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Guide - Hish-Qu-Ten Plasma Caster Cancel block advantage

jokey77

Character Loyalist
B311 low shot is a true blockstring, as well as standing 4~pc d3.

I found that 4~PC is around +8 on block as you can do a f1 right after without any fear of a reversal jab or special

edit: apparently 4~pc is +10 and you can get a 122~low shot for a total of 6.5% chip
.. any reason why they can't duck and poke?
 

Gesture Required Ahead

Get on that hook
I'm back in the lab now and I'm noticing very weird things about testing with NJ and testing with Reversals. I might have fucked up big time on this. Although I can say for sure that 4 xx PCC is +12 guaranteed.

I have to go now but I'll be back shortly in the lab and make all the necessary corrections
 
Great Thread. Great information.

can we talk about the mechanics of the cancel?

Pad... How are you guys doing it? I can link 32 to 32 about 50% of the time right now. 12 plasma can be dialed out as quick as possible and it will always come out. If you dial out 32 plasma, then hit ff... the cannon doesn't come out. I know why, you cannot start the dash before the startup animation. The hard part of this for me is that you have to delay some where before doing the dash 3 delay 2 plasma cancel or 32 delay plasma cancel. Can you guys talk about how you actually do the cancel? I think the key is to mash the dash really fast as soon as the plasma starts up. BUTTTT if you let go of 3 to early u get a plasma shot. at least that is safe if you screw up though.
 

Parasurama

Dragon
is there still a point to do cancels then? I find the down laser/overhead mix ups good. In my game plan, I try and space it out for the b2. And then try mixups but usually in neutral up close the other characters have faster moves so d3 is my friend. perhaps I use f1 more but can get poked and low profiled. If cancels still give advantage then it would make it easy up close.
 
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jokey77

Character Loyalist
I was looking into this topic lately and came up with an idea. Actually the formula for cancels used to be:

start-up frames + active frames + recovery frames. I wanted to see, if one can calculate the exact numbers that way (first white column).

Then I was wondering: Why does noone take blockadvantage into account? The new formula would be:
start-up frames + active frames + recovery frames + block advantage (usually a negative number)

This leads to new numbers (second white column) and I think, these might make sense indeed.



My theory now is that you have to subtract -12 (duration of a fast, but doable PCC) to get somewhat decent numbers.

What do my fellow Predators think?
 
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jokey77

Character Loyalist
... the more I test it, the more I think these numbers are accurate.
Then again even faster cancels seem to be possible, even though 12f is realistic during the heat of the battle!

21PCC: +5

B311PCC: +3

B22PCC: +3

122PCC: +6

I'll keep testing other strings as time goes on but so far this is what I've got, pleasing results too.
These videos, especially the B311 one, show that 8f cancels should be possible (all hitbox questions aside). I still think that 12f is a good number to calculate with.

Edit: I think that d4 has -7 (ideal cancel) or -12 (easy cancel), but the Reptile-video above is missleading because the dash doesnt hit on its first active frame.
 
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jokey77

Character Loyalist
Further research causes some doubt. I wonder if blockadvantage should be added or subtracted to these numbers.

At the end of the day it might be irrelevant, as long as the framedata for the cancel is subtracted correctly (be it my numbers from above, be it a number around 25 that is subtracted from higher numbers).

Noone seems to care anyway! :p
 

BoricuaHeat

PSN:KrocoCola
Haven't been playing cause responsibilities and shit.

I'll get check the cancels of certain moves again to check if their right.
 

Crusty

Retired forever; don’t ask for games.
Not that it should concern me in any way, but is there a chance where this will be updated.
 

Ayyjayyy

DevilApes
Not that it should concern me in any way, but is there a chance where this will be updated.
B22 still plus, b13 0, 21 ~ plus 1. It's just 1-2 frames off from prenerf it seems. Reo suspects -2 on cancels because you can only now frameperfect block reptile slide using d4 pcc.
 

jokey77

Character Loyalist
I think they said the exact number on one of the NRS streams. It was universal indeed and I think it was 4. More than what Reo said, that's why I got confused and remember.