I didn't have to because only a fool wouldn't understand the logic behind it
I'm sorry I don't feel like babysitting every user every post. It would take up my entire day
He's comparing Mileena and Kenshi right? And to some degree their MU?
He failed to mention safe mixups that lead to 38% no meter
Teleflurry blocked full screen punished w tele combo for 30%
She can stuff every armor wake up in the game free
Better range and footsies that are safe
He mentioned Kenshi s4 and s1 as good footsie tools but last time I check they're highs and when you're already ducking Kenshi to begin w it lessens the effectiveness of his highs more
I felt like when reading that post it was completely theory fighting without actually experiencing what it's like trying to use those tools against competitive veterans
Kenshi best footsie tools are sc rk and d4 and 2 of those are
Full combo punishable at mist rangers by nearly entire cast
Also, people do listen to me more than most because I know what I'm talking about. Maybe you should listen Little more as well.
I don't need mk9 Kenshi to succeed but I'd like if my character were a MKx character at minimum. People will continue my listening to u because unlike me you have no merit behind your name or exp in tournaments . Either that or you're a nervous Hidey account
I supposed I should start by saying that I have no opinion on whether Kenshi is bad or not. My argument was to show that if Kenshi's bad, so too is Mileena. I was definitely not trying to argue that since Mileena is good, so too is Kenshi. And keeping that point in mind, I'd like to address what you said here (also note that I'm not directly or indirectly comparing their MU).
I'll grant you safe mix-ups and great oki only since they are both predicated on the OS. And like I said before, I cannot imagine that they are a permanent addition to this game with how unpopular they are and how so clearly bug-like they are. Once the OS goes, so does any chance of Mileena being decent.
Also, if you'd like, we can compare mid hitting tools instead of high... they are equally as depressing. Anything Mileena does is slow to start-up, unsafe, or both (with very, very few exceptions)... this means that any safe block string is bad for Mileena, and any of her block strings can't keep an opponent tied down... this leaves her good oki as the only way to play her viably.
But on that note (this is assuming you mean her f12 b4/ex-roll oki?):
She can't stuff every armor wake up in the game. I was having success against it with Reptile's ex-slide which I'm guessing means it has a hard time I was also having good luck with delayed into ex with Reptile as well. I'm going to guess that most of the hyper fast ex-reverals work fine. You can also delay wake-up into an armored move though the window is tight as balls and not all armored moves work. I was landing a few from Kenshi, though rarely, if it matters.
Plus again it is predicated on the OS. There is no reason to block low vs her outside of an OS roll. And if you delay wake-up and block low, her only mix-up is unsafe and requires meter (ex roll). So it requires a good read or she's going to blow herself up.
Like I said above, take my word for it or don't. I'm pointing at the fences here and making a prediction (so time will tell on this one... not my chops as a tournament player), but Mileena, once people know the MU, is going to fall way the fuck behind.