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General/Other - Bo' Rai Cho Return Of The Druken Fist: The Official Bo' Rai Cho PRE-RELEASE Discussion Thread

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BoRaiCho

DD1 Sake Shots ( can be leveled up to 3 times, 1 shot makes certain strings cancellable into low high mix ups, level 2 gives additional stamina for run cancels, level 3 adds a single use armored roll that is 6 frames and launches and plus 3 on block. After that move is used Bo Rai Cho returns to level 1)

DF2 Drunk Dodge: can roll under incoming projectiles and dash forward

Drunk Counter DF1, DF1 + B, DF1+ F: parries mids and highs does 12%, bo rai cho can choose which side he ends up on as part of the animation

Spilled drink DB3, DB3+B, DB3+F: throws bottle near medium or far the area where it hits now catches running opponents and makes them slip for a hard knockdown

Dragons breath DF4: Bo Rai Cho sets his breath on fire slow moving fireball that takes 1 level of sake shots and hits mid, enhanced version eats other projectiles


Variations:

Shaolin Fu: Sonya style shaolin stance that can go high overhead or grab

Double Fisting; Sake Shots are faster, can be enhanced to drink 2 at a time, can be cancelled. New wake up attack armored fast and restands opponent

Master's Rage: Drinking now increases damage but lowers stamina, adds additional drinking level that gives him 1 hit of armor, adds "moment of lucidity" move where bo rai Cho can focus his chakra a la liu kang light stance and gain faster start up on specials and normals for a brief period
 
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WiseM0nkey

welcome to the ButtSlam
BoRaiCho

DD1 Sake Shots ( can be leveled up to 3 times, 1 shot makes certain strings cancellable into low high mix ups, level 2 gives additional stamina for run cancels, level 3 adds a single use armored roll that is 6 frames and launches and plus 3 on block after that move is used Bo Rai Cho returns to level 1)

DF2 Drunk Dodge: can roll under incoming projectiles and dash forward

Drunk Counter DF1, DF1 + B, DF1+ F: parries mids and highs does 12%, bo rai cho can choose which side he ends up on as part of the animation

Spilled drink DB3, DB3+B, DB3+F: throws bottle near medium or far the area where it hits now catches running opponents and makes them slip for a hard knockdown

Dragons breath DF4: Bo Rai Cho sets his breath on fire slow moving fireball that takes 1 level of sake shots and hits mid enhanced version eats other projectiles


Variations:

Shaolin Fu Sonya style shaolin stance that can go high overhead or grab

Double Fisting; Sake Shots are faster, can be enhanced to drink 2 at a time, can be cancelled. New wake up attack armored fast and restands opponent

Master's Rage: Drinking now increases damage but lowers stamina, adds additional drinking level that gives him 1 hit of armor, adds "moment of lucidity" move where bo rai Cho can focus his chakra a la liu kang light stance and gain faster start up on specials and normals for a brief period
Double Fisting... eh... :DOGE
 

Perdition

Your friendly neighborhood cynic
This game needs more fun and silliness, in my opinion. But I am a 28 year old who has played MK religiously since MK2, so I understand times have changed quickly...but still, there needs to be a comic relief type of character in this Kombat Pack.
 

Aramonde

Noob
BoRaiCho

DD1 Sake Shots ( can be leveled up to 3 times, 1 shot makes certain strings cancellable into low high mix ups, level 2 gives additional stamina for run cancels, level 3 adds a single use armored roll that is 6 frames and launches and plus 3 on block. After that move is used Bo Rai Cho returns to level 1)

DF2 Drunk Dodge: can roll under incoming projectiles and dash forward

Drunk Counter DF1, DF1 + B, DF1+ F: parries mids and highs does 12%, bo rai cho can choose which side he ends up on as part of the animation

Spilled drink DB3, DB3+B, DB3+F: throws bottle near medium or far the area where it hits now catches running opponents and makes them slip for a hard knockdown

Dragons breath DF4: Bo Rai Cho sets his breath on fire slow moving fireball that takes 1 level of sake shots and hits mid, enhanced version eats other projectiles


Variations:

Shaolin Fu: Sonya style shaolin stance that can go high overhead or grab

Double Fisting; Sake Shots are faster, can be enhanced to drink 2 at a time, can be cancelled. New wake up attack armored fast and restands opponent

Master's Rage: Drinking now increases damage but lowers stamina, adds additional drinking level that gives him 1 hit of armor, adds "moment of lucidity" move where bo rai Cho can focus his chakra a la liu kang light stance and gain faster start up on specials and normals for a brief period
This sounds great! I think he should be like Chin from KOF13 & Dhalsim's fire attacks.

PetulantWaste on the spilled drink move what if you could throw close and not have it not lit until you press L2 and if you fall into it you will get a standing reset?
(made up corner combo)

112(launches),spilled drink,112,L2(he lights it and the opponent gets burned, standing reset),224, (combo ender)
 
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