Jimmypotato
Mid Tier
Hey guys, I was looking to see if there was a thread about this already, but I couldn't find one. This is not a complaint thread or a "CHANGE THIS SHIT NRS" thread. This is just a thread to gauge opinion and see what everyone else thinks about it.
I find the cool down to the Stamina "energy" meter after combo breaker is way to long. I'm not infront of my game right now so I can't time it exactly, but it is very long.
The reason I'm not a fan of the long cool down time, is I feel very handicapped after I use a combo breaker.
It already cost 2 bars of Super meter to break, which is fair, and the way it's always been, but it also cost you both of your stamina bars as well. I also think this is fine, I just don't think it should take forever for it to charge back up.
Here is why:
After I break, I lose the ability to even Back Dash. Not only that, I can't even run. I also lose the ability to use any interactables. The interactables hurts because they are a great way to escape corners on some stages or get space from your opponent, which may be the case after a Combo Breaker.
The big one for me is not being able to run.
I have no problem with it costing 2 bars of super meter and 2 bars of stamina, I just don't think it's necissary to have the super long stamina cool down there as well, feels like over kill for me.
Maybe there is a good reason for it, and I would like to hear it. I really just want to understand why it's there. Because in the game, when you are breaking it's usually because you are in a bad spot as it is, or you made a mistake (or guessed wrong) and are being punished for it. So why should I also be hindered after loosing 2 meter as well.
Anyone have any thoughts?
Edit: I timed the cool down. It's 7.5 seconds until you get your first bar of Stamina back, and 8.5 before you get both back.
I find the cool down to the Stamina "energy" meter after combo breaker is way to long. I'm not infront of my game right now so I can't time it exactly, but it is very long.
The reason I'm not a fan of the long cool down time, is I feel very handicapped after I use a combo breaker.
It already cost 2 bars of Super meter to break, which is fair, and the way it's always been, but it also cost you both of your stamina bars as well. I also think this is fine, I just don't think it should take forever for it to charge back up.
Here is why:
After I break, I lose the ability to even Back Dash. Not only that, I can't even run. I also lose the ability to use any interactables. The interactables hurts because they are a great way to escape corners on some stages or get space from your opponent, which may be the case after a Combo Breaker.
The big one for me is not being able to run.
I have no problem with it costing 2 bars of super meter and 2 bars of stamina, I just don't think it's necissary to have the super long stamina cool down there as well, feels like over kill for me.
Maybe there is a good reason for it, and I would like to hear it. I really just want to understand why it's there. Because in the game, when you are breaking it's usually because you are in a bad spot as it is, or you made a mistake (or guessed wrong) and are being punished for it. So why should I also be hindered after loosing 2 meter as well.
Anyone have any thoughts?
Edit: I timed the cool down. It's 7.5 seconds until you get your first bar of Stamina back, and 8.5 before you get both back.
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