Seriously though.
Takeda Shirai Ryu and Lasher
Give B21 a better hitbox, HARDER to jump over. Not impossible. This things air hitbox is so bad itll literally drop juggles if not spaced perfectly.
F12 2+4 no longer has a gap and given enough cancel advantage to make close kunai a true block string. Close kunai is -3ish so pressure would end there, better than getting blown up for using the string.
Standing 2 reduced start up and better hit box as to make it anti air cross ups or close range jump ins. This normal is useless and D2 has almost all vertical range and is beat out by 95% of jump in kicks.
-shirai ryu specific-
Air spear hits more consistently on weird hitboxes after air attacks.
Teleport cancels take no stamina, but in return, build no bar. Either this, or take less stamina.
Reduce frames of teleport cancel atleast to make reptile slide blockable from all strings canceled from.
-Lasher specific-
DF1 hurtbox begins closer towards knees. Either this or reduce start up. Currently its a godlike anti air for jumps in places people shouldnt jump... sucks against well placed jump ins.
Whip trip has more range and doesn't drag enemy closer than where they got hit. Also EX has more juggle potentional for easier conversions.
Command normal df1 hits low and does 4-5% on hit, either that or stays mid and becomes comboable on standing opponents.
-Ronin Specific-
Blade call now has a more angled retreat. Rather than straight up and back to you.
B112 now starts mid and is cancelable.
@Zyphox
@RedRaptor10
How u guys feel??