punchwalk, f3 grab (38%, 39% in fangs)
f3 xx en punchwalk, slight run, b12u2, f3 xx grab (37%, 38% in fangs)
f3 xx en punchwalk, f3 xx punchwalk or grab (31%/32%, 34% for grab in fangs)
b3 xx en punchwalk, slight run, b12u2, f3 grab (35%, 36% in fangs)
f3 xx en fang spin, walk forward a step, b12u2, f3 xx grab (40%)
corner only: b12u2, b2, f4, b12 xx en punchwalk, f3 xx grab (40%, 41% in fangs)
corner only: f4, d1 xx en punchwalk, njp, f3 xx grab (39%, 40% in fangs)
corner only: b12u2, b2, b2, njp, f3 xx grab (33%, 34% in fangs)
corner only: b3 xx en fang spin, b12u2, njp, f3 xx grab (39%)

if anyone has higher damage from any of these starters, quote the post and edit in your combo with damage for non fangs and with fangs like the rest of the combos.
I must say that in fangs, if you use the dragon spin(recommended) instead of enPW,you DO NOT need to slight run to do the b12u2
So my BnB for fangs is
(F3/B3/21/F21)-:exSpin-B12U2-(21/F3)-DBF3 for 39% midscreen ,40% if JiP before. 1% less if you finish with dragon spin for better position and corner carry
 

alexbib

Noob
I must say that in fangs, if you use the dragon spin(recommended) instead of enPW,you DO NOT need to slight run to do the b12u2
So my BnB for fangs is
(F3/B3/21/F21)-:exSpin-B12U2-(21/F3)-DBF3 for 39% midscreen ,40% if JiP before. 1% less if you finish with dragon spin for better position and corner carry
You got time for a njp between b12u2 and f3dbf3
 
Sup y'all, first time poster on TYM. Incoming wall of text. I wanted to find some stuff from his corner overheads because it always seemed a little lacking(with how easy b3 xx punchwalk was for example), so I tried my best to get decent damage. I hope at least something here is new or a little better optimized than some other's combos, because I haven't had the chance to sit and check every post on these forums.

I find that 3d3 d3(or d1) then b12 is the most consistent way to link off of it into whatever you want, because b1 is so fast, and if you're not gonna spend meter you can just fluff it up with at least 3(sometimes 4) d3/d1 before finishing with a b12 xx Shokan Grab. 1 or 2 d1/d3 after 3d3 doesn't ever usually cause scaling issues either, super easy to confirm off of to boot. You can still get 33% off of a 3d3 with like 3d3 b12u2 b12u2 d3 xx shokan grab but it's a royal pain in the ass(sometimes you miss the b1, sometimes the u2 doesn't hit, sometimes the second b12u2 doesn't hit fully etc.), so I found 3d3 xx bf2 much easier to combo off of.

Looking into Tigrar more, corner 3d3(or just 3 for the mixup) xx db4 d3x4 b12 xx shokan grab does 33% meterless and slightly less if you wanted to start with low fireball. Speaking of low fireball, max range f3 xx low fireball combos in the corner and f3 xx low fireball, d1d1d1 b12 xx EX Punchwalk NJP 121 xx Shokan Grab does 44%. But that's not in the video.

P.S, off of the f4 in the video, afterward I found out you can still do d1 d1 b12 xx ex punchwalk njp 121 xx sg and it'll do 41% instead. Not sure why I didn't test it but 2% is 2%!

Anyway enough chatter.

 
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