Hey Guys, I'm currently wearing a cast on my broken hand and cannot test it. Would you mind to test some ideas?
1) Klaw Pounce as an approach
with -7 on block now, the pounce can only be punished by characters with 6 frame punishers. Cassie, Jacqui (now with s1), Reptile, and some pokes. That means there is a portion of the cast that Pounce is safe against. So, using far pounce to advance against zoners should be safe on several MU's, also could be useful to close the gap against runaway characters or players. So, could someone lab this:
Far pounce against the likes of Kitana and Kenshi. Does Reptile get hit by fans or other zoning tool while in the air or there is a timing you can pass them and catch the opponent on recovery or even after, blocking? Or Kitana mid air?
2) Far pounce with forceball on screen.
With a safe pounce and less recovery on forceball, can we put out a forceball on screen and then pounce over it to approach? For example: ending combos with combo~f412~sfb and then far pounce. They will block it but at -7 and a forceball coming from behind, depending on how far/close the forceball is, we could be able to still safely pressure after being blocked. Could someone explore it as an ender of different combos and using sfb, ex sfb, ffb, etc.. to see if there is any situation when we can indeed approach and continue pressure this way?
Kind of what we used to do with elbow dash and sfb in MK9
3) Pounce to force opponents to stay in the corner
Can we do the same as above (2), putting a forceball on screen, klaw pounce over it to opponent's block, and then stop the ball? The goal here is to force opponents to stay there while we put the forceball near them and stop it. The pounce would force them to hold block or be hit trying to move forward/jump. If we knocked them to the corner before the forceball, stopping the ball in front of them would act as Subzero's clone. Can anyone test if that works? Don't know if the forceball lasts long enough for it or if pounce really catches them if trying to jump out.
I'm intrigued with pounce, since it seems to be very useful now and opens up new meta possibilities for Reptile.