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Rank the NRS games 1,2,3

Rank the NRS games

  • 1 MKX 2 IGAU 3 MK9

    Votes: 51 20.0%
  • 1 MKX 2 MK9 3 IGAU

    Votes: 58 22.7%
  • 1 IGAU 2 MKX 3 MK9

    Votes: 26 10.2%
  • 1 IGAU 2 MK9 3 MKX

    Votes: 11 4.3%
  • 1 MK9 2 MKX 3 IGAU

    Votes: 75 29.4%
  • 1 MK9 2 IGAU 3 MKX

    Votes: 10 3.9%
  • 1 MK9 2 IGAU, too soon to judge MKX

    Votes: 16 6.3%
  • 1 IGAU 2 MK9, too soon to judge MKX

    Votes: 8 3.1%

  • Total voters
    255

Rude

You will serve me in The Netherrealm
Aquamans trait completely negated some characters, banes trait completely rapetrained some characters, the ambiguous 50/50s eveeeerrywhere from clunky badly designed JIP's and the stupid corner blocking crossups half the cast had. Just to name a few things

Kabal could have been fixed with a few minor frame changes and gas ball changes.

The only think injustice had over mk9 was less bugs

I do not agree. For one thing, ambiguous cross ups are a thing in 2d fighters without block buttons. Like the weather, they're a fact of life.

Yes, Aquaman was a very dominant character. But there is nothing to suggest they couldn't have adjusted his trait with a patch, as you seem to suggest.

Bane took big damage when his trait was on cool down. More over, i would argue that Bane's ability to keep people in the cornered is on par with MK9 Cage, who had a random frame advantage glitch in his pressure system.

The jump in punches were not badly designed or clunky. They were character specific and had different properties. MKII worked the same way, as did MK X. If you knew how the jump ins worked, like my Catwoman example, there were ways around it.

You haven't convinced me.
 

HeroesNZ

Baconlord's Billionaire Sugar Daddy
1 - IGAU:
For starters it was B2B. I also liked that MU knowledge was essential because every character played very differently - especially because I mained Nightwing and each stance was better/worse in each MU.

I preferred the way NRS designed the pressure system infinitely more than MKX. Interactables were annoying (especially thanks to Staff Stance's shitty mobility) but I wouldn't turn them off - they made things more interesting. Also BGBs were a great addition to the game and I was disappointed that they weren't in MKX.

It suited all types of play. Zoning, Rushdown, Turtling, Space Control, whatever - not to mention there was a perfect balance between offense and defense. Safe 50/50s and plus frames were balanced by invincible wakeups and backdashes.

2 - MK9 >= MKX:
First of all, I'm not a fan of the Block Button. That aside, IMO MK9 was more fun to play and definitely more fun to watch than MKX. I prefer staggered strings and OTGs to corner carry & 50/50s. Also MK9 had a much better balance between offense and defense. However, MKX has a great training mode and I like that they actually gave the characters some life.
 

ThaShiveGeek

Est In Harvey 1989
Like what?

The narrative was that Martian Manhunter was Kabal level broken.

But he wasn't. It was one guy.

For example, after oh teleport Martian was -. So there was a metagame, similar to the post Doomsday shoulder metagame. Your options vs. MMH's and they were character specific. There was nothing broken about him. He had no infinites, no game breaking glitches. People simply used MMH as a straw man to hate on a game they never liked to begin with.

To say that characters could do whatever is misleading and ill informed. Due to traits, every character was unique which made match up knowledge essential.

If you didn't know that ducking The Flash's lightning charge lead to a full combo punish instead of leaving him + if you stood blocked, of course he would seem overpowering.

Same if you didn't know you could backdash Green Lantern's b1. Or that you could backdash some of Catwoman's follow ups after a blocked max range j2. Injustice was full of nuance like that.

The reality is that the community never gave Injustice a chance because it wasn't an MK Game.

Now we have an MK game that is several times more setplay and momentum based than Injustice ever was. But people have, "just accepted it" because it has Scorpion and Sub Zero in it.
The realest post of 2015! Preach young sir!
 

Rude

You will serve me in The Netherrealm
1 - IGAU:
For starters it was B2B. I also liked that MU knowledge was essential because every character played very differently - especially because I mained Nightwing and each stance was better/worse in each MU.

I preferred the way NRS designed the pressure system infinitely more than MKX. Interactables were annoying (especially thanks to Staff Stance's shitty mobility) but I wouldn't turn them off - they made things more interesting. Also BGBs were a great addition to the game and I was disappointed that they weren't in MKX.

It suited all types of play. Zoning, Rushdown, Turtling, Space Control, whatever - not to mention there was a perfect balance between offense and defense. Safe 50/50s and plus frames were balanced by invincible wakeups and backdashes.

MK9 >= MKX:
First of all, I'm not a fan of the Block Button. That aside, IMO MK9 was more fun to play and definitely more fun to watch than MKX. I prefer staggered strings and OTGs to corner carry & 50/50s. Also MK9 had a much better balance between offense and defense. However, MKX has a great training mode and I like that they actually gave the characters some life.
It's true.

In Injustice you could play a zoner(Zod), a setplay character(Batgirl), a grappler(Bane), A footsies/whiff punish character(Aquaman), a counter zoner(MMH), Rushdown(The Flash) and do well.

The same can't be said of MK X.
 

CJKRattlehead

Two men enter, one man leaves!
This game being mixup heavy is becoming more and more of a plus to me, at least the mixups in this game are intended unlike Johnny/jax random advantage that just forced you to block all day. Just a few more buffs to some of the weaker zoners and we will have a fantastic fast paced diverse fighting game.

EDIT: also get rid of those damn option selects if possible
 
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esc1

95% of TYM discussion: "It's fine"
1)Gameplay and roster wise MK9.. Every xray wasn't an eye gouge either.
2)MKX wakeup options are too finicky and I could give a rats ass about the new special forces and the old in the same game. Not to mention no cyber initiative. The character skin texturing looks like ass too. Warty toad skin and hands anyone?
3)Injustice back to block isn't my cup of tea but the roster was pretty tight.
 

Wigy

There it is...
I do not agree. For one thing, ambiguous cross ups are a thing in 2d fighters without block buttons. Like the weather, they're a fact of life.

Yes, Aquaman was a very dominant character. But there is nothing to suggest they couldn't have adjusted his trait with a patch, as you seem to suggest.

Bane took big damage when his trait was on cool down. More over, i would argue that Bane's ability to keep people in the cornered is on par with MK9 Cage, who had a random frame advantage glitch in his pressure system.

The jump in punches were not badly designed or clunky. They were character specific and had different properties. MKII worked the same way, as did MK X. If you knew how the jump ins worked, like my Catwoman example, there were ways around it.

You haven't convinced me.
Think we have fundamental differences in what we want from a fighting game. I just found injustice slow and clunky to play and watch at the highest level. Think the only thing i ever watched that impressed was tyrants grundy. The first injustive Evo was probably worse than watching a gay porn version of saw.

Could go back and fourth with examples all day. Agree to disagree
 

Rude

You will serve me in The Netherrealm
Think we have fundamental differences in what we want from a fighting game. I just found injustice slow and clunky to play and watch at the highest level. Think the only thing i ever watched that impressed was tyrants grundy. The first injustive Evo was probably worse than watching a gay porn version of saw.

Could go back and fourth with examples all day. Agree to disagree
The first Injustice EVO featured a far higher level of play than MK9's first EVO. That's not even a question.

But regardless, either one is preferable to MK X.
 

SaltShaker

In Zoning We Trust
Superman eye laser and f23 x29938 'higher level of play'

:DOGE
Until that was fixed.

Being that some people actually support "21122/211xxCommand Grab" it remains to be seen if MKX will actually balance out with patches, or simply be a fest of who can rush you down better.
 

Matix218

Get over here!
I voted mk9 1st, injustice 2nd and mkx too soon to tell (but I think it will end up being first when all is said and done.

I loved mk9 for its walk speed, anti airs, character choices and gameplay pace.

Injustice was never my cup of tea but I did play it and for the most part enjoy it. I was never a fan of the unblockable interactables, glacial walk speeds and number of ambiguous crossups but that's just me.

Mkx shows promise in that it seems to being back the hype I felt from mk9 tournaments. Although currently it is a bit heavy on rushdown/5050s I think as the game evolves (and the inevitable patching to some of the too strong 50/50s) it will prove to be the best and most polished and exciting nrs game so far.
 

Wigy

There it is...
Until that was fixed.

Being that some people actually support "21122/211xxCommand Grab" it remains to be seen if MKX will actually balance out with patches, or simply be a fest of who can rush you down better.
Injustice is still ass. Relaxed state versus revolver?

Its still a young game mk9 and injustice are entirely fleshed out.

I think once they tone down some of the rush down and 50/50s it will be awesome.
 

SaltShaker

In Zoning We Trust
Injustice is still ass. Relaxed state versus revolver?

Its still a young game mk9 and injustice are entirely fleshed out.

I think once they tone down some of the rush down and 50/50s it will be awesome.
So you're basing Injustice being ass on the Zod/Lex MU? As if Kenshi/Jade, Kenshi/Sub-zero, Kabal/Sheeva, Cage/Sheeva, Cyrax vs life bars was any different? Lol indeed.

If you have a preference for one over the other that's only natural, but the reasoning you are using is absurd man.

If they turn it down. It seems intentional. I mean their idea to help Shinnok not be bottom one was give him an OH. Not fix his non existent zoning in Necro, no, that would be too much. Give him an OH. I wouldn't be surprised if they turned it up at this rate.
 

Zephyrus

TYM resident party pooper
The games keep getting better every new game. Yeah, the 50/50's are extremely annoying, but the better players are the ones that are winning. And MKX is definitely the most fun IMO.

Anyway, MKX > Injustice > MK9
I share your opinion
 

Wigy

There it is...
So you're basing Injustice being ass on the Zod/Lex MU? As if Kenshi/Jade, Kenshi/Sub-zero, Kabal/Sheeva, Cage/Sheeva, Cyrax vs life bars was any different? Lol indeed.

If you have a preference for one over the other that's only natural, but the reasoning you are using is absurd man.

If they turn it down. It seems intentional. I mean their idea to help Shinnok not be bottom one was give him an OH. Not fix his non existent zoning in Necro, no, that would be too much. Give him an OH. I wouldn't be surprised if they turned it up at this rate.
True, i was just giving a like for like example to your erron black comment.
i see your point though. I just think in general the movement system was slow clunky, didn't allow for effective poking in most characters and the interactables and traits were dumb.

Like i said a few comments ago, to each their own i just wanted to hear why people liked injustice more cause everyone i play with hates it.

One of the things that the zod-lex matchup highlighted was the issue with movement in general. If zod didn't fuck up in that matchup it was 10-0 and the lex shouldn't touch him. Jade and subzero can at least land a hit in the matchup
 

Landonio

n00b
1) Injustice (My all time favorite fighting game)

I'll repost what I posted several months ago about Injustice:

Everything from the over-the-top super moves, ridiculous interactible damage and absurd stage transitions all the way down to the monotone, serious nature of the female commentator's voice serve to make the matches feel important. I love the mechanic of universal, armored combo-launchers. I love the concept of character traits. I love the clash system - I think it's borderline genius. I love, love, love interactibles. I love the practice mode (is there a better one in the history of fighting games???) I love how (relatively) balanced Injustice is. And as a guy who never could block, I love how ridiculous every character's offense is. I love Bane. I love Killer Frost. I love The Joker. I love Injustice.

2) MKX

Brilliant game. The main reason I favor Injustice over it is because I think Injustice did a better job of incorporating a larger variety of play-styles. But, Brutalities own and this game owns.

3) MK9

The start of something special . . . but, too many problematic fighting mechanics and balance issues to compete with the other two, far more polished, competitive fighters on this list.
Translation: I'm bad.

:DOGE

But seriously, kinda shocked how many people here actually think MK9 was a good fighting game.
 

SaltShaker

In Zoning We Trust
True, i was just giving a like for like example to your erron black comment.
i see your point though. I just think in general the movement system was slow clunky, didn't allow for effective poking in most characters and the interactables and traits were dumb.

Like i said a few comments ago, to each their own i just wanted to hear why people liked injustice more cause everyone i play with hates it.
For me I liked it because I'm a defensive player so the slower movement didn't bother me. I thought some of the "wrongs" were blown wayyyy out of proportion because people wanted MK9.5 and got DC. The only true complaints I had was Interactables doing too much damage making stages flip MUs too much, the 3-4 vortex or 50/50 type character tool sets (MKX is much worse now), and the weak AA's most characters had (even though MKX AA's are just as bad).

As far as MKX, it's clearly inferior to the other two imo. I'm hanging on because maybe patches will help add variety and balance to the game, like how Injustice patches made it much better, but for now the game is a lot of fun, but still sucks.
 

KingKhrystopher

Official Merlin of TYM
MK9, MKX, IGAU
MK9 was such a step up from the others that I loved it. MKX was... Okay. IGAU I liked, but I liked it less than the others.