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General/Other - Reptile REPTILE PATCH 8-31-2015 DISCUSSION

MastererBetty

Your Tears My Strength
  • Reptile - Towards+BP is now +1 on hit (up from -8)
  • Reptile - Acid Spit no longer triggers auto block and had its damage increased by 3
  • Reptile - Changed the Floating Ball motion to Down,Down,BLK
  • Reptile - Removed 4 recovery frames from Forceball & Slimeball
  • Reptile - Slightly loftier reaction on Slippery Slide
  • Reptile - Removed 4 recovery frames from Acid Puddle
  • Reptile - Klaw Swipe is now -6 on block (up from -11)
  • Reptile - Klaw Slash is now -15 on block (down from -10)
  • Reptile - Klaw Pounce is now -7 on block (up from -17)
  • Reptile - Klaw Bounce is now -20 on block (down from -17)
  • Reptile - Reptilian Dash is no longer a hard knockdown and had its reaction adjusted
  • Reptile (Deceptive) - Activating stealth no longer triggers auto block on the opponent allow to continue some combos
  • Reptile (Deceptive) – Reduced the recovery of stealth ex by 11 frames
Reptile Footage Starts at 51:24.
http://www.twitch.tv/netherrealm/v/13785440



We made it
 
Last edited:

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
Changing floating ball's input is awesome.

Rather noob here, but what's an auto-block?
Auto-block is a flag in MK games that allows you to block, despite being at a heavy enough frame disadvantage to be comboed in hitstun. Removing that removes the flag, which means you can now extend combos via links. For acid spit, it's not a very major change, but slightly useful.
 

MastererBetty

Your Tears My Strength
I don't know Deceptive buffs got me feeling meh. You still gotta use a bar just like Nimble so isn't too crazy good.

I always like how Noxious could be used and never need to spend meter on it. Part of what makes Noxious great is the meter you save to meter burn all his other moves
 

buyacushun

Normalize grab immunity.
So how good is the invis now? I was told a big problem was startup and they lessened that. So how effetive was that buff?