AK L0rdoftheFLY
I hatelove this game
@DelSchokoladenSaftWhy was i not tagged?
@DelSchokoladenSaftWhy was i not tagged?
Double Fisting... eh...BoRaiCho
DD1 Sake Shots ( can be leveled up to 3 times, 1 shot makes certain strings cancellable into low high mix ups, level 2 gives additional stamina for run cancels, level 3 adds a single use armored roll that is 6 frames and launches and plus 3 on block after that move is used Bo Rai Cho returns to level 1)
DF2 Drunk Dodge: can roll under incoming projectiles and dash forward
Drunk Counter DF1, DF1 + B, DF1+ F: parries mids and highs does 12%, bo rai cho can choose which side he ends up on as part of the animation
Spilled drink DB3, DB3+B, DB3+F: throws bottle near medium or far the area where it hits now catches running opponents and makes them slip for a hard knockdown
Dragons breath DF4: Bo Rai Cho sets his breath on fire slow moving fireball that takes 1 level of sake shots and hits mid enhanced version eats other projectiles
Variations:
Shaolin Fu Sonya style shaolin stance that can go high overhead or grab
Double Fisting; Sake Shots are faster, can be enhanced to drink 2 at a time, can be cancelled. New wake up attack armored fast and restands opponent
Master's Rage: Drinking now increases damage but lowers stamina, adds additional drinking level that gives him 1 hit of armor, adds "moment of lucidity" move where bo rai Cho can focus his chakra a la liu kang light stance and gain faster start up on specials and normals for a brief period
It'll be a normal too.I just hope he has a 7 frame armored launcher.
This sounds great! I think he should be like Chin from KOF13 & Dhalsim's fire attacks.BoRaiCho
DD1 Sake Shots ( can be leveled up to 3 times, 1 shot makes certain strings cancellable into low high mix ups, level 2 gives additional stamina for run cancels, level 3 adds a single use armored roll that is 6 frames and launches and plus 3 on block. After that move is used Bo Rai Cho returns to level 1)
DF2 Drunk Dodge: can roll under incoming projectiles and dash forward
Drunk Counter DF1, DF1 + B, DF1+ F: parries mids and highs does 12%, bo rai cho can choose which side he ends up on as part of the animation
Spilled drink DB3, DB3+B, DB3+F: throws bottle near medium or far the area where it hits now catches running opponents and makes them slip for a hard knockdown
Dragons breath DF4: Bo Rai Cho sets his breath on fire slow moving fireball that takes 1 level of sake shots and hits mid, enhanced version eats other projectiles
Variations:
Shaolin Fu: Sonya style shaolin stance that can go high overhead or grab
Double Fisting; Sake Shots are faster, can be enhanced to drink 2 at a time, can be cancelled. New wake up attack armored fast and restands opponent
Master's Rage: Drinking now increases damage but lowers stamina, adds additional drinking level that gives him 1 hit of armor, adds "moment of lucidity" move where bo rai Cho can focus his chakra a la liu kang light stance and gain faster start up on specials and normals for a brief period
In his Gaseous variation?what if Bo gets dat Venomus spray? you know what i mean by "spray"
Could be too much, yeah...In his Gaseous variation?
Yes
No
So you like him? Good.i was gonna read this thread and post some serious deep thoughtful wording about how i feel about this character..... this pretty much sums up all my feelings.. Thank you.
So you like him? Good.