ColdBoreMK23
Noob Saibot
I don't like the run button so I would rank them:
1. Mk9
2. MKX
3. Injustice
But I had/am having read fun with all three.
1. Mk9
2. MKX
3. Injustice
But I had/am having read fun with all three.
I couldn't disagree more with that statement lol.The games keep getting better every new game.
Aquamans trait completely negated some characters, banes trait completely rapetrained some characters, the ambiguous 50/50s eveeeerrywhere from clunky badly designed JIP's and the stupid corner blocking crossups half the cast had. Just to name a few things
Kabal could have been fixed with a few minor frame changes and gas ball changes.
The only think injustice had over mk9 was less bugs
The realest post of 2015! Preach young sir!Like what?
The narrative was that Martian Manhunter was Kabal level broken.
But he wasn't. It was one guy.
For example, after oh teleport Martian was -. So there was a metagame, similar to the post Doomsday shoulder metagame. Your options vs. MMH's and they were character specific. There was nothing broken about him. He had no infinites, no game breaking glitches. People simply used MMH as a straw man to hate on a game they never liked to begin with.
To say that characters could do whatever is misleading and ill informed. Due to traits, every character was unique which made match up knowledge essential.
If you didn't know that ducking The Flash's lightning charge lead to a full combo punish instead of leaving him + if you stood blocked, of course he would seem overpowering.
Same if you didn't know you could backdash Green Lantern's b1. Or that you could backdash some of Catwoman's follow ups after a blocked max range j2. Injustice was full of nuance like that.
The reality is that the community never gave Injustice a chance because it wasn't an MK Game.
Now we have an MK game that is several times more setplay and momentum based than Injustice ever was. But people have, "just accepted it" because it has Scorpion and Sub Zero in it.
It's true.1 - IGAU:
For starters it was B2B. I also liked that MU knowledge was essential because every character played very differently - especially because I mained Nightwing and each stance was better/worse in each MU.
I preferred the way NRS designed the pressure system infinitely more than MKX. Interactables were annoying (especially thanks to Staff Stance's shitty mobility) but I wouldn't turn them off - they made things more interesting. Also BGBs were a great addition to the game and I was disappointed that they weren't in MKX.
It suited all types of play. Zoning, Rushdown, Turtling, Space Control, whatever - not to mention there was a perfect balance between offense and defense. Safe 50/50s and plus frames were balanced by invincible wakeups and backdashes.
MK9 >= MKX:
First of all, I'm not a fan of the Block Button. That aside, IMO MK9 was more fun to play and definitely more fun to watch than MKX. I prefer staggered strings and OTGs to corner carry & 50/50s. Also MK9 had a much better balance between offense and defense. However, MKX has a great training mode and I like that they actually gave the characters some life.
Think we have fundamental differences in what we want from a fighting game. I just found injustice slow and clunky to play and watch at the highest level. Think the only thing i ever watched that impressed was tyrants grundy. The first injustive Evo was probably worse than watching a gay porn version of saw.I do not agree. For one thing, ambiguous cross ups are a thing in 2d fighters without block buttons. Like the weather, they're a fact of life.
Yes, Aquaman was a very dominant character. But there is nothing to suggest they couldn't have adjusted his trait with a patch, as you seem to suggest.
Bane took big damage when his trait was on cool down. More over, i would argue that Bane's ability to keep people in the cornered is on par with MK9 Cage, who had a random frame advantage glitch in his pressure system.
The jump in punches were not badly designed or clunky. They were character specific and had different properties. MKII worked the same way, as did MK X. If you knew how the jump ins worked, like my Catwoman example, there were ways around it.
You haven't convinced me.
The first Injustice EVO featured a far higher level of play than MK9's first EVO. That's not even a question.Think we have fundamental differences in what we want from a fighting game. I just found injustice slow and clunky to play and watch at the highest level. Think the only thing i ever watched that impressed was tyrants grundy. The first injustive Evo was probably worse than watching a gay porn version of saw.
Could go back and fourth with examples all day. Agree to disagree
Superman eye laser and f23 x29938 'higher level of play'The first Injustice EVO featured a far higher level of play than MK9's first EVO. That's not even a question.
But regardless, either one is preferable to MK X.
Until that was fixed.Superman eye laser and f23 x29938 'higher level of play'
Injustice is still ass. Relaxed state versus revolver?Until that was fixed.
Being that some people actually support "21122/211xxCommand Grab" it remains to be seen if MKX will actually balance out with patches, or simply be a fest of who can rush you down better.
So you're basing Injustice being ass on the Zod/Lex MU? As if Kenshi/Jade, Kenshi/Sub-zero, Kabal/Sheeva, Cage/Sheeva, Cyrax vs life bars was any different? Lol indeed.Injustice is still ass. Relaxed state versus revolver?
Its still a young game mk9 and injustice are entirely fleshed out.
I think once they tone down some of the rush down and 50/50s it will be awesome.
I share your opinionThe games keep getting better every new game. Yeah, the 50/50's are extremely annoying, but the better players are the ones that are winning. And MKX is definitely the most fun IMO.
Anyway, MKX > Injustice > MK9
True, i was just giving a like for like example to your erron black comment.So you're basing Injustice being ass on the Zod/Lex MU? As if Kenshi/Jade, Kenshi/Sub-zero, Kabal/Sheeva, Cage/Sheeva, Cyrax vs life bars was any different? Lol indeed.
If you have a preference for one over the other that's only natural, but the reasoning you are using is absurd man.
If they turn it down. It seems intentional. I mean their idea to help Shinnok not be bottom one was give him an OH. Not fix his non existent zoning in Necro, no, that would be too much. Give him an OH. I wouldn't be surprised if they turned it up at this rate.
Translation: I'm bad.1) Injustice (My all time favorite fighting game)
I'll repost what I posted several months ago about Injustice:
Everything from the over-the-top super moves, ridiculous interactible damage and absurd stage transitions all the way down to the monotone, serious nature of the female commentator's voice serve to make the matches feel important. I love the mechanic of universal, armored combo-launchers. I love the concept of character traits. I love the clash system - I think it's borderline genius. I love, love, love interactibles. I love the practice mode (is there a better one in the history of fighting games???) I love how (relatively) balanced Injustice is. And as a guy who never could block, I love how ridiculous every character's offense is. I love Bane. I love Killer Frost. I love The Joker. I love Injustice.
2) MKX
Brilliant game. The main reason I favor Injustice over it is because I think Injustice did a better job of incorporating a larger variety of play-styles. But, Brutalities own and this game owns.
3) MK9
The start of something special . . . but, too many problematic fighting mechanics and balance issues to compete with the other two, far more polished, competitive fighters on this list.
For me I liked it because I'm a defensive player so the slower movement didn't bother me. I thought some of the "wrongs" were blown wayyyy out of proportion because people wanted MK9.5 and got DC. The only true complaints I had was Interactables doing too much damage making stages flip MUs too much, the 3-4 vortex or 50/50 type character tool sets (MKX is much worse now), and the weak AA's most characters had (even though MKX AA's are just as bad).True, i was just giving a like for like example to your erron black comment.
i see your point though. I just think in general the movement system was slow clunky, didn't allow for effective poking in most characters and the interactables and traits were dumb.
Like i said a few comments ago, to each their own i just wanted to hear why people liked injustice more cause everyone i play with hates it.